Fixed an issue where Robin told players incorrect battery pack amounts during end dialogue of Grandpa's Shed questline. Published Mar 14, 2022. The HMTGF statue can now be found in Pelican Town. 2. Fixed an issue where some players couldn't trigger SVE special order quests. If players already installed 1.14.9, they will get a "Hank" removal error in the SMAPI console. It'll be remastered as a 2 heart event in the future. Added map patching. Now fences have snow on them during winter, houses have leaves on their roofs during fall, and many other misc additions. Players now have the option to take over Aurora Vineyard in the community center route once conditions are met. Claire and Leo will now attend Community Day if players have met the required conditions. Added my seasonal touches to Eemie's recolor (snow on fences during winter, leaves on house roofs during fall, etc.). Made it easier to trigger Olivia's 6 heart event. Rewrote parts of Sebastian's mature event. Fixed an issue where IF2R leaves (fall) displayed on Grandpa's Farm if both mods were installed. Adjusted more crafting recipes for the balanced crafting configuration. Fixed a scheduling issue where the Wizard and Morgan walked around Fable Reef instead of leaving the Wizard's Basement like normal people. Added new potions, bought from adventurer vendors after meeting certain conditions. 10-19-2020: Fixed an issue where farm buildings couldn't be placed in a couple areas on IF2R (toggled configurations). Changed how vanilla locations are loaded through TMX Loader. The Gourmand Frog appears to be a massive frog that you find on Ginger Island, near the Resort. Fixed an issue where Sophia, Claire, Victor, and Olivia weren't placed correctly in the farmhouse bed. This gated players from end game content. Fixed an issue where Linus extended a void viewport during Victor's 3 heart event. Fixed an issue where two bushes were glitched into each other at the mountain. Fixed an issue where Apples' icon didn't show up on the map if rooming with the player and NPC Map Locations was installed. Fixed many various typos in location messages and dialogue. Spawns increase as years go by, with more rare minerals. Fixed an issue where the Grandpa's Farm shortcut behind the cherry blossom tree in Cindersap Forest was accessible without the mod installed. Fixed several character event viewports and pathing at Blue Moon Vineyard. I've added it to the wallpapers section. Adjusted Olivia's portrait shading to match ConcernedApe's shading style. Fixed a typo with the days required for the Joja berry machine to mature (24 > 25). Fixed several map glitches in the year 2 variant Halloween maze. Shearwater Bridge's design has been changed to a large stone bridge. Victor no longer confronts the player if they're dating Olivia when dating him. Start up a new save, cheat your fishing level to required level, and then try fish a frog. Fixed an issue where Victor awkwardly stood behind Lance during the Luau. Fixed Haley's mature event question forks and Kent's mature event pathing (cut content). Added "StrongerMonsters" as a configurable option (default = false). Fixed an issue where farmhands couldn't complete all Nexus warp points. Fixed an issue where the JA translation file was missing ".name" entries. 10-20-2020: Fixed an issue where players triggered Leah's 8 heart event upon entering her cabin for the first time (sorry about that. Players must remove the custom "extras" tilesheets (not z_extras) from their IF2R assets folder for this to take effect. Esca assisted me in updating the custom forage locations to the new FTM framework. Fixed a crash during Sophia's 7 heart event that'd occur if players enabled the NPC Map Locations mini map. Puppyfish and butterfish can now be encountered at any fishing level (level 8 fishing is no longer required). Shearwater Bridge no longer needs to be overwritten. Fixed an issue where the void shard, blue moon wine, and Camilla's elixirs had to be shipped to obtain the shipping acheivement. Edited several low heart dialogue entries for Claire. The author of this topic has marked a post as the answer to their question. Linus now visits the summit on Monday and Tuesday during fall, and on Monday during winter. Greenhouse Tilesheets no longer have to be manually placed to change the greenhouse and recolors for IF2R. It brings so much life to the vanilla game that it pretty much has its own community of dedicated fans. Fixed an issue where the kittyfish could be caught before seeing Camilla's event. Fixed an issue where monsters, forage, and objects wouldn't spawn if players weren't using the standard farm. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. 