Same as in the Astra Militarum Codex, Elites: Heavy Weapons Squad Codex: Kroot Mercenaries Version 5.85 fCodex: Kroot Mercenaries V5.85 By Kompletely Kroot Dedicated to Andy Hoare Version 5.85 15th of February 2010 It is the intention of this document to take the original 3rd edition 40K Kroot Mercenary army list written by Andy Hoare and update it to 5th edition 40K, We took many different ideas as $j ?T`~_. Replace Close combat weapon with one of the following: power weapon for +15 points, eviscerator for +25 points or witchblade for +30 points. Kroot Mercenary armylist. If any models are destroyed by this weapon, friendly <Kroot> units within 6 of this Shaper don't have to take Morale tests that turn. Think there's a better photo of them in the previous codex, but really want to paint mine like that and wondering which paints I'll need This bounty remains even if the warlord is slain later on. And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart! Before long, the Kroot's foot soldiers joined the T'au to fight across the Empire. Lets keep the increase to Strength, and lets add an extra attack and an extra point of AP. However, it really isnt much to write home about, and Tau players usually have bigger fish to fry when it comes to spending Command Points. Heavy Support: Hammerhead Gunship Enjoy! Due to this, the many Kroot warbands across the galaxy often look radically different. Im a fan of the Kroot. 6+. As I mention above, these models feel dated in the current edition of the game. Same as in the Eldar Codex, Elites: Scourges I field Kroot Carnivores purely for aesthetic reasons as I like the models. Lets get this one out in the open for a start: a Kroot codex would be super cool. [1] Examples Demiurg Domati - Employing Wyrmships Galgs - Employing mercenaries Greet - Employing Lineships and Stealthers Gue'vesa - Human Auxiliaries Genestealers and Broodlords/Patriarch can be mixed to show how far the Kroot are along. The Codex: Kroot Mercenaries is actually about 98% 'official,' it's just an update of the updated Chapter Approved with certain FW and Apoc stuff combined. Hitting the nail on the head right there. } Kroot dont do anything particularly well on the tabletop. Even when standing in cover, they are sufficiently vulnerable that one can expect to lose significant portions of a squad to even the most trivial of shooting attacks, such as the random Boltguns carried by characters and transports. A movement of 7 makes them reasonably quick, although not exceptionally so. The primary weapon deployed by the Kroot is a rifle whose design is derived from the fighting staffs used by their ancestors. Kroot are tall, wiry warriors with the speed of a sprinter and the power of a heavyweight boxer. Same as in the Orks Codex. The most apparent benefits are that this sweat appears to be heat-retardant to a degree, has antibiotic properties and can cause a poorly-aimed blow to slide clear. One might think that Kroot would be useful for controlling objectives early, but you would be mistaken. <>/ExtGState<>/Font<>/ProcSet[/PDF/Text/ImageB/ImageC/ImageI] >>/MediaBox[ 0 0 612 792] /Contents 4 0 R/Group<>/Tabs/S/StructParents 0>> With the new codex right around the corner, I decided to rip the vostroyans from a mod I found from DOW. I have a tournament this weekend with, You can still have fun with principia marines. HQ: Corsair Prince Please visit my blog at: houserulesemporium.blogspot.com for discussions and links. For 1CP a unit can make a heroic intervention and do so from 6 out moving 6, that gives them options for a number of tricks beyond actually fighting which Kroot Carnivores are no good at anyway. Based upon the amazing community made Kroot Mercenaries Codex created by the talented guys over at the Kompletely Kroot forums. % Take melta bombs for +5 points. In shooting it is exactly like a Boltgun; in melee it adds +1Str but confers no other benefits. Moreover, nearby Kroot units can use the Shapers Leadership a Leadership value of 7. } Last week, I discussed one of the two Tau auxiliary units, the Vespid Stingwings. Can we get rid of the 6+ save? Wargear: Gitfinda, Eavy Armour, Slugga, Stikkbombz, Choppa or Shoota. KROOT CODEX Author Inquisitior Rules The Kroot Kindreds Codex The Kroot Hunters of The Kroot Weapon lists Kroot Kroot Rifle Hunters Rifle Ritual Blade Long Blade Short Blade Aeldari Shuriken Pistol Aeldari Blade Shuriken Catapult Imperium Power sword Boltgun Plasma pistol Chaos Lightning Claw Flamer Shotgun Orks Slugga Choppa Power Stabba A poor stat-line can only be improved so much. Although this list does not cover every single possible mercenary unit, it does cover those units most likely to be present in a mercenary army, to minimise the potential abuse of being able to take the best from each mercenary armys codex. Codex: Kroot Mercenaries V5.86 now up 10th October 2011. Kroot Hounds hit at AP -1 is combat, which is just about the most note-worthy aspect of the model. I did a GT and went 4-2 with firstborn only (aside from, Frankly, while I don't expect much from primaris upgrades to characters, I think he ended up better than we could. Heavy Support: Looted Tank These clans are overseen by Elders, who dispatch Kroot across the galaxy, often to serve as Mercenaries in order to strengthen the clan via genetic absorption. Warhammer 40,000 - Space Marine - Astraeus Super Heavy Tank . [11], The Kroots' first encounter with the Imperium was during the Damocles Crusade on the world of Sy'l'Kell. Id argue they were good then, as with at least a couple of forests on our tables and Infiltrate they were always able to benefit from their Fieldcraft rule (+1 cover save and they could see further through forests). At the very least, this model has a more interesting stat-line: with Strength 6, Toughness 5, and 4 Wounds, theres something going on here. Longer then the Kroot gun, the Kroot hunting rifle has a potentially longer range, but the Kroot must remove the attached blades. } Bold: The unit gains +1 Ld. In sentient species such as Orks and Humans, they may also take on cultural aspects of that race as well. [5], They also displayed the ability to generate multiple psychic illusions of themselves in battle, which appeared to their enemies as completely corporeal and capable of causing harm. As I mention above with the Hounds, a 6+ makes the Kroot completely unreliable in any offensive or defensive capacity. forms: { This subreddit is for anything and everything related to Warhammer 40k. