Head out of the room and follow the corridor to the end then round, follow the steps down and turn to the right. Most of the walls and ceilings are collapsed, linking rooms and floors together. As the rockets take off from the launch pad, one will notice that the main boosters on one rocket seem to have been delayed, resulting in it almost crashing into the building one is standing in before blasting off in a slightly different direction than the others. Turn to your left, and there should be a door near the furthest corner on the left. Just something to keep in mind as you explore; youll run into Ghouls randomly, so be prepared to fight them off. Now, he needs Isotope-239 Igniting Agent. Which of course This should lead directly to the locked door in question. Stay out of the room Harland is in for now, as Harland will get jumpy if he thinks youre trying to flush him out. Visit with Davison and convince him that what you found on the computer is true. He's wearing a yellow radiation suit and should be lying on a dilapidated stretch of highway. From Novac head west along the road running through town and over the train tracks. Lots of broken equipment and such. After you let him know hell vacate his position and make a run for it, allowing you to explore the room. After losing nearly half their number, the ghouls holed up in the research laboratories, cornered by Davison's forces, who busied themselves with ripping the basement apart looking for a shipment of Stealth Boys accidentally routed to the test facility centuries ago. Just what's going on here!? Fallout: New Vegas. This happens even if Chris leaves the facility. There might not be any ghouls or dead Bright followers around the test site the first time it is visited. You saw some Nightkin bodies outside in the area surrounding the factory, but in the basement of the factory, you'll find that Nightkin are very much alive, and in great numbers. The key is to fight one at a time, or better yet, avoid fighting them at all (at least for the time being). Many things, for one you need to go up and talk to the bright followers to get the key then go down in the basement. A Trophy Guide including detailed information (when necessary) about how to obtain all the games trophies. Be sure to return to Manny Vargas and get your information; the next place you need to look for the checker-suited man is Boulder City but theres a few things to do along the way. Thinning the Ghoul ranks here will only make your job easier a little later on. The top level contains another administrative section and the office of Steve Reynolds, the launch facility project manager, complete with a safe and message from disappointed employees. Do Not Sell or Share My Personal Information. REPCONN headquarters is the headquarters building of REPCONN Aerospace, a company based in Henderson, Nevada that specialized in rocket manufacture. (1) Head to the REPCONN facility west of Novac to investigate rumors of ghoul activity there. A deceased ghoul prisoner is found in the second generator hall, the first room on the left. Once we killed all the Nightkin in the basement we need to go and report. Do what you will, but the rest of this section will cover the more rewarding and time-consuming ways you can successfully resolve the quest. (7) (Optional) Return to Davison with news that the Stealth Boys are not in the REPCONN facility. Creatures How to get the components you need is covered below but before you go, grab the Space Suit and Space Suit Helmet off the metal shelf in the control room. In this area - likely along the road - youll find the body of a Scavenger who carries a Radiation Suite, the note Mr. Head back down to the REPCONN Facility level, descend the metal stairs and reach the ground floor of the factory room. The basement consists of several interlocking hallways and rooms. We won't hold your hand through the minutiae here, because there's nothing mandatory to do for the time being. Its corridors are filled with feral ghouls who have made their way out of containment and prowl the halls. This Nightkin's name is Davison. I have always been able to The corridor beyond branches in two directions. The location consists of the remains of the pre-War REPCONN Aerospace (Rocket Engineering Production Company of Nevada) Aerospace test plant, along with its landmark rocket launch dome. After you loot the closet return to the hallway and head north. ", The name of this quest is a reference to the popular song ", At one point during development, Davison and his nightkin had multiple ghoul prisoners held in the REPCONN facility, at least one of whom could be located alive. He'll give you more instructions when you do. Chris Haversam: Chris has a habit of disappearing while you are retrieving parts for the rockets, which is caused by a number of trigger . Since their numbers include Glowing Ones, however, expect to catch some RADS even if from proximity. Probably just an issue with your PC/ laptop itself. At the end of your conversation, Davison should hand over a key that will grant you easy access to a door back on the main corridor. The entrance corridor leads to a workspace where a single nightkin lurks. From the entrance head south down some stairs and into a room. Convince him hes not a Ghoul by succeeding at a [Speech 50] check or by using the Black Widow perk and hell threaten to sabotage the rockets. However, there is a depression by the western end, off of the road by a Joshua tree and burned-out car, with a small radioactive swamp. Do their quests, then kill them afterwards, since they will vanish from the world soon anyway. The space suit and helmet can be found on a shelf in the REPCONN basement overlooking the irradiated rocket hangar, where one goes to give the fuel and thrusters to the ghouls for the rocket. And by ball rolling, we mean igniting this ill-fated rocket. The roundabout with the rocket statue stands directly in front of the two main staircases leading into the building, with the road branching off further into the west, towards a now collapsed tunnel, and to the east, towards reservoirs of fuel and other materials used in REPCONN's research. 000CCEF1. Contents 1 Location 2 Transcript 3 Notes 4 Gallery Location There is also supposed to be a key in a desk on the upper area of the Jail section of the basement, but for some reason, I can't search the desk. Typically I like to use the loud and proud approach in just about everything I do but I was curious if there was a way to not kill anyone in the REPCONN basement and still proceed with the quest. The REPCONN spacesuit is a piece of clothing in Fallout: New Vegas in 2281. 