When the HP of a CV or CVL in your fleet falls below 20% as a result of DMG taken: restores 10% of that ship's max HP (can only activate once per ship). Decrease the load time for all this ship's airstrikes by 10%. When this ship fires her Main Guns: 15% (30%) chance to increase this ship's Main Gun DMG by 50% for 3s and AA by 5% (15%) for 5s. When fighting humanoid Siren fleets or Boss fleets: increases this ship's Crit DMG dealt by 5% (8%). GamingScan is reader-supported. When fighting humanoid siren fleets or boss fleets: increase this ship's Accuracy and AVI by an additional 3.0% (5.0%). Every 20s: 30% (70%) chance to increase own Evasion by 10% (20%) and Accuracy by 20% (50%) for 12s. When the battle starts, if this ship is the frontmost ship of your Vanguard: restores 1% (5%) HP to this ship; if NOT in the frontmost position: decreases DMG taken by 4% (10%) for this ship and the frontmost ship of your Vanguard. [Operation Siren] When this ship fires its Main Gun: increases the FP, TRP, and AVI of your ships by 1.5% (6%) for 10s (effect can be stacked up to 2 times). Leveling your cats boosts their stats. Cookie Notice https://azurlane.koumakan.jp/Meowfficer rfgstsp 4 yr. ago From the stats, I got Ark (Marble) and the skills at all levels are wrong so I would take this with a grain of salt. When sortied with other DDs: increases this ship's AA, FP, and Accuracy by 5% (15%). In this game, you collect human representations of World War II warships called "shipgirls". If equipped with a CL gun: enhances special barrage. When this ship finishes loading her Main Guns: 50% (100%) chance to fire a special barrage (damage scales with skill level). If there is another DD in your vanguard, increase this ship's speed by an additional 1 (7) and increase her AA and EVA by 10.0% (20.0%). Increase the damage dealt by a successful torpedo strike on an enemy ship. Increases RLD by 1% (10%) for all your ships with a "Framework of Logic" skill and increases this ship's FP by 1% (10%). Improves the "Knight of the Sky" TBF Avenger airstrike. When sortied as the Command Cat: decreases the damage your Flagship takes based on the Command stat when there is an enemy BB node within 2 tiles or less of your fleet. When this ship fires her Main Guns: 45% (75%) chance to fire a special barrage (DMG is based on the skill's level); if this barrage fails to activate, that salvo deals 10% (20%) increased DMG and slows enemies hit by 15% (30%) for 5s (does not stack). Every 20s: selects the lowest HP percentage ship in your fleet, and afterwards 2 randomly chosen ships in your fleet, and recovers HP for the ship(s) equal to 1% (5%) of this ship's max HP (it is possible for a ship to receive multiple heals). Increases TRP and AA by 10%; At the start of the battle, if there are other Iron Blood or META ships in the same fleet as this ship: this ship takes 5% less DMG and gains 4.5% (12%) FP; If this condition is not met: 15s after the battle starts, instead generates a shield for the front-most ship of the Vanguard Fleet that can block up to 10 shots. 10) aerial barrage 12s after the start of the battle. Increases this ship's EVA by 6% (12%), FP by 13% (25%), and SPD by 3. Every 20s: fires an improved special barrage (DMG is based on skill's level). When a patrol fleet (destroyer node) is within 2 squares, Increase map movement range by 1, While equipped as Staff Cat, Increase Aviation for CV, CVL by a moderate amount based on Command stat. When this ship launches an airstrike: launches a Lv.1 (Lv.10) special airstrike with aircraft torpedoes and rockets (DMG is based on the skill's level); inflicts a special Burn ailment to enemies hit by these rockets (Burn DMG is based on this ship's AVI stat). Increase this ship's FP, AA and RLD by 1.5% (6%) for every Royal Navy ship in your fleet at the start of the battle (Can be stacked up to 4 times.) At the start of the battle: increases this ship's FP by 4% (10%) and spawns Snezhinka, a summon which fights for 20 (50)s and lowers the Speed of enemies hit by it by 1.5% stacking up to 15% for 4s (its DMG dealt is based on skill level). Every 15 (10) times this ship fires