Firearms can now be hipfired while falling through the air, for a brief duration. Armed with some of the more unusual weapons available in-game, this ATV driver clearly had a habit of customizing Soviet weaponry for very unique purposes. Infected Fanatic Operator (Desert Eagle Variant)- A cultic follower of the Infected White Plague Doctor, wearing "Arctic" Urban Camo. It is recommended that players keep their guard up when entering a location where they can spawn, as these enemies can easily overpower and kill a player if they aren't aware of their surroundings. This caused some infected to slide around when changing direction. Difficult to spot at long range, especially at night. It is not known if any of these enemies that drop guns are guaranteed spawns or if they rotate randomly throughout the map. Evergreen Camo Infected Elf Enforcer- Powerful, heavily armed, and militarized variants of the standard Elves, dispatched by Santa for workshop defense and enforcing the strict work schedule of normal Elves. Damage fixes and many small tweaks, such as the Hiking Pack gaining more space. *All bullets now have a small chance to ricochet off of any surface. While this enemy alone is relatively weak, it is surrounded by 3 regular Infected and usually spawns next to an Infected VIP Bodyguard (see below). Does not drop clothing, but their outfit can be purchased for Robux and worn by the player. University inside the Auditorium also found in the evidence room at Ashland police station, On the radio tower on Hasley island. Halloween Event (Ends 11/21/2022) (Extended to 11/28/2022 due to roblox server crashing issue), - Reworked the entire save data system and the servers interactions with it, - Loading should be much quicker in stressed circumstances, - Data saving is far more reliable and happens more frequently, - Implemented a better versioning system for data branching between places (main game, vip/tourney, so on), - Split all save data into multiple groups to better prevent saving and loading issues, - Added more specific warnings regarding what exactly failed to load on startup, - Added screen notifications for starting a new day, - Added spawn protection from Infected (while spawning into the map, Infected wont engage the player), - Added spawn protection from stat degradation (players wont continue losing health/energy/hydration while spawning into the map), - Improved backend server and client performance, - Adjusted the rubber-banding system to be more consistent Drops a Maroon Vintage Duffelbag (a 56 slot backpack), M16A1 Assault Rifle, 1 5.56 30rd STANAG magazine, 2 5.56 20rd STANAG magazines, and a box of 5.56x45mm NATO ammunition. Depending on where they spawn, they can drop 1 of 3 weapons. Firearms are heavily recommended. gusmanak = the creator of apocalypse risingsim the apocalypse rising assassin }:)join my discord if ur cool https://discord.gg/SJhXf3Y Also changed player spawn locations to be more distant from towns and areas with numerous infected, Added more cases for player death messages, Changed death message for falling into the volcano, Added support for boxing and melee weapon kills, Changed most loot categories and spawn locations to be more specific (you wont find a Chef hat in some random wardrobe anymore), Tuned the amount of ammo firearms spawn with, Changed contextual controls to be more state specific, Display order tweaked for better context accuracy, Changed most firearm display names to include additional context, Changed attachment display names to avoid copyright, Changed lighting to compatability mode and tweaked atmosphere, Upgraded textures for most of the Roblox-created hats available in-game, Increased Beef Jerky value to 25 instead of 15, Optimized and in some cases removed various server loops, World interaction UI now better shows what youre interacting with, Rewrote day counter system to better reflect time played, Non equipped firearms can no longer be hotbar slotted, Reorganized data saving order on player leave to prevent death cheating, Patched various exploits and improved various security weakpoints, Fixed various parts of the infected respawn system, Fixed sensitivity scaling with higher zoom scopes, Fixed the look direction lock action not freezing move direction, Fixed infected and players standing up after dying, Fixed a lot of roblox injected scripts not being cleaned up, Better playback replication of one off animations, Better integration with other character systems, Rewrote, optimized, and bug fixed raycasting methods, All raycasting uses a better standard system across the board, Raycasting made more performant in many circumstances, fixed raycasting related bugs across the board, Fixed many cases of sounds failing to play, Sound cleanup and managment better across the board, Rewrote parts of the client character controler, Character direction should be more responsive to inputs, Character states should better transition, Fixed various server replication and validation issues, Rubber banding now provides the client with some feedback and should be less common, Tweaks to better prevent freezing on start, Military Airfield fence and others like it will no longer block bullets, Death cameras will no longer be sucked under the map in buggy death positions, Rejoining from a position over water no longer kills your character, Players no longer instantly die when rejoining with 0 stats / the double main menu character loss bug, Drag reloading with the wrong type of ammo no longer triggers a searched reload, Memory leaks with squads and