I've shown you guys how to make Fallout 4 scary, terrifying, and even a more survivalist experience with the use of Fallout 4 mods. Q: Will PA-NPC eventually support companions? Scent gets a general scan of the collective wounded status of the other group to decide whether to press the advantage (theyre bleeding! 1. Over the past few months several Fallout 4 mod authors have choosen to leave NexusMods over policy changes. I'll check ENB Boost to see if that helps any (I remember it helping a bit, but it's been ages,) and I'll Run Loot to see if that helps at all. If you are using a version of Fallout 4 that predates 1.10.163. I add and remove messages all the time, so you will see different messages in each version. To learn more about chaos theory, I strongly recommend the book Chaos: The Making Of A New Science by James Gleick. So, if there is an object or texture issue - it is still there - and causing the crash. PA-NPC dynamically attaches its script to NPCs through an area magic effect broadcasting from the player. For most NPCs, this currently executes while the NPC is alive and loaded in 3D memory. Not that I have the most powerfull machine in the world, mind (i7-3770K on an AsRock Z77 Extreme11 motherboard with 16GB KHX RAM and an AMD MSI RX470 8GB GamingX). , or even Panic (find a spot away from the heart of combat and RUN THERE). Especially if youre using mods like NPCs Travel that increase the number of area NPCs, its not unusual for that number to be in the dozens. Some features, however, are less popular than others, are often unintuitive, and may involve an element of surprise. The answer is: depends. As of the 1.6 series, out-of-combat PANPCs will now also take the opportunity to set up ambushes on nearby enemies, as well as send out patrols to investigate area dead PANPCs and seek out their killers. Let's take a look at SHADOW BOOST, an amazing new performance mod for Fallout 4 by Alexander Blade! Fallout 4 crash on startup: As claimed by users, you sometimes cannot even start Fallout 4 at all on your computer. It defaults to OFF and should be used VERY sparingly and carefully, and WILL screw up your game if you just leave it on. Some are questions that I anticipate. Not at all. Please update. ApprehensiveDegree70 2 yr. ago. Uso seasonpass. Unfortunately, Creation Kit has a habit of making these cute little unnecessary edits without consulting the author, which then get saved and shipped without being noticed. A number of reasons, but they mainly boil down to the pre-v1.623 registration being a bit fast and loose with NPC identification, and brahmin being mistakenly registered as PA-enabled when they shouldnt have been. Maybe we can hash out something really great. Not all of them, however, are PA-enabled: most of the rank and file troops, as well as the Legendaries and the general encounter BoS, should be good to go. Clothingoverhaul.esp (AWKCR) Eli Armour compendium.esp. Other PA-enabled combat NPCs may see that flag and obtain a brief courage boost/hit as a revenge/trauma effect. Blessed Terradon Riders (Fireleech Bolas), Ancient Stegadon (Engine of the Gods) (mount), The Umbral Tide (Salamander Hunting Pack). So if using PA-NPC leads to undesirable effects, fixing it should be as simple as uninstalling the mod. Q: How can I, the mod player, repay you for all this awesome moddage? In pre-1.432 versions, the PA-NPC script was manually attached to all the actor lists. Or reporting the problem and allowing me to fix it. Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm . So sometimes expect things like the cowering raider. Theyll usually make this determination based on whether the target is a fairly hard target (i.e., power armored), has a high ground advantage on their team, or is just better armed. I absolutely am, although I reserve the right to reject ideas that either I dont think will work, or that are outside of my envisioned scope of this mod. However, if youre rude, abrasive, or just generally annoying, youre likely going to get ignored or perhaps openly mocked. Ranged fighters in a defensive posture get the opposite: better accuracy with slower speed. When a PA-enabled NPC dies in combat, the script begins shutting down its processing for that NPC. Page 1 of 2 - CTD when engaging in combat. Theyre also not the sharpest knives in the drawer. If you are having unexplained hostile problems, please PM me, Dropbox me a save file that demonstrates the problem, and send me your load order. As of v1.63, NPCs suffer temporary damages to their Aim Stability (gun wobble) and Weapon Attack Speed (how often they can shoot) for ranged attacks, depending on combat circumstances. Q: Why do you have all this time on your hands? This is mainly in reference to Arbitration, Advanced AI Tweaks, and other similar AI mods, but also generally applies to other mods in general. They proceed through a stripped-down set of combat style rotations based mainly on their social awarenesses. PA-NPC versions prior to 1.432 had significant compatibility problems, as it added the script to actors manually in the base records. Vault-Tec Power Armor by NewerMind43 & Captain-Ultima.esp, 10mm Carbine - Combat Scopes - FH, NW.esp, Trinity Shotgun by NewerMind43 & Captain-Ultima.esp, Crafting Workbenches - Far Harbor DLC.esp, LegendaryModification - DLC Far Harbor.esp, Crafting Workbenches - Nuka World DLC.esp, Crafting Workbenches - Automatron DLC.esp, Craftable Armor Size - Fix Material Requirements.esp, No More Fake Puddles - Nuka World 1-0.esp, BrighterSettlementLights_ExtraBrightv1.1.esp, Glorious_Glowing_Plasma_Weapons_by_Diranar.esp. I do this mainly to avoid runtime collisions with heavily scripted companions such as Heather Casdin, and with multiple companion mods. Because in my tests, thats the only Ive found to stop raiders from wanting to burn down their own base every time a stranger drops by: just take away their damned flame bombs. Since mod authors face CTD reports from users