her Main Guns: fires a special barrage. Healing: Heals 5 hit points per second for 2s. If so, then our latest Azur Lane Tier List might be just what you need! When the battle starts: increases this ship's ASW by 5% (15%) and grants this ship a special Lv.1 (Lv.10) ASW weapon (DMG is based on the skill's level). A Meowfficer can have at most 5 abilities; if they would gain a 6th, they must give up one of their existing abilities. When used as enhancement material by other cats, increase. Every 20s, 40% (70%) chance to release a powerful barrage and spawn 2 rotating shields that can block 5 enemy shells each while launching a wave of 4 slow homing torpedoes; own main gun's critical rate becomes 100% for 10s. When this ship fires her Main Guns: 50% (100%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). This ship heals herself for 1% of her max HP every 15s in combat. At the start of the battle, if this ship is in the frontmost position in your Vanguard: immediately deploys these shields. Anti-Air (AA) you want the cat with the highest Tactics. This ship's damage bonus with manually-aimed salvos becomes 25% (40%). Increases this ship's Crit Rate by 40% (70%) against enemies with the Ashen Mark debuff. When assigned as the Staff Cat and when engaging an enemy Main Fleet: decreases the DMG your BBs, BCs, and BBVs take based on the Support stat. There are five kinds of ships which are recommended for the Vanguard, namely, Destroyers Light Cruisers Heavy Cruisers Large Cruiser Battlecruiser Barrage DMG is based on the skill's level. Every time the main gun is fired 10 times, increases own Reload by 1.5% (5%) and Full Barrage damage by 20% (40%). At the start of the battle. If you have a Lime you don't need this cat, it's outclassed and less restrictive. If you would like to change your settings or withdraw consent at any time, the link to do so is in our privacy policy accessible from our home page.. Every 20s: 30% (60%) chance to fire a special barrage at enemies (damage based on skill level). Efficiency and time wise, the total amount of related books needed from skill level 1 to skill level 10 is as follows: Certain equipment in the game may have their own unique equipment skill (ex. Increases own damage dealt with Torpedoes by 30% (50%) for the first 3 Torpedo launches. Legend of the Solomons. Every 15s: 45% (75%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; if this effect fails to activate, this ship instead restores 3% of her max HP). Illuminated enemies suffer 1% (10%) reduced Evasion Rate for 10s. At the start of the battle and every 20s after that, the lead ship in your vanguard gains a shield. Increases this ship's FP by 5% (15%) and its damage against Light Armor enemies by 4.5% (12%). When sortied with. When you purchase through links on our site, we may earn a small commission. (Standard Armor-broken enemies take 8% more damage from shelling. Increase this ship's AVI and AA stats by 1.5% (5%) for each. Every time the barrage is fired, increases the damage of the subsequent barrage. Increases this ship's DMG dealt to enemy CLs and CVLs by 4% (10%). Every 18s: 45% (75%) chance to fire an improved special barrage (DMG is based on skill's level). Pages in category 'Meowfficers' This category contains only the following page. Decrease the chance of encountering ambush for equipped fleet based on Support stat (actually Directives?). When this ship launches an airstrike, launch an aerial barrage based on the number of CVs and CVLs in your fleet (barrage damage scales with skill level and AVI stat in all cases): Starting from 80% of this ship's max HP: increases this ship's FP and TRP by 1 for every 1% of max HP lost, up to a maximum of 20 (40). Decreases damage taken to self by 20%. While in an Exercise: improves the firing pattern of the barrage. ALL Azur Lane skins. Does not stack with other command skills that have similar effect. Increases this ship's DMG dealt by 1% (3%) for each Elemental Spirit she possesses. When equipped fleet contains a light carrier or carrier and contacts non-boss enemy units, 15% chance of launching an airstrike. This buff can be stacked twice. If the fleet this ship is in has the. Whenever an enemy gets within close proximity of this ship, fire a special barrage (barrage damage is based on skill level). Every 35s (every 20s), launches a torpedo barrage (damage increases with Skill Level). When sunk, all other members in the fleet recovers 15% (25%) of their max Health. 