chat have been fixed, Keybinds changed to not hold up other tasks while loading, AI spawning and management has been optimized, Server sided inventory, container, and item systems slightly refactored, Changed the yield timing on client chunking for hopefully smoother loading, Changed the color-bleed and red tint for low health more intense, Slightly increased the spawn-rate of Ghillie Suit outfit items, Fixed main menu music playing after exiting the menu, 4 find-able outfits (including hats): Military Desert Camo, Admiral Uniform, Plague Doctor, Hazmat Suit, Templar Knight for 500 R$, purchasable in the character creator, their hit detection should be more reliable, Bullets now have added spread when in air, 0 to 30 degrees added when falling or jumping, Tab by default binds to chat channel switching, / by default binds to chat box focusing, combat logging will disable until the warnings stop, servers will be manually shutdown ~45 seconds after the first warning, Dismounting a ladder is now ONLY doable with space, holding your left movement key will dismount left, holding your right movement key will dismount right, reaching the top of a ladder still dismounts according to the ladder, Characters can no longer sprint backwards, does not affect unlocked character rotation, only changes direction locked character movement, sprint starting (no more spamming to be quiet), ladders, now produce metal sounds instead of sand, slate/stone, now produce concrete sounds instead of sand, Added new tree/foliage textures to all plants, Added three new rare firearms (only spawn in specific locations), Increased spawn rates of all firearm attachments, melee weapons, and drinks, Rebalanced spawn rates of most firearms, and generally increased spawn rates of military and Rare firearms, Reduced aim-down-sight accuracy of all LMGs/Machine Guns, Reduced overall damage of PSG-1 and Remington 788, Increased muzzle velocity of Remington 788 and Winchester 1894, Slightly decreased effectiveness of various firearms, M1 Garand (effective range and headshot multiplier was too high), M1918 BAR (headshot multiplier was too high), Changed how magazines and boxes of ammo spawn with firearms and especially Rare firearms, All firearms now spawn with at least two magazines/speedloaders/clips (but usually more), All firearms now spawn with at least one box of additional ammo, unless there is no space for the item, Most handguns will spawn with full magazines/speedloaders to streamline initial gameplay, The number of magazines, and the amount of ammo in boxes/magazines can vary depending on the firearm and spawn chance, Increased reload time by as much as 3.0 seconds for all firearms except shotguns, handguns, and machine guns, Slightly decreased reload time for all shotguns, Slightly decreased Camp Carbine headshot multiplier, All gunshots should now be heard from further away, Suppressed gunshots should now be quieter, 4 findable outfits with multiple pieces: Clown, Colonial, WWII Ranger, German Infantry, 5 new hats: Sombrero, #1 Drink Hat, Pith Hat, Patched Hat, Baseball Cap (3 colors), Increased spawn rates of all Rare cosmetics, and added Rare tag to relevant cosmetics, Corpse containers now scale their height to match their contents, Despawning logic tweaked to be more reliable, Backpacks are now visually removed from the corpse when looted, Added corpses for players who log out while in combat, Added feedback messages for various inventory actions, Picking up ammo boxes will automatically try to spread the ammo, Secondary interaction key bind now displays while reloading, Dragging items from the ground to hotbar slot now works, Adjusted the slope slipping point on characters, Picking up a bigger backpack now automatically swaps it for your old pack, Adjusted hovertext positioning to better show object location, Visibly partially stagger when shot and will temporarily slow down after being shot, Have upgraded corpses (loot still drops near the corpse, there is no container), Container to model sync up system overhauled, Initial client and server memory usage reduced, Client chunking changed to match fog shape, No longer break glass behind flesh hits, Fixed spammy auto slot behavior for certain types of items, Adjusted auto slot type logic to be more generalized, Increased reload speed of M1903, M1 Garand, and SKS, Increased recoil for the AUG Assault Rifle, Increased recoil for the XM177 Assault Carbine, Increased damage (slightly) for FAL and M14, Added rummage character animation, when inventory is open, Added zombie idle looking animations (sounds for this action are disabled), Refactored client and server sound handling, Refactored client and server animation handling, Refactored animation keyframe events and sounds, Fixed 1 handed gun holding / guns not animating, Fixed some furniture being ignored when looting, Fixed cases where zombie footstep sounds didnt play, Fixed cases where player footstep sounds didnt play, Fixed rare cases of doors being interactable in certain states, Fixed firearm raycasting colliding with hitboxes, Fixed an issue with corpses failing to despawn, Updated player stat management and sprinting mechanic, Removed stamina bar and displays from the game, Sprinting now causes Hunger and Thirst bars to degrade 2.5x faster, While starving, dying of thirst, or both, Health now degrades 2.5x faster while sprinting (you can sprint while a stat bar is empty, at the cost of your Health), Added stat freezing effect for stamina boosters (hunger/thirst will stop degrading while a stamina booster is