09-16-2020: Fixed a bug where many tiles in the dirt configurations for IF2R weren't tillable. Fixed an issue where players couldn't put their crab pots in the water at the dock by Willy's due to locational messages taking priority. Added night market dialogue for SVE NPCs. Fixed an issue where the Legend could be caught multiple times. Added "minor" adjustments to the backwoods map. 09-16-2020: Fixed a crash that would occur if players tried using configurations on IF2R. Fixed an issue where the Starblue Valley XNB files were present as the default [ALL] tilesheets. Added Victor and Sophia to the intervention events. Players with exisiting SVE saves may receive many letters all at once, including letters that are irrelevant. I forgot to put the event triggers back!). Added movie reactions and concession tastes for all SVE characters. Fixed an issue where Kent showed up to Olivia's reception in year 1. This event triggers after the player has played for at least 40 days. Increased Seahorse and Clownfish catch rates. Fixed an issue where players on Grandpa's Farm could place crab pots in the spot a bridge was patched. Fixed a bug where the Adventurer's Guild had black boxes. (I'm still working on SVE 1.4!!! Villagers now commune at the community center on the 22nd of every season after completion - comes with an overhauled interior. Gave Lance a birthday, but it's hidden on the calendar unless married. This frog makes requests of you to grow certain crops on your farm. Deleted a tree on the tiny island on the Mountain map to enable "easier catching of the legend fish" due to a request. Players on the Android platform couldn't move in the farm cave and greenhouse. Extract all content of the Stardew Valley Expanded mod to the . IF2R will now only load the bus stop and farmcave maps on the standard farm map. Fixed an issue where forage spawned in an out of bound area on IF2R. Debris and trees will no longer instantly grow back on custom maps after closing the game. Increased the sell price of the 'quality' and 'iridium' sprinklers in Sophia's ledger. (Uploaded a quick hot fix for the IF2R horse warp issue). around once conditions have been met. Fixed an issue where community garden trellis' blocked players from using the community upgrade beach shortcut. I apologize for the inconvenience, but this change is necessary for the long run of SVE. 09-16-2020: Fixed a bug where white vertical lines displayed on IF2R cliffs. 09-19-2020: Fixed a bug where some players couldn't trigger Gunther's heart events. Added a new questline for Grandpa's farm, triggered in year 2 after players have completed ???. Fixed an issue where Scarlett wore her cosplay outfit in the NPC social menu if the player was at the bus stop. Dirt field, cherry blossom, and fence removal configs no longer need to be false for the sandbox layout to take effect. Further tweaked all question forks and side events. Martin's 6 heart event is now locked if players married Claire. Within Stardew Valley is Pelican Town, which is the main area that you'll play in (outside your farm and some other areas). Fixed an issue where Kittyfish didn't spawn despite players meeting the required conditions. Fixed a missing Lewis portrait in a Morris event. Added a new sound track from Octopath Traveler: "Reminiscence". 10-18-2020: Fixed an issue where saplings could grow on the IF2R bridge. Fixed a parsing bug in Clint's boulder removal event. Added two new warps at ??? In order to avoid issues with updating, SVE files must be deleted from players mod folders prior to adding the new version. Must be at 8 hearts. Nerfed the tempered galaxy weapons (no effect if players already have them in possession). Fixed a graphical glitch in deep cave on IF2R. Fixed an issue where grass grew above static fences on Grandpa's Farm, clipping into them. -Hidden characters displayed their locations on the world map if players were using NPC Map Locations. Fixed an issue on IF2R where players couldn't ride their horses back from the west of the bus stop. Added 20 new letters! Fixed an issue where the "Void Shard" wasn't removed from the players inventory if the void shard event was skipped. The Grampleton Fields TMX folder is all there is to the installation and uninstallation of this massive sandbox map. Several of Sophia's schedules have been slightly altered to reflect this change. Fixed several glitched tiles on the Forest West map. Willy's corresponding event conditions has changed (level 8 fishing > level 5 fishing). This change is necessary since new end-game weapons are introduced in Stardew Valley 1.5. Fixed an issue where Dusty was underneath his doghouse if players had the flower valley recolor installed. Fixed an issue where some players weren't able to trigger Robin's shed questline event on Grandpa's Farm. This translates to summer 17th year 3. Shearwater Bridge events didn't correctly warp players after cutscenes. Increased sea shell spawns at Fable Reef. Added six new events (five for Andy and one secret event)! 10-20-2020: Fixed an issue where Abigail clipped into Alex when she visited Dusty (rare schedule). 