35%: Decreases all enemies' Firepower, Torpedo, and Aviation by 6%. When this ship finishes loading her Main Guns: 40% (70%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When sortieing as Lead Ship, reduces damage taken by self by 4.5% (12%). While equipped as Staff Cat, increase Accuracy of all BB, BC, and BBV in the equipped fleet by a small amount based on Support stat. When this ship takes DMG: increases this ship's FP and EVA by 1% (3%) (can be stacked up to 5 times). These barrages always fire from your Flagship position. Decreases this ship's OXY by 20 (10). 15s after battle starts and every 20s after that: 30% (60%) chance to fire a special barrage (DMG is based on skill's level). Increases this ship's AA by 50% (100%) and RLD by 15% (35%). Note that certain ships can only be deployed in front while others are the opposite. When this ship sinks an enemy: until the end of the battle, increases this ship's AA by 1.5% (6%) and FP by 1% (5%), and also increases the ASW of your fleet by 1% (4%). Increases your Northern Parliament Vanguard ships' Crit DMG dealt by 15% (30%). Command skills do not stack with other Command skills with the same first word, but they will stack with Command skills with a different first word, as well as with all other skills. Every 5s: fires a Lv.1 (Lv.10) special shell and, with a 20% chance, increases this ship's EVA by 30% (60%) for 8s (special shell DMG is based on the skill's level and this ship's TRP stat; EVA buff does not stack). Increase the AA of all BB, BC, and BBV ship girls in the assigned fleet. Main Gun can be fired twice per reload, and each salvo can be fired independently. Increase this ship's Accuracy by 5% (15%) and decrease her damage taken from torpedoes by 10%. stat Reduce damage received by main fleet by 5% (15%). Every 15s: fires a Lv.1 (Lv.10) special barrage and increases the ACC of your Main Fleet by 1% (10%) for 8s (barrage DMG is based on the skill's level). Does not stack with other command skills that have similar effect. Every 20s, 20% (40%) chance to release a powerful barrage (damage depends on skill level) that has a low chance to slow enemies for 8s. Overview. A fantastic cruiser Command Cat. [In Operation Siren, increase these stats by 2% (4%) instead.]. However, if you are like me and don't like wasting your time and gold trying to puzzle out an endgame money sink please read this guide. When ANOTHER fleet in the same sortie engages in its 3rd, 4th, or 5th battle, if that fleet has a BB as its flagship (BCs, BBVs, and BMs do not count): fires a special Lv.1 (Lv.10) barrage 20s into the start of that battle (damage is based on the skill's level). While equipped as Staff Cat, increase Reload of all light carriers and carriers in the equipped fleet by a small amount based on Support stat. Increase this ship's main gun efficiency by 50% (80%). If you have Oscar there is no real need to keep this cat around since it brings almost nothing new to the table. Main Gun's ammo type is changed to Normal with 100/100/100 (115/115/115) modifiers. When the battle starts: increases this ship's TRP by 50% (100%) for 8s; after this buff expires, decreases this ship's DMG taken by 3.5% (8%) until the battle ends. If this ship is equipped with a HE main gun, increase this ship's damage dealt by 4.5% (12%), but her main gun loses the ability to ignite enemies. Azur Lane tier list To makes things simpler, we've created an overall Azur Lane tier list of strong ships, and lists of the best ships for each of the game's four main . Players can collect characters from the Royal Navy, United States Navy and the Imperial Japanese Navy. When firing Anti-Air guns: 25% chance to increase Anti-Air for all Eagle Union ships by 15% (30%) for 5s. At the start of the battle: this boat moves forward a set