in effect), Changed hunger fill healing amount to 20, was 25 (once the players Hunger bar is maximized, 20 Health will be applied - 20 seconds must pass before food can be used to provide more Health), Adjusted how change arrows display on player bars to be more consistent, Added secondary value buffs/debuffs to some food items, such as items that cost Hunger or Thirst but improve the opposite stat (or items that improve both), Added Moldy Bread, Spoiled Milk, Bruised Apple, and Old Banana as new consumable items, Reduced the spawn rate of stamina boosters, Increased recoil for AUG Assault Rifle and XM177 Assault Carbine, Increased effective range for all LMGs by ~100 studs (full damage will be dealt at a further distance), Increased headshot multiplier for all LMGs, Reduced aim-down-sight accuracy for all LMGs by ~30%, Most firearms spawn with much less ammo (except Rares), Some firearm magazines like the M60 and M249 boxes will no longer spawn anywhere else, except with the firearm, Large capacity magazines have a significantly lower chance of spawning on their own, or with a firearm, Ammo that does not spawn with a firearm will provide about half as many bullets, whether its a magazine or a box of loose ammo, All door animations updated to avoid zfighting, Some swing doors now have specific interaction points, All garage doors now have a control box interaction point (in the future this may be changed so garage doors can only be opened from the inside), Most windows now have smashable inner frames, melee weapons or firearms are capable of destroying enough of the window to allow the player to jump through it, Spawning into an existing character will now always re-spawn you at a new starter spawn point away from players (you will no longer spawn nearby where you left the game), Increased swing speed for Hatchet melee weapon, Improved melee weapon hit detection to prevent hit failure while an infected is staggered (the hatchet is especially more reliable), Changed health boosters to allow use even if some amount of previously boosted health remains (boosters cannot be stacked), Changed the screen desaturation effect to start at 50% health, was 100%, Fixed cases where zombie and player corpses would initialize in odd positions, Fixed some instances of interactable state syncing issues (broken doors), Fixed some ground loot failing to load models, WIPED CHARACTER INVENTORY DATA (purchases and unlocked cosmetics were not affected), Changed spawning into an existing character to be less random (game will attempt to spawn you nearby where you logged off, if no others are around), Changed the distance that footstep sounds, infected sounds, reload sounds, and door/interaction sounds can be heard from, Slightly decreased swing speed for Pocket Knife, Slightly increased swing speed for all other melee weapons, Slightly reduced the spawn rate of most food and drinks, Slightly changed the amount of ammo that will spawn with some firearms, Moderately reduced hipfire accuracy for all LMGs, Reduced spawn rate for most sniper rifles and battle rifles, Increased effective range of L96A1, PSG-1, Mosin PU Sniper, by ~75 studs, Increased effective range of G3, FAL, M14 by ~100 studs, Increased Auto-5 capacity to 5 instead of 4, Increased effective range of all shotguns by ~50-70% (full damage will be dealt at a longer distance), Changed SPAS-12 to spawn in police locations instead of special forces crates, Changed XM177 to no longer spawn in military or police locations, Vehicles have varying stats, number of passenger seats, and item storage capacity, Body, Engine, Fueltank, Glass, and individual Wheels are the primary components of vehicles (watercraft do not have wheels), A vehicles body will absorb potential damage dealt to internal components, A vehicle will explode and become unusable once its engine reaches 0% (fire will burn players to death), Destroyed wheels will not completely stop a vehicle, but performance will be dramatically affected, Land-based vehicles will be destroyed if driven into water, or flipped over, Once a vehicle explodes, its storage contents will also be destroyed, Vehicles can run over infected and players (infected can also attack and damage vehicles), Vehicles must be refueled from gas pumps using the Small or Large Gasoline Can, All vehicle items can be found in two forms (regular and high quality), except for Tire Repair Kits and Glass Repair Kits, Increased overall map size, completely recreated all terrain, and changed some town names, Added denser forests and varying terrain colors, Added numerous minor structures and rebalanced interior of all structures, Added new rock models and increased diameter of most trees, Completely recreated all towns, renamed some map locations, and shifted positions of unique map locations (many unique locations are not labeled on the map), Can be purchased through the Skins tab in the game menu, Paying Robux on a particular option will provide a random skin from that group, Skins can be applied to any firearm in the game, A dropped firearm will remove any applied skins, Game menu with Settings tab, Skins tab, and more to be added, Larger grid size for easier inventory management, Designated slots for attachments in primary/secondary firearm slot, Inventory capacity, backpack capacity, container capacity, and the size of all items have been rebalanced, Containers must be searched before they can be looted (hold mouse/interact key for a brief period of time), Some containers have been 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