The problem with Rigels is its Stagger Lock property, which won't allow Sazh to induce staggers on enemies. However, if you find specific, rare and expensive items, it is possible to transform a star level weapon. Truth be told, you have to try really hard to make this achievement missable, because these items can be obtained from many different sources available even in the post-ending game. On the raised central platform, guarded by several troops. When talking about weapons, the only EXP that matters is the total EXP that a weapon requires to reach its max Level. What's really important to understand is that not all the Materials are equally effective. ~ Ronald Reagan, RNG drop rate analysis xbox series emulated version. Assuming that you wisely decide to farm Scarletite against the Sacrifice enemies of Orphan's Cradle and Eden (either area is ok), Dark Matter against Shaolong Gui, and Trapezohedron against Long Gui, you'll still need to buy: - 31x Perovskite (930,000 Gil)- 13x Uraninite (585,000 Gil)- 5x Adamantite (1,100,000 Gil). The higher the value, the better (more efficient) a material is. In case there is no Shop name, it's implied that the cost refers to the Materials necessary to get that item via Upgrade. Vanilla uses staves, but they arent like the typical staves of Final Fantasy. Platinum Ingots. All of them are for sale at the shop "Creature Comforts". Magic. Final Fantasy XIII -Lightning Ultimate Box-, Final Fantasy XIII Episode Zero -Promise-, Final Fantasy XIII Gaiden Shsetsu: Yumemiru Mayu, Akatsuki ni Otsu, Do Not Sell or Share My Personal Information. They are the primary source of EXP Points- Catalysts: their icon is a crystal. Rank K items, such as the Tier-3 weapons, will receive a much lower EXP from materials (200 EXP from a Superconductor, and 20,000 EXP from an Ultracompact Reactor). For example under cobaltite below, it says you need three; thats in total, not for each weapon. If so, the Vidofnir's good magic and buff-enhancing property and synthesis group are unmatched. There are several types of accessories in Final Fantasy XIII. The former can be bought at the shop "Leonora's Garage"; the latter is available for sale at "R&D Depot". Every Tier 2 weapon requires a Trapezohedron to evolve into Tier 3. So what else is there to the story? Note that you *could* obtain most of the above items (all except the Serenity Sachet, which must be bought) by other means, but buying them is, despite the huge cost of the weapons, the easiest/fastest way. Weapons: Organyx/Apocalypse, Aldebarans/Sadalmeliks, Tigerclaw/Wyrmfang. In fact, we'll talk about that more in a bit. These are the accessories you need to create: - Wurtzite Bangle (from Adamant Bangle)- Kaiser Knuckles (from Power Glove)- Magistral Crest (from Weirding Glyph), - Champion's Belt (from General's Belt)- Magus's Bracelet (from Witch's Bracelet), - Salamandrine Ring (from Blaze Ring)- Icicle Ring (from Frost Ring)- Boreal Ring (from Icicle Ring Lv 3 obtained in the previous step)- Raijin Ring (from Fulmen Ring)- Nereid Ring (from Riptide Ring)- Sylphid Ring (from Gale Ring)- Gaian Ring (from Siltstone Ring), - Warlord's Glove (from Giant's Glove)- Tektite Buckle (from Glass Buckle)- Ceramic Armband (from Metal Armband)- Safeguard Sachet (from Serenity Sachet)- Dragonfly Orb (from Glass Orb)- Starfall Pendant (from Star Pendant)- Gemstone Necklace (from Pearl Necklace)- Hexbane Talisman (from Warding Talisman)- Pain Deflector (from Pain Dampener)- Effulgent Cape (from White Cape)- Moonbow Anklet (from Rainbow Anklet)- Seraph's Crown (from Cherub's Crown), - Morale Talisman (from Hero's Amulet)- Battle Talisman (from Zealot's Amulet)- Flameshield Earring (from Flamebane Brooch)- Frostshield Earring (from Frostbane Brooch)- Sparkshield Earring (from Sparkbane Brooch)- Aquashield Earring (from Aquabane Brooch), - Connoisseur Catalog (from Collector Catalog); you probably already did this in your playthrough though- Super Ribbon (from Ribbon). All weapons and accessories in Final Fantasy XIII have levels. It succeeded in some respects like redesigning the