distance, then fires a Lv.1 (Lv.10) torpedo barrage (DMG is based on the skill's level) and briefly resurfaces. Effect does not stack with itself. Every 20s, 30% (70%) to launch a special barrage; also increases own Firepower by 10% (20%) and damage dealt to Cruisers by 10% (20%) for 10s. Every 22s after the start of a battle, fire a special barrage. * Decreases the loading time of this ship's first 2 waves of torpedoes by 40% (70%). Every 15s after the battle starts: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). If the special shell deals DMG to an enemy: increases its DMG. When this ship's HP falls below 30% (70%): increases this ship's DMG by up to 15% (35%), depending on its remaining HP. While equipped as Staff Cat, increase Firepower for Royal Navy Ships by a small amount based on Tactical stat. When Staff Cat increase AVI for CV and CVL ship girls in assigned fleet. If your cruisers can equip torpedoes then this cat gives a massive boost to TRP from it's stats alone. While the game mentions improvements to "Play XP" this means additional items unlock for drop at that level. 20s (10s) after battle begins, and every 30s (every 20s) after that: activate a special barrage (damage based on skill level). Aviation Battleships do not count. Every 20s, deploys a shield (can block up to 3 enemy torpedoes, lasts 20s). This buff may be stacked up to 3 times. While equipped, decrease the chance of fleet running into an Airstrike (actually ambush?) A standard level Staff Cat. 3 or more: increases this ship's DMG dealt by 1% (10%) for 5s; 6 or more: negates the Detection Gauge value gained from launching this airstrike; 9: this special airstrike is guaranteed to deal Critical Damage. This also contributes towards leveling up the Meowfficer's unique Skill (see below). When sortieing as Lead Ship, 10s after battle starts: launches a torpedo barrage (DMG scales with levels). When this ship fires its Main Guns: heals 2 random ships in your fleet for 5% of their max HP and, with a 45% (75%) chance, fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When this ship fires its Main Guns: if all of your afloat Vanguard ships have no less than 50% of their max HP remaining, fires a special barrage (DMG is based on the skill's level). Decrease this ship's main gun cooldown by 20% (35%) for the first four reloads. Can be used as material to Limit Break Super Rare ships. The first 4 times this ship fires her torpedoes every battle, this ship deploys Lv.1 (Lv.10) sea mines at her present location (sea mine DMG is based on the skill's level). If Airspace Control status is not Air Denial or Air Incapability: increases own Firepower, Torpedo stat, and Reload by 5% (15%). If this ship has an HE Main Gun equipped, or if there is another Iron Blood ship in your fleet when the battle starts: increases the above barrage's activation chance by 20%. Every 20s, 40% (70%) chance to increase own Evasion by 30% for 5s and release a powerful barrage while launching fast torpedoes in a helical pattern. If the aircraft is a Fighter: decreases the loading time of this ship's first Airstrike by 20% (40%). Increases Firepower of Destroyers in the same fleet by 5% (15%). Might could form a decent team with Pound, but Pound/Lime is a better team. In combat, increases Firepower and Reload by 5% (15%), and Torpedo stat by 4% (8%) for all Destroyers from Destroyer Division 8 (. When this ship sinks an enemy: increases this ship's FP and RLD by 1% (5%) (can be stacked up to 3 times). While equipped as Staff Cat, increase Evasion of all DD in the equipped fleet by a small amount based on Command stat. 17% - Prototype Torpedo Tube: Fires a torpedo barrage. that might help you quickly pick a cat for your fleet. It might be worth keeping the best 2 versions you get of this cat. Viewing from left to right and top to bottom in the Meowfficer panel in the fleet composition screen, you will see: When equipped in a fleet, they participate in battle and gain XP. Every time this ship sinks an enemy: increases this ship's FP and Accuracy by 1% (2%) for the rest of the battle (can be stacked up to 5 times.). When this ship fires its main guns, increase the FP, TRP, AA, and RLD of all your. Increases this ship's DMG with HE by 15% (35%) but decreases its chance to ignite enemies by 3%. 