frequently i decided to place some notes about possible reasons and fixes for game CTDs. Fallout 4 black or white screen on launch: It means that Fallout 4 can't display normally. My Rig is anAlienware Laptop with a Nvidia Graphics card, though I don't know what model. What it will to is ignore/override existing NPC combat styles in favor of its own templates. No. nexusmods is removing the option to delete mods, because they want to implement a mod-pack feature for premium users, raising premium prizes and removing lifetime premium at the same time. Both of them seem to have gone dark due to the recent situation. As of v1.432, no base records are edited, and the mod dynamically attaches PA-NPC functionality on the fly. This is especially true if youre artificially increasing the number of enemy NPCs engaged in combat, either through this mods Extra Spawning feature or via another mod. Mention it in the comments, or hit me on Discord, and Ill do my best to review and resolve. If its last act was caused by PA-NPC, Id like to know that. Fallout 4 CTD (crash on desktop) Fallout 4 Crash on Xbox One: This case is different from the above three cases. Synths now have the same full complement of combat styles as everyone else, including melee/hand-to-hand at close range and retreat in self-preservation. For more information about th. This should instantly eliminate the vast majority of possible mod conflict scenarios. It will either not support the NPC (if it remains unidentified), or misidentify it, with unpredictable consequences. It doesnt change any base records. Most hostile canines are. " I haven't tried unchecking everything in the left pain only the right." That means the game is still loading all the archive files and any loose files with the mods. I cant promise that any particular version doesnt break anything. Likewise, while I appreciate the work that others are doing to develop compatibility patches, I cannot support those patches. Q: How exactly do PA-enabled NPCs assess each other and enemy NPCs? For more information, please see our It only has features. CTD Only During Combat. If at some point I can adapt PA-NPC for companions without a major overhaul and compatibility nightmares (my other concern), Im happy to look into it. Nothing in the mod alters base records. Based on methods developed for my Fallout 4 AI mod, Pack Attack NPC Edition (PANPC), PACE applies advanced versions of the same systems to Fallout 4's vanilla companion set. Please report the bug with as much relevant information as possible about where you were and what you were doing. Q: I have a question that you havent answered in this FAQ. - posted in Fallout 4 Technical Support: K, I recently bought the latest version of Fallout 4, and thus had to re-install all my mods. Talk to the person who wrote the patch. As of v1.4, the only times Ive ever seen the stack crash is when Im intentionally spawning lots of hostile NPCs and trying to crash it. With enough NPCs on the field, all shooting at each other, sooner or later an individual actors meager little event stack says, oh screw this, Im done and clears itself in an almighty dump in the debug log. Nearby teammates who witness (i.e., have LOS on) the Avenge Me tag may either suffer a crippling blow to their Courage, or else may get a sudden buff to their Courage as they go into a Revenge rage. If your question is about compatibility with Advanced AI Tweaks, Arbitration, or ANY other mod, PLEASE start by reading the Compatibility section! I think that you have answered your own question here. Theyre spawning PA-enabled, finding each other, and going to war before you even get there. See question above, about unexplained hostile NPCs. (It does nothing, however, to automatically detect and adapt to other mods.). Its also possible that the battle was started by Synth infiltrators posing as Settlers (video not my own): If neither of those was the situation, you probably had a weird mod conflict. Pack Attack NPC Edition. MCM is required if you want MCM support. The Castle.esp (The castle fully restored in and out) OutcastsAndRemnants.esp. But right now I consider companion support to be out of scope. Try LOOT to sort your load order and have a look at ENBoost to see if the game crashes less when allocating some system memory to the game because with FallOut 4 a lot of issues come from not having enough RAM since the game used to gobble-up up to 10GB, which had, well, RAMifications. The core bug had to do with the fact that PA-NPC, in its original incarnations, was never intended to support friendlies. animals and such) PANPCs (and Tacticals, if set in MCM) are PA-enabled as soon as they are loaded into the players cell. In theory, this could have potentially led to DCS firing on the player in some rare instances where the player had been tagged as a command target in a prior fight against Gunners. Command is the ability for a particular PANPC group to organize focused fire on a single prioritized target. Can you fix it? Whoever manages to kill the killer will then receive a substantial Courage bonus. I am reviewing stack dumps from my own tests to see if a factor is at play that I can resolve. Q: How does Pack Attack prevent molotov cocktail use indoors? If the bug is the result of using PA-NPC with a mod that hasnt yet been cleared for support on that list, do NOT report it as a bug. That's supposed to stop your game from crashing? Currently they compare base weapon range and base cap cost value. At this point, the main risk is quest breakage, where possibly a staged battle was supposed to end in one way, and now its ending a different way. When they go melee, if they dont have a melee weapon (or they just dont want to use it), they resort to hand-to-hand combat. Either a patch, or more likely, an update to PA-NPC that reduces that area of conflict risk. That issue was remedied with structural changes introduced in 1.432. Pack Attack NPC works entirely dynamically, so you can easily clear the script out of your game save file using Fallrim Resaver. Please use Fallrim to clean your save, and then make sure youre updated to the latest version of PA-NPC. Most of the non-F4SE players Ive heard from so far have been VR players, so Im trying to limit the amount of experimental code they have to deal with. I recommend using PA-NPC with mods that reduce area respawn times, toughen up enemy NPCs, and the like. If you receive this sort . Very occasionally the NPC in question will go catatonic and just wander off somewhere for a nice lie down. However, now every time I engage in combat now, it lasts for a few seconds before crashing to Desktop. Q: Can I help maintain PA-NPC (contribute code, etc.)