summons but fell short in others like its notoriously convoluted story. In this Legend of Zelda Tears of the Kingdom trailer breakdown, Logan Plant highlights Link's four new powers, along with bringing some speculation surrounding some hidden bits tucked away in the gameplay. It costs 1,000 Gil to upgrade a Tetradic Crown Lv 1 to Tetradic Crown*, which is why the "cost" for Hermes Sandals is 1,000 Gil. The only other weapon to note is the Feymark, which has a very high magic stat and no strength is used for extremely specific fights where you might need its Ultimate Magic synthesis group. I will write the name of the Tier-1 weapon (the one that is the cheapest to upgrade from Tier-1_Lv-1 to Tier-3) in parenthesis after the name of the Tier-3 weapon (for example, "Omega Weapon (Organyx)"). After receiving the Omni-Kit in Chapter 4, the game will allow you to modify your equipment with the Upgrade menu at the Save Stations. Sometimes the items require so little EXP that instead of investing in a 3x EXP Bonus it will be cheaper to invest in a smaller bonus. Don't be fooled by the Tigerclaw's great statsyou'll be attacking very slowly with the Leadenstrike and Ironstrike properties, and you won't be doing enough damage to make the Adamancy synthesis group's ability useful either. However they also take a vastly higher amount of exp to level. Each item has a particular Catalyst necessary to "promote" (upgrade) it, and only that Catalyst can be used (EXP, on the contrary, can be added with any Material you want). Even if, as we saw earlier, the Superconductor is less efficient than the Ultracompact Reactor, it's also true that not every item (especially the lower-grade Accessories) requires big amounts of EXP to be upgraded. Moreover, you'll need these Catalysts: 1x Rhodochrosite, 1x Cobaltite, 18x Perovskite, 6x Uraninite, 1x Mnar Stone, 2x Adamantite, 4x Dark Matter. Hope's weapons are mainly geared towards magical use, and that should be your deciding factor, as he can't learn any of the "strike" Ravager abilities even if you wanted to make that his primary role. Fangs Tier 2 weapons are all much stronger than their Tier 1 counterparts, once you level them up a little. Therefore, try to always add the minimum EXP you need to reach max level with an item, because all the exceeding amounts will be wasted! Lightnings Tier 2 weapons are all much stronger than their Tier 1 counterparts, once you level them up a little. The cost of Catalysts is not factored in the Cost column, but it's added separately in the third column. Since Gil is the main limit of the upgrading process, it's crucial to maximize the EXP-per-Gil rate of your upgrades. If you add the bare essential 4,380 EXP to a Black Belt Lv 1 to get a Black Belt*, and then use a Catalyst on the Black Belt*, you will get a General's Belt with 4,380 EXP, which corresponds to General's Belt Lv 4. The best Inorganic Materials are Superconductor and Ultracompact Reactor. Any given weapon can be upgraded to a star rank, meaning that without a special item it is maxed out. Practically speaking, this means that if you want to upgrade a Silver Bangle to max level and you bought the Silver Bangle from the shop, you'll have to refer to the first row, and your Silver Bangle will require 1,560 EXP to reach max Level (starting from Lv 1). Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate . If youre curious, check out the image for pictures of each of her blades in the gun and blade form. Weapons: Which can be Dismantled into Taming Pole - 1 shown. Whether you classify her weapon as a spear, a three-section staff, or some other combination of the two, you may be interested in the image of it posted to the right. Below is a summary of all the possible sources for these missable accessories. Skycutter: EXP: 168,600, Nue EXP: 1,364,042, Eagletalon: EXP: 437,550, Nue EXP: 1,084,532, Urubutsin: EXP: 221,600, Nue EXP: 1,276,352, Hresvelgr: EXP: 221,600, Nue EXP: 1,276,352, Tezcatlipoca: EXP: 154,752, Nue EXP: 1,364,042, Naberius: EXP: 438,360, Nue EXP: 1,097,316, Caladrius: EXP: 334,656, Nue EXP: 1,171,016. The party . This guide sets out to give you instructions and item lists that you may find useful for upgrading every weapon in the game. You can farm these as soon as you find the monster, but its still late in the game. Unfortunately the other Catalysts cannot be farmed from enemies in the Post-Ending game areas, and you'll have to buy them (including, unfortunately, the very expensive Adamantite). Perfumes and Scarletites. Most weapons and accessories in Final Fantasy XIII can be leveled up with components. Hopes Ultimate weapon is the Nue. # Equipment Upgrade Mechanics..