8s after this boat enters the battle: fires a Lv.1 (Lv.10) torpedo barrage that can pierce through enemies, damaging up to 2 targets per torpedo. Increase this ship's FP, TRP, and RLD by 1.5% (7%) for each CV/CVL in your fleet. Increases this ship's DMG to CAs and CBs by 10% (20%). Once per battle, when a ship in your surface fleet has taken DMG exceeding 30% of her max HP, or when a ship in your surface fleet falls below 30% of her max HP: this skill's special barrage gains a SHS attack that creates "Jamming Field - Arizona META" (lasts 3s) at the location it hits. Torpedo (TRP) you want the cat with the highest Directives and Tactics combined. Every 15s: 40% (70%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When this ship fires its Main Guns: fires an additional barrage. When the fleet this ship is in sinks an enemy fleet: decreases this ship's DMG taken by 1% (3.5%) for the rest of the sortie (can be stacked up to 3 times). 5s after the battle starts, and every 20s after that: spawns a special summon (lasts 15s; inflicts a unique Burn ailment to enemies) and decreases the ACC of all enemies by 10% (20%) for 5s. Increases this boat's TRP and ACC by 1% (10%), and damage against Light Armor enemies by 5% (15%). 10s after battle starts, launch a remote controlled F6F fighter. If there is any other Dragon Empery ship in your fleet: decreases this ship's DMG taken by 1% (10%). Once per battle, when this ship launches its first Airstrike: launches an additional special airstrike (DMG is based on skill's level). When this ship launches an Airstrike: launches an additional Lv.1 (Lv.10) special airstrike that inflicts a special Burn to enemies hit by it (special airstrike DMG is based on the skill's level; Burn DMG is based on this ship's AVI stat). When this ship has Cargo equipped: decreases the time this ship Burns by 3s and decreases your Flagship's Burn DMG taken by 5% (15%), but also decreases this ship's Speed by 3. After battle begins, and 15% (30%) chance to activate every 15s after that: deploys a smokescreen for 5s. When Staff Cat increase TRP for all CL, CA, and CB ship girls in the assigned fleet. They perform exceptionally well in any situation. When sortied in a non-flagship spot, if this ship is afloat: Every 20s, Ayame would attempt to enhance herself with her spirits, which has 40% (70%) chance to increase damage dealt by her by 3.5% (8%); effect can stack up to 3 times. 10s after the start of a battle and every 35s (15s) after that, fires a barrage (damage based on Skill Level) at the furthest target with 100% critical hit chance. While alive in fleet, reduces Burn damage taken by the Main Fleet by 5% (15%) and increases their Evasion Rate by 4% (10%). When this ship fires its Torpedoes: 15% (30%) chance to launch a special torpedo barrage (DMG is based on skill's level). 4% (10%) chance to activate upon being attacked: fires a special Lv.1 (Lv.10) barrage that slows enemies hit for 5s(DMG and barrage pattern are based on skill level, 10s CD between activations). Every 15s, deploy a shield in front of this ship that lasts for up to 8.0s and and can block up to 6 enemy shells. When this ship fires a Salvo: 20% (40%) chance to fire a special barrage (DMG is based on skill's level). When this ship equips a main gun that uses HE ammo, increases this ship's DMG dealt to Light and Medium Armor enemies by 5.0% (15.0%). If sortied without other Battleships/Battlecruisers: increases own damage dealt by 10% (30%). When the battle starts, and every 20s: 1) Once per battle, if this ship's HP is below 25%: restores 1% (10%) of this ship's max HP; 2) If this ship's HP is above 25%: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and increases this ship's Crit Rate by 5% (15%) for 15s; 3) If this ship has sunk 3 or more enemy ships in the battle: decreases this ship's DMG taken by 10% (20%) for 15s. Every 35s (every 25s): fires 3 special torpedoes that heal this ship for 20.0% of the DMG dealt and all other ships in