2 Answers. One can also set the navigation so that the rockets collide into one another as they launch. The launch observation platform is accessed from the research labs and contains the navigation console and launch control panel used to send rockets into space. Take the staircase upward in this room to an isolated, sealed-off door. It loads normally when the nightkin are ther, but when I reenter to speak to Jason it becomes a garunteed ctd. Located outside of Jacobstown, near Mount Charleston, Griffith Peak is the highest natural point on the New Vegas map. Put them down with whatever tools you fancy; Spiked Knuckles and Ratslaye. Turns out you can, noticing a stealth boy . We opted to go after the rockets' thrust controllers, though you can take an alternate path if you choose. Go inside and Harland will initiate dialogue. The branch connects to the control room overlooking the launch chamber. Open the door at the foot of the stairs, and you'll run into a strange Nightkin with his Stealth Boy enabled. They appear in the Pip-Boy inventory in the keyring under the "Misc" heading. ". Return to the Rocket Facility and give the parts to Chris Haversam. When I approach it, I don't even get the prompt to interact with it. via: Fallout Wiki. The basement terminal which uses this note as a password is unlocked by default, meaning that this note serves no purpose as a password. As I recall from Here is a list of the ID's for Repconn: 0007ea61 RocketLabBasement REPCONN Basement 00081d1f RocketLabMid REPCONN Facility REPCONN Inter-office Correspondence #3457763 We've finished converting that old generator room into storage, as you requested. It appears that Harland travels with Jason Bright's group, but got isolated and trapped down here in the basement. Head north along the road running through Novac (near No-barks Shack) to find the Gibson Scrap Yard, inside of which you can find Old Lady Gibson. Like Fallout 3, keys in Fallout: New Vegas open specific doors or containers, some of which are inaccessible otherwise. REPCONN test site checkpoint In fact, loot the dead Nightkin (including the Stealth Boy on the floor near its body) and Dead Ghoul in front of you. Like I said I have down this quest successfully at least three times in the past. Evidence of recent violence can be seen here and throughout the facility. All right. Head upstairs to meet with the owner of the voice from the intercom. I get to the basement door, and am told I need a key to get to the launch facility. (3) Head upstairs to meet with the owner of the voice from the intercom. Hi Steve, Next to the entrance to the assembly hall is the entrance to the basement, where the nightkin are found. Nonetheless, progress on the rockets has just about finished, but there are a couple of items the Ghouls are still in need of. From: Bill Levy, Janitor Head to the REPCONN basement and talk to Jason Bright about what comes next. Doing the rounds here is a Nightkin Jailer, who is armed with the Jail Key you need to check on Harlands friend its also armed with an Incinerator to help it keep that key. But the Roamers are another story entirely, since those guys are a bit more robust in the hit point and defense realms. If you didnt already steal them return to Novac, where you can buy the Dino Bite Storeroom Key from Cliff Briscoe for 75 Caps and nab all his Rocket Souvenirs (10 Caps for the key if you succeed at a [Barter 30] check). Can you help these guys out? The location of the terminal, on the 2nd floor. This door leads to the aforementioned factory basement. While untested in space, the suit is 10 . Their fate will be unknown, but I think you know damn well that these guys didn't make the trip to wherever it is they think they were going successfully. There's a stockpile of anti-radiation drugs in his chambers. None. (Optional) Find the body of Harland's imprisoned friend. You can loot the area, if you want, but youll be running around here shortly, and honestly, unless youre a huge fan of Conductors, Fission Batteries, Sensor Modules and Wonderglue Theres not much to grab. Info Completing the quest with him will give an additional boost to their Novac reputation. You'll find everyone else here as you may have expected. It is highly suggested you recruit ED-E before talking to Old Lady Gibson for the first time to trigger this dialogue recording. After youre done exploring the exterior of the building, head through the main doors to reach the REPCONN Research Labs. Head back down to the basement, and follow your map's instructions to reach some tunnels below the basement. This computer terminal will tell you, amongst other things, that the Stealth Boy shipment that Davison is after was delivered to the factory mistakenly, and returned to its source soon thereafter. Chris Haversam will immediately approach the player character as they enter and direct them to Jason Bright. From balcony over the lobby head through a door to the west to find another locked door [Very Easy], beyond which is a supply closet full of uninspiring miscellaneous loot. Terminals PSN - CH3SHA. Naturally, this will cause he player character to lose Karma for picking the lock, but they will still be able to take all of the souvenir rockets and the Dinky Dinos without penalty. Talk to Jason Bright, who is nothing short of a cult leader. (8) Report to Jason Bright that the Nightkin are gone. Bad-People 03:01, February 25, 2011 (UTC). The only problem is, you can't actually get there thanks to copious invisible walls. (10) Speak to Chris Haversam about fixing the rockets. That path isn't covered here. About that bunker at Fortification Hill Do Not Sell or Share My Personal Information. Ignore the first door on your right, and work slightly beyond that, where you'll find a staircase to your right heading downward. Lets assume you try a nuance approach, but keep in mind that simply gunning down all the Nightkins is an option. Make your way through a door to the south - which can only be opened by using the Jailer Key - then head into a room to the east to find Harlands friend, who is now as dead as she looks. is in the basement. Upon initiating the launch sequence a radio station called "Launch Music" comes on; this station plays only the ". If you know where you need to go you could just go to the strip. Indeed, this fetch quest garbage is annoying, but you're almost done. New Vegas if you didn't figure it out. And that will be a problem, since these guys like to gang up on you. It is not possible to fast travel from the balcony where the launch console sits, post-patch. Davison may turn hostile depending on which nightkin you kill or whether or not you do so. 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