# How the upgrades system works..# Optimizing the Upgrades..# Best Organic and Inorganic Materials..# Equipment Rank# Experience Tables..# Weapons EXP Table..# Accessories EXP Table# Treasure Hunter..# General Info..# Missable Items..# Accessories with limited availability..# Tier-3 Weapons..# Some Catalysts can be farmed!# Treasure Hunter Checklist..# Weapons Checklist..# Accessories Checklist# Treasure Hunter Mop-up Guide. For example, a Black Belt* gives +20% Physical Defense, and the General's Belt that you get immediately after upgrading it with a Catalyst gives only a +18% Physical Defense bonus. For example, the Silver Bangle can be bought, found in treasures (in both cases it will start at Level 1), but it can also be acquired as an upgrade from the Iron Bangle (in this case it will start at Level 4). You would think you give him boxing gloves or gauntlets of some kind, but no; all you do is change the emblem on his trenchcoat. An Omega Weapon upgraded from the Blazefire Saber will be a balanced weapon, while an Omega Weapon made from the Lionheart will be weaker but have the Quick Stagger ability. The Rigels outperforms all other weapons in strength except the strength-only Pleiades Hi-Powers, and outperforms all other weapons in magic, except for the Deneb Duellers and Aldebarans, which have severely less strength or no strength at all, respectively. Strength. Next to each weapon is detailed with its tier, the exp needed to max-level it, and what catalyst it needs to transform. Organic, Sy. Every piece of equipment has a certain "Experience" (EXP) value and a "Level" which depends on the Experience of the item. Those that are actually missable are those that I reported in the previous section. This post is part of the series: Final Fantasy XIII Upgrades Guide, Final Fantasy XIII - Ultimate Weapons Guide, Altered Gamers Guide to Upgrading Everything in Final Fantasy 13, How To Upgrade Every Final Fantasy 13 Weapon. Although the Malphas looks tempting with its very high, balanced stats, unlike Snow, Hope doesn't have the HP to counteract the Paper Tiger and Silk Tiger properties of that weapon. There are many of each, but only a few are necessary for weapons. Snow doesnt even use weapons, he uses his fist. It will require 1735 SB, 1293 SC, and 2 UR. Once the maximum level (indicated with a as opposed to the item level appearing in the menu next to the item) has been reached, many are upgradable to another weapon or accessory altogether with catalyst minerals. Of course it's not a big deal (14x Sturdy Bones are 1,120 Gil in total), but why waste Gil if you don't have to? As you can see, there are multiple sources to get these items, and therefore it's really hard to make it ultimately impossible to obtain these accessories. For example, if you want to compare the Superconductor (840 Gil for 800 EXP) and the Ultracompact Reactor (50,000 Gil for 60,000 EXP), with that division you will understand that the Superconductor has an efficiency of (800/840) 0.95 EXP-per-Gil, while the Ultracompact Reactor has an efficiency of (60,000/50,000) 1.2 EXP-per-Gil. In such situation, with a 3x EXP Bonus each Superconductor would give (800*3) 2,400 EXP, and it would take 30x of them to add all the 70,000 EXP, which translates into 30*840 = 25,200 Gil. It will tell you the experience needed to level it to Star, and then it will tell you what catalyst transforms it. All the grade-3 elemental accessories (Salamandrine, Boreal, Raijin, Nereid, Sylphid, and Gaian