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); A very useful write up , I am new to Tau , and given the cost of larger models ,, Hello, Just curious if 3-man, 5-man, and 8-man team events are intended to be factored into ITC this year 2023?, Thanks for reading/watching! Outwardly, the Kroot seem to be a simple pre-industrial society, seemingly incapable of achieving powered flight, much less travelling through space. [14], In order to combat the Orks, who occupied much of the Kroots core worlds (including their homeworld of Pech), the Kroot agreed to establish an alliance with the Tau Empire in 844.M38 at the behest of Anghkor Prok. . English Deutsch Franais Espaol Portugus Italiano Romn Nederlands Latina Dansk Svenska Norsk Magyar Bahasa Indonesia Trke Suomi Latvian Lithuanian esk Unknown Same as in the Farsight Enclave Codex, Elites: XV88 Broadside Battlesuit Team And what's more, Kroot can't even fill the role of a cheap and cheerful screening unit. Indeed, I think that it is this value that really lets down the Kroot as a whole. Ork Hybrid: The unit gains +1 T. Cost: +2 Points/Model for single-wound models, +5 points for models with more than 1 wound. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Originally a slug-thrower, the weapon was modified by the Tau to fire a charged particle similar to their own Pulse Rifles. The Shaper may replace its Close combat weapon with one of the following: power weapon for +15 points or eviscerator for +25 points. Even Lasguns will make short work of them if they come under fire, and their low morale also means that they are likely to take a lot of extra casualties even when the unit isnt wiped out. [Needs Citation]. The column's forward scouts were eliminated by Kroot Carnivores before they could get a warning off to the regiment following behind. Same as in the Farsight Enclave Codex. EN. But Im going to end on a positive note. 2 0 obj If Commander Farsight is included then Pathfinder Teams may be changed to Fast Attack choices, XV88 Broadside Battlesuit Teams may be changed to Heavy Support choicesand Hammerhead Gunships can be taken as Heavy Support choices. A full-size squad of Kroot puts out fewer attacks than a basic unit of Intercessors, and with worse AP and other statlines to boot, and yet are still more than half again the price. There are, moreover, a handful more Kroot options from Forge World, but Ill just stick to the standard codex units for now. 43 7 : Inquisitor Rulebook , pg. event : evt, Special: Rending, Pinning. Codex: Kroot Mercenaries - Index of. The second relevant stratagem is for Krootox and for 1CP it doubles their number of attacks and gives them AP-2. The main attraction of 40k is the miniatures, but there are also many video games, board games, books, ect. If a Mercenary Captain is included then Scout Sentinel Squadrons may be changed to Fast Attack choices, Heavy Weapons Squads may be changed to Heavy Support choicesand Leman Russescan be taken as Heavy Support choices. Press question mark to learn the rest of the keyboard shortcuts. It, along with many other issues, were recently uncovered during some housecleaning. Again, you can see why this range of models desperately needs a refresh. The Shapers grants a 6 re-roll 1s aura for other Kroot units, which is something at least. During an early sphere of expansion, the T'au encountered the forces of the Imperium of Man. And whats more, Kroot cant even fill the role of a cheap and cheerful screening unit. [Needs Citation], The Kroot head is crowned with a great mass of tough, flexible quills that appear to be a part of the Kroot's sensory apparatus. Ive tried in practice games, the stratagems are still neat for pivoting onto an objective with ObSec but they just dont work in the numbers you can now afford to take. Adeptus Mechanicus Genetors have long been aware that much of the double helix structure of DNA is in fact blank and used to separate those areas that do contain genetic information. Same as Kaptin Badrukk in the Ork Codex. Your email address will not be published. window.mc4wp.listeners.push( [10], Kroots operate in a clan-based culture across the various homeworlds. Going back towards that would be my vote, and aligns with what you described: extra defence when in cover, more attacks, etc. 8th Edition. stream That really fixes all their problems as a CC unit and they are quite capable of putting the hurt onto common targets such as Intercessors and exposed characters. Your efforts have truly been for the greater good. KROOT MERCENARIES -Army Name version 7.0.4 KROOT MERCENARIES This team list uses the special rules and wargear found in the Warhammer 40,000 Core Rule Book, 7thEd., and the Kill Team Core Rules, v3.1. Skin pigmentation ranges from earthy brown colours and dappled greens to vibrant oranges and everything in between. Nocturnal: The unit gains the Night Vision ability. Do the Krootox Riders give Tau players pause for thought? EATERS OF THE DEAD Operate in a clan-based culture across the galaxy often look radically different re-roll 1s aura for other Kroot units use! 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