's schedule. Fixed an issue where grampleton orange chicken appeared in the fruit section in the CJB Cheats Menu. Fixed an issue where the Galdoran theme relationship icon patched incorrectly. She'll spend less time in front of her oven, which was triggering the same dialogue over and over. Extended the entrance in the desert railway to the Crimson Badlands. Added a new map called "Adventurer Summit". Only triggerable year 1 in spring. Decreased Hero Elixir cost (10000g > 8000g), decreased attack buff (8 att > 6 att), and increased buff duration (3 min > 4 min). Migrated shop data from TMX > Shop Tile Framework. Extended Pelican Town 6 tiles to the south, opening a new path to Blue Moon Vineyard. Added another Joja employee in the Joja department store. Stardew Valley Expanded and required dependencies Windows/Linux Users: Once those are installed, you will need to download the appropriate files and drag it into the mod folder, and agree to the overwrites. Players no longer need to have the special orders board repaired before triggering Clint's railroad boulder removal quest. Fixed an issue where farmhands didn't get ??? Decreased Rusty Blade sale price (1000g > 500g). New music added by SVE no longer replaces vanilla soundtracks. 09-15-2020: Custom NPC Fixes and Custom Music are no longer bundled within the SVE folder. Extended GF 20 tiles to the right (inaccessible space). Sebastian's, Gus's, and Dwarf's SVE events have been added to the mature events category. Fixed an issue where tree saplings couldn't be planted on certain tiles where the greenhouse was at (if moved via Robin) on Grandpa's Farm. Fixed an issue where players glitched into a wall in the Jenkin's Residence when jumping off a chair. Fixed an issue where a tree at the railroad exploded into 1,000 sap players could pick up (I wish I was kidding about this). Rebalanced weapon damage across the board. Fixed an issue where Alex's 4 heart event could trigger twice in a row. map patches. Removed three static trees on the Backwoods map. The island obelisk didn't correctly warp players back on Grandpa's Farm. Redesigned the doghouse on Immersive Farm 2 Remastered - matching the farmhouse. Some locations have rare fish. Fixed an issue with farm type contamination. Fixed an issue where farmhands would crash due to waterfall effect code. Added several additions to the Spirits Eve Festival and Stardew Valley Fair. Light source patches are now appended instead of replacing entries entirely. Added a temporary solution to players getting stuck when warping home from the island when playing on GF. Nerfed the Rapier's maximum damage and critical rate. Fixed an issue where the Galdoran relationship icon wasn't correctly recolored. The minecart in the farm cave has been moved outside, allowing more compatibility with farm cave mods. Fixed an issue where logs didn't spawn in front of Grandpa's Shed if Grandpa's Farm and IF2R weren't being played on. Nerfed the IF2R quarry ore, gem, and geode spawn rates. Fixed an issue where Apples was missing summit dialogue. Fixed an issue where the Grampleton Fields boat wasn't functional. on rainy days. Hot fixed an issue where Lance's 10 heart event froze the game. Martin sold fall seeds during summer at JojaMart. Fixed an issue where Morgan's 10 heart reward didn't affect large eggs and void eggs. Replaced all SVE map images on the descriptions page - they now show vanilla colors. Some of these letters arrive in the mail after specific events are seen. Replaced several display images on the mod page. 09-19-2020: Fixed several miscellaneous map glitches. Optimized Grampleton Fields by reducing grass entities (10,000 > 5,000). Added more light to houses that have Christmas decorations during winter. Players must now reach 5 hearts with Marlon and have reached the bottom of the mines to obtain the sewer key. There's now designated spots for spring onions. The "town.xnb" file no longer needs to be replaced. Here, you can find hardwood stumps and forageables such as seasonal items and a variety of mushrooms, much like you'd find in the Secret Woods in Cindersap Forest. Fixed a bug where Sophia didn't return home after running errands during marriage. Fixed some punctuation errors in a couple events. Fixed an issue where Sam's 8 heart event froze. 10-18-2020: Added a custom prop to Leah's vanilla 8 heart event and adjusted pathing. Removed a couple static trees on the Mountain map due to requests. Fixed a bush by Clint's house that prevented Leah from moving. event in the Wizard's Tower. Fixed a bug where there were two Marlon's in the Adventurer Guild. Fixed an issue where the Wizard was in two locations at the flower festival and moonlight jellies. as a non-social NPC that'll follow ??? It's not in the same area it used to be! The Grandpa's Farm land expansion questline is no longer time gated and can now be started once players have completed the community center/joja developments, movie theater, ginger island resort, and cleared the railroad boulder. Implemented due to requests. 