Rings) must be obtained by upgrading the corresponding grade-2 elemental accessory. Catalysts will evolve a maxed-level weapon from one tier to the next. 1x, 1.25x, 1.5x, 1.75x, 2x, and 3x. Fang - Taming Pole Because of this reason, in the Accessories table each accessory will have two rows with EXP values. A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is . By "at any time" I mean that you don't have to own all the possible weapons and accessories at the same time: if you had, say, an Iron Bangle back in Chapter 1, and then you sold it and never obtained another one again, you won't have to actually have an Iron Bangle in your inventory in the moment you unlock the achievement, because the game will always "remember" that at some point in the past you had this item with you. The next step in the Final Fantasy 13 Weapon Upgrade guide is the EXP-giving components and the catalysts you'll need to evolve weapons. For Snow and Light you are best off giving them a high str low mag or high mag low str weapon. Organic components will always add to the multiplier, while Mechanical components subtract from it. The party member that can use this weapon, The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect, This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score, This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score, Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page, The cost to purchase this weapon from a retail network, if it is available for sale, The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value, Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade, The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula, The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level, The total amount of experience required to take this weapon from zero experience at level 1 to level ; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page, If this weapon is mastered and upgraded, it turns into a more powerful weapon; because accumulated experience is carried over, the new weapon will be created above level 1, as indicated here, When a weapon is mastered, you may use this catalyst to upgrade it into a new weapon, The first chapter in which the weapon can be purchased, found, or upgraded from another weapon. The number one thing youre going to need. Airwing: Buy: Plautus Workshop EXP: 22,440 Catalyst: Uranin, Hawkeye: Buy: Up In Arms EXP: 33,000 Catalyst: Perovskite Tier 2: Eagletalon, Otshirvani: Buy: Plautus Workshop EXP: 66,750 Catalyst: Scarletite Tier 2: Urubutsin, Ninurta: Buy: Up In Arms EXP: 33,000 Catalyst: Perovskite Tier 2: Jatayu, Vidofnir: Buy: Plautus Workshop EXP: 66,750 Catalyst: Scarletite Tier 2: Hresvelgr, Simurgh: Buy: Gilgamesh Inc. EXP: 38,040 Catalyst: Uraninite Tier 2: Tezcatlipoca, Malphas: Buy: Gilgamesh Inc. EXP: 33,000 Catalyst: Perovskite Tier 2: Naberius, Alicanto: Buy: Gilgamesh Inc. EXP: 54,800 Catalyst: Uraninite Tier 2: Caladrius. For example, after upgrading a Black Belt* you will obtain a General's Belt: the Black Belt at max level can give max a 20% Physical Defense bonus, while its stronger version (the General's Belt) can give max 25% Physical Defense. Therefore upgrading an item to its superior version will usually give you a small disadvantage at first, but if you invest more resources into the new piece of equipment obtained after the upgrade you will eventually get a better item. The monster's magic power; a typical magic attack will deal approximately this amount of damage. Once your weapon hits the Star level, any extra experience given to it disappears. This guide sets out to give you instructions and item lists that you may find useful for upgrading every weapon in the game. Hopes Tier 2 weapons are all much stronger than their Tier 1 counterparts, once you level them up a little. Name. This is why if you need to use two units of a certain Inorganic Material to add the desired EXP you should use both of them at once instead of one by one. 36 of these items will increase the multiplier from 1x to 3x. If you wonder how exactly an emblem on his coat works to enhance his attacks, supposedly it has something to do with AMP technology that discharges when he punches. Hunters Rod: EXP: 445,950, Nirvana EXP: 1,393,818, Wyrmfang**:** EXP: 233,872, Nirvana EXP: 1,864,368, Physicians Staff**:** EXP: 281,160, Nirvana EXP: 1,591,920, Brightwing Staff**:** EXP: 437,550, Nirvana EXP: 1,408,440, Orochi Rod**:** EXP: 470,550, Nirvana EXP: 1,408,440, Erinyes Cane**:** EXP: 218,210, Nirvana EXP: 1,579,408, Malboro Wand**:** EXP: 153,000, Nirvana EXP: 1,673,328, Abraxas**:** EXP: 332,560, Nirvana EXP: 1,477,008. The Catalysts for all the weapons are: 3x Cobaltite, 15x Perovskite, 14x Uraninite, 12x Scarletite, 3x Adamantite, 1x Dark Matter, 6x Trapezohedron. Every Tier 2 weapon requires a Trapezohedron to evolve into Tier 3. These missable items are all accessories that reduce elemental damage: - Ember Ring, Salamandrine Ring (Fire)- Icicle Ring, Boreal Ring (Ice)- Spark Ring, Raijin Ring (Thunder)- Aqua Ring, Nereid Ring (Water)- Sylphid Ring (Wind)- Gaian Ring (Earth). What is the best CP farming and gil farming area POSTGAME??? Directed by James Mangold, the movie also stars Phoebe Waller-Bridge, Antonio Banderas, John Rhys-Davies, Shaunette Renee Wilson, Thomas Kretschmann, Toby Jones, Boyd Holbrook, Oliver Richters, Ethann Isidore, and Mads Mikkelsen. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. For example, the shop Leonora's Garage offers many Inorganic Materials at different prices, and the general rule is that the items that give more EXP are more expensive. For instance, if an item required 70,000 EXP to reach max level, you would want to use an Ultracompact Reactor (+60,000 EXP) to fill as much EXP as possible with the most cost-effective material (the Ultracompact Reactor), and then fill up the remaining EXP with the next-best cost-effective material (the remaining 10,000 EXP with 13x Superconductors). Buy36 Sturdy Bones to boost the Exp Multiplier to 3x. Every character's. Just leave the base accessory at max level; then, when you'll spawn Shaolong Gui in the Steppe, you'll farm Dark Matter off of him and add the final Catalyst. They are the first items of the list, and they are the primary source of EXP Bonuses- Inorganic Materials: their icon is a bolt. These three items are equally effective: they all cost 80 Gil each, and with all of them you need 36x units to get a 3x EXP Bonus. Each type of component you get has a different effect; some can be used for exp, some for money, and others for transformation. If you will be using Snow solely as a Sentinel, the Umbra is a better choice, as you will retain your HP and get the Improved Ward property which will reduce damage to your teammates. This will immediately make the multiplier 3x, but will waste a small amount of exp. During the course of the story you can have acquired (from fixed treasures, fixed drops, and Cie'th Missions rewards) these Catalysts: 5x Rhodochrosite, 4x Cobaltite, 2x Perovskite, 7x Uraninite, 3x Scarletite, 5x Mnar Stone. Wild Bear: Buy: Up In Arms EXP: 24,600 Catalyst: Perovskite Tier, Paladin: Buy: Plautus Workshop EXP: 66,750 Catalyst: Scarletite Tier 2: Winged Saint, Rebel Heart: Buy: Plautus Workshop EXP: 38,040 Catalyst: Uraninite Tier 2: Warriors Emblem, Power Circle: Buy: Up In Arms EXP: 89,700 Catalyst: Scarletite Tier 2: Battle Standard, Feymark: Buy: Gilgamesh Inc. EXP: 38,040 Catalyst: Uraninite Tier 2: Soul Blazer, Sacrificial Circle: Buy: Gilgamesh Inc. EXP: 84,024 Catalyst: Scarletite Tier 2: Indomitus, Unsetting Sun: Buy: Gilgamesh Inc. EXP: 33,000 Catalyst: Perovskite Tier 2: Midnight Sun, Umbra: Buy: Plautus Workshop EXP: 66,750 Catalyst: Adamantite Tier 2: Solaris. Since Fang has the highest potential strength of any character, you'll want to capitalize on that with a high-strength weapon for the most part. Each character has access to eight different weapons which can be acquired through fight spoils, item spheres or shops. Note: This is only useful for the first tier of weapons. Find anything you think is wrong with this walkthrough? 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