? So stay classy, as my patience is not endless. At any rate, dont use both mods together. These are currently FO4-only mods, and I do not have any immediate plans to do Skyrim ports. Q: Is there any way to do a factory reset of PA-NPC? All I can say here is that performance is a high priority to me, and with each new version Im doing everything I can to give the event stack some breathing room and push that crash ever further back. Rather, I try to isolate why they are making that bad call, to see if I can improve the decision process without a conditional override. Im a big believer in keeping to a very clear project scope. Animals, in general, are not currently PA-enabled. Why are you updating this mod so often? How are these mods going to hit my game performance? Either way, youre too close. And so on. By definition, both PA-NPC types are always basing their calls on highly selective and limited chunks of information, and so are often prone to making bad decisions when they have bad information. Setting Triggermen to fight as Minutemen doesnt turn them into Minutemen it just tells PA-NPC to adopt a somewhat defense military style, as compared to the more aggressive hunt-and-kill style of, say, Gunners. The problems are the unsupported NPCs that were enabled by mistake due to (now-fixed) bugs in the registrar, and that otherwise would normally be friendly NPCs. I have spend many hours trying to find out which mod is giving problems, i have ran the corvega plant in vanilla 4 times without any problems and have not found the mod that breaks something there. Is that something to worry about? PA-NPC adds detection events of varying strength when the player fires a weapon or makes a kill, as well as when already-alert NPCs are searching. are bug fix and refinement releases in support of the new features of that version set. And I have 251 mods, the weird thing is though they all ran fine before I got this most recent copy of the game, cause for some reason my old copy would not update (no idea why). Q: This mod just took a massive stack dump in my debug log. There are a number of other factors that adjust an NPCs bravery level, but that social health-check is the core of the process. The Pack is led by the "alpha," Mason. Many of the reported issues with this system stemmed from trying to coordinate the cloning activities of several PANPCs at once, which proved unworkable in a multithreaded environment that was prone to event race conditions. However, from what Ive read, it differs from the older Gamebryo system (FO3/FNV) in that script resources are generally segmented and allocated, and so if one script is exceeding its own resource allowance, the scheduler will deprioritize that script until the bottleneck is resolved. So if for some reason you prefer the combat style stats implemented in another mod, youll have to change the PA-NPC stats manually in FO4Edit to accommodate. When a PA-enabled NPC dies, the script shuts down for that NPC, unregistering for all its events. The more NPCs you have on the field, the more likely the dump will happen. If this is a recent PA-NPC version, please report the problem. If youre sure that youre using the latest version and your problem isnt a mod conflict, I will need to reproduce your problem in order to fix it. Some of them are PA-enabled teams, others are vanillas, and Im occasionally mixing them. BTW, Scrap Everything is a mod that must be placed at the bottom of the load order. #10. But they should work fine with any reasonably recent version of FO4. Then update PA-NPC, reload the save. Q: When is this going to be expanded to [insert NPC group here]? These natural levels also change throughout the combat session, so there will be emerging heroes and cowards among the group. Performance, Optimization, and Technical Stuff So no one can promise a flawless playthrough here. There is exactly one line in PA-NPC that enables an NPC to initiate combat on their own, and thats buried deep in the focus fire Command system. I also code to relieve stress, and I see it as a fun hobby, so I am pretty much tinkering with the stuff off and on all day. You can also do the same thing in the console by using the. (I tried with playing with performace options in both mods, but I dum Pack Attack AI soo much that NPC combat become easier then vanila and make SSQ very slow and after that my game still CTD often). #3. All I can guarantee is that any reported/verified bugs are being investigated and fixed as quickly as possible, because Im quite aware that players are accepting that risk. PA-NPC does not attach its script to any unique actor or anyone belonging to CompanionFaction. However, Im usually pretty good at finding and resolving them, so this shouldnt be an issue in most versions. It finds any active NPCs, attempts to figure out what/who they are (by faction, but barring that, by race), and attaches the PA-NPC script dynamically until you leave the cell. Please feel free to contribute by expanding it . This doesnt change faction relationships at all. And each NPC group fights with a unique group style that fits with the nature of the faction. Ill give you an example from the v1.5 series. 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