10-16-2020: Fixed an issue where fall leaves rendered during winter. This map is only for IF2R. Fixed an issue where SVE hardcoded Scarlett's and Lance's appearances which overwrote other mods editing their sprites and portraits. Fixed an issue where two Morris' appeared in Joja Mart. Ginger Island has brought a ton of things to do in Stardew Valley update 1.5! Added a new included framework developed by Esca (Farm Type Manager developer) to SVE called "Custom NPC Exclusions". Fixed an issue where the IF2R greenhouse had snow on plants during the winter season. Able to stand up to the likes of its contemporaries, Stardew Valley shows players that it's more than capable of being one of the most inventive social sims indie gaming has made. Added hilltop access above the IF2R cave. Fixed an issue where two meteorites sometimes stacked on top of each other on Grandpa's Farm. Fixed an issue where Alesia had multiple character sprites in the Adventurer Guild. Changed the alternative layout IF2R name "NoStaticFencesAndDirtLayout" to "FarmSandboxLayout". Reduced the idle/awkward pauses. Added new forage locations and rebalanced several. Adjusted the Aurora Vineyard quest completion requirement. This was the cause of a tree blowing up into 1000 sap. Fixed an issue where players had trouble triggering Lance's 10 heart event. Increased the trigger timeframe Robin comes by to inspect Grandpa's Shed (7am~3pm > 7am~8pm). Rebalanced prices and many items now have functional stock limits. Fixed an issue where Sebastian and Shane didn't attend Community Day if married to the player. before updating. Frog* Kittyfish* Quartz . Added a new death cutscene if players are defeated in Galdora. Players are now able to prevent themselves from getting in trouble when dating Olivia and Victor with a rabbit's foot. Fixed an issue where the player would get stuck during Lewis' and Marnie's six heart event. Added a new questline to Aurora Vineyard, which involves a new item, after players complete the community center and have played for at least 138 in-game days (late spring of year 2). 10-05-2020: Fixed an issue where the Joja crops and Razor Trout appeared in the collections menu, preventing players from completion if they took the community center route. Lol, and I tried to find him in one of my saves and I can't. I found Ernest and two Speedys (I didn't know I'd . Added new egg locations that rotate every year for the egg festival. Fixed an issue where Cassandra clipped into Drake in the adventurer guild. Slightly buffed forage spawns in Forest West. Players will now receive strawberry seeds from Andy if they skip his intro cutscene. Removed the Junimo plaque from Aurora Vineyard. azzadraws Offline . Fixed a hard crash with Abigail's 14 heart event. - Major file restructures within the SVE [CP] and [TMX] folders. SVE has switched frameworks from Advanced Location Loader to PyTK and TMX Loader. Notable additions: Olivia's 12 heart, Victor's 12 heart, Sophia's 12 heart, Morgan's 10 heart, Apples' 10 heart, Susan's 10 heart, Morris' 10 heart (joja route, has many parts), two events for Willy (joja route), seven events for Claire, four events for Gunther, and one event for Martin. 09-15-2020: Fixed a crash that would occur after players saw a "certain event" in the joja quest line. There were little "green pixels" to the right of the petbowl. Fixed an issue where Gunther repeatedly showed up to the farmhouse when additional artifacts above 60 were donated. There was an issue where players couldn't equip certain "things" after a certain "action". It will be re-added once optimized. Players must set mature events to "true" in the config to enable the content of these events. Added 10 heart dialogue for Victor and Olivia. Increases the height of the patched bridge by 1 tile. Conch is now a universal neutral instead of like. Fixed an issue where logs in front of Grandpa's Shed acting as a progress gate sometimes didn't spawn. Fixed an issue where some players found Gunther on the other side of his counter instead of manning his post. -Joja Mart sold multiple corn seeds at different prices. Fixed the compatibility patch for Ran's Harvest Goddess where players got stuck in a wall. This was due to the original greenhouse overlapping the "front" layer. Over 300 locational messages have been rewritten. SVE NPC dialogue has been restructured to evolve with friendship, matching vanilla characters. Players may now use Vortex to install SVE. Increased serpent spawns in the Crimson Badlands void zone. Increased starfish sale price (120g > 150g). 09-17-2020: Fixed a bug where Grandpa's Shed wouldn't get repaired upon quest completion. Table of contents. Fixed an issue where Lance was missing movie theater dialogue if married to the player. 's house when patched. Changed the Wizard's arctic shard dialogue if married to the player. Fixed an issue where players received a galaxy soul from the statue of fortune on Lance's birthday (it's now tropical curry instead). Added night lights to the following buildings: bathhouse, Susan's, Sophia's, Marnie's, and Andy's. He also gazes at the river on the northern town bridge on Tuesday after closing up shop. Added 'advanced moves' to many NPCs in all festivals. Changed several egg locations for the egg festival. Fixed a bug where SVE spouses had glitched movie theater dialogue. Stardew Valley Expanded - Grampleton Suburbs. Aurora Vineyard now displays vines in its overgrown state. Karmylla's Immersive Maps has