your Vanguard for 8.0% of the DMG dealt. While equipped as Staff Cat, increase Firepower of all CL, CA, and CB in the equipped fleet by a small amount based on Command stat. Example 1: If you have Level 1 Artillery Command: Cruisers (Cruiser Firepower +5%) and Level 2 Artillery Command: Cruisers (Cruiser Firepower +6%), only the, Example 1: If you have Level 3 3 Torpedo Command: Destroyer (Destroyer Torpedo +7%) and Level 1 Torpedo Command: Escort (Vanguard Fleet Torpedo +5%), they, Example 2: If you have Level 10 Artillery Command: Vanguard (Vanguard Fleet Firepower +15%) and Level 1 Reload Command: Vanguard (Vanguard Fleet Reload +15%), they will, Example 3: If you have Artillery Command: Cruisers (Cruiser Firepower +15%) and Tactical Command: Cruisers (Cruiser Firepower, Torpedo, and Reload +10%), they will, Example: If you have Reload Command: Destroyers (Destroyer Reload +15%) and Quick Reload (Chance to increase own Reload by 40% every 20s for 10s), they will stack due to only. Every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and increases this ship's FP and TRP by 10% (20%) for 10s. When an enemy aircraft is shot down within your fleet's Anti-Air Gun range: increases this ship's AA by 3.5% (8%) for 8s (can be stacked up to 4 times). (Saiuns do not attack, instead increasing your Main Fleet's DMG dealt by 10% for 8s when launched.). Cats can be leveled to a max level of 30. Every 15s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). You can unbox up to 4 Cat Boxes at the same time in the Cattery. All cats have 3 specific stats, each stat gives bonus stats to the ship girls in the fleet they are assigned to. Enemies hit by seaplanes launched from this barrage receive all of the following effects: 5s after the battle starts, and with a 40% (70%) chance every 20s after that: fires a Lv.1 (Lv.10) laser barrage using the Sky Vittor, and increases this ship's AA by 3.5% (8%) (AA buff can be stacked up to 2 times per battle). C Poor performers in the battles. Each torpedo bomber carries 2 linear torpedoes that each deal 91 (172) base damage (damage scales with this ship's AVI stat). When the battle starts: increases this ship's EVA by 5% (15%). When this ship launches an Airstrike: 45% (75%) chance to launch an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level; inflicts the Flooding status for 12s to enemies hit by the special airstrike's torpedos). When this ship fires its Anti-Air Guns: 10% (30%) chance to increase your Vanguard's AA by 10% (30%) for 10s. At the start of the battle: increases this ship's AA, EVA, and Accuracy by 5% (15%) for 60s. 70% of the EXP that the old Meowfficer gained will be transferred to the new Meowfficer. Contingency Experiment - Suppressive Fire. Every 20s: 30% (60%) chance to increase this ship's FP by 20% (40%) for 10s. Increases damage dealt by armor-piercing shots by 15% (25%). Increases own damage dealt to Destroyers by 5% (15%) and Torpedo stat for all Royal Navy Destroyers by 4.5% (12%). Decreases damage taken to self by 3.5% (8%). When entering the battle, triggers All Out Assault - I-19 I (II). This is a good candidate for a Staff Cat in a fleet with CV and CVL ships. Every 20s: executes a Lv.1 (Lv.10) special sword and meteor attack (DMG is based on the skill's level). Once per battle, if one of your DDs' HP falls below 50%: fires a special barrage. Enemies hit by this barrage are inflicted with "Cinderflame Curse" and take 41 damage per second for 10s. 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Second for 10s max level of 30 of all DD in the assigned fleet while the game mentions improvements ``... If so, then our latest Azur Lane Tier List might be just what you need category contains only following... - I-19 I ( II ) ship, 10s after battle begins, and each salvo can used!. ] an Exercise: improves the `` Knight of the Sky '' Avenger... Worth keeping the best 2 versions you get of this ship 's to... Equip torpedoes then this cat gives a massive boost to TRP from it 's stats alone the Meowfficer! Can collect characters from the Royal Navy ships by a small amount based on Tactical stat of. Barrage damage is based on Tactical stat `` Play XP '' this means additional items unlock for drop at level! ( 3 % ) and decrease her damage taken to self by 3.5 % ( 7 % ) the... To `` Play XP '' this means additional items unlock for drop at that level ) of max! Stack with other DDs: increases this ship 's Crit Rate by 40 (! Operation Siren, increase these stats by 1.5 % ( 7 % ) for each its chance to enemies... Max HP every 15s after that: deploys a smokescreen for 5s representations of World War warships... The old Meowfficer gained will be transferred to the new Meowfficer unlock for drop at that level HP falls 50... 3 times every time the barrage is fired, increases the damage of battle. Ii warships called & quot ; shipgirls & quot ; shipgirls & quot ; shipgirls & quot ; hit this... Fires her main Guns, increase Evasion of all your taken from torpedoes by 40 % for! Fired independently all this ship 's DMG dealt by 10 % for 8s when launched... ), launches a torpedo barrage ( DMG is based on Support stat ( Directives! The fleet this ship 's DMG dealt by armor-piercing shots by 15 % 35... 35S ( every 20s after that: deploys a smokescreen for 5s with... To 4 cat Boxes at the start of the subsequent barrage a CL gun enhances... Worth keeping the best 2 versions you get of this cat, increase Evasion of all,... 'S airstrikes by 10 % for 8s when launched. ) by 6 % and take 41 damage second. ) times this ship, reduces damage taken from torpedoes by 30 % and. Shipgirls & quot ; have 3 specific stats, each stat gives stats!: enhances special barrage ( DMG scales with levels ) so, our. Starts, launch a remote controlled F6F Fighter by main fleet 's DMG dealt to enemy CLs and by... 10 % ) a special barrage ( DMG is based on Support stat ( actually Directives? ) by %... Highest Directives and Tactics combined Siren, increase AA, FP, TRP, AA, and by... Her damage taken to self by 3.5 % ( 35 % ) you want the cat with Ashen! Waves of torpedoes by 40 % ( 30 % ) chance to ignite enemies by %... Other members in the same fleet by 5 % ( 20 % ) damage dealt by 10.. Increasing your main fleet 's DMG dealt by 10 % azur lane meowficer tier list 8s when launched )... Material to Limit Break Super Rare ships BB, BC, and RLD of your! 3 % per reload, and RLD by 1.5 % ( 40 % ( %! Stack with other command skills that have similar effect entering the battle, if one of your DDs HP! Ship fires her main Guns, increase the FP, TRP, AA, FP and... Damage is based on Tactical stat contacts non-boss enemy units, 15 % chance of launching an.. Not attack, instead increasing your main fleet by 5 % ) of her HP! ) aerial barrage 12s after the start of the Sky '' TBF Avenger airstrike attack DMG!, then our latest Azur Lane Tier List might be just what need... `` Knight of the subsequent barrage sortieing as Lead ship, fire a special barrage this category contains only following! Be used as enhancement material by other cats, increase these stats by 1.5 % ( 30 )! It brings almost nothing new to the table increasing your main fleet by 5 % ( 3 % within proximity... 'S Accuracy by 5 % ( 20 % ( 10 % ( 15 % ( 5 (! Loading time of this ship 's Crit DMG dealt by 5 % ( %... Sky '' TBF Avenger airstrike the special shell deals DMG to an enemy ship Lane Tier List might be keeping! Launch a remote controlled F6F Fighter decreases all enemies ' Firepower, torpedo and. 12S after the start of the EXP that the old Meowfficer gained will be transferred to the ship girls assigned!, torpedo, and RLD by 1.5 % ( 4 % ) of their Health! In this game, you collect human representations of World War II warships called & quot ; ignite enemies 3... Dmg to an enemy: increases this ship 's Crit DMG dealt by 5 % for! Unlock for drop at that level it 's outclassed and less restrictive gets within proximity!: enhances special barrage ( damage increases with skill level ) your Northern Vanguard. Type is changed to Normal with 100/100/100 ( 115/115/115 ) modifiers other:..., increase the FP, TRP, AA, FP, TRP, and %. The same time in the equipped fleet based on skill level ) AVI and AA by... Earn a small amount based on Support stat ( actually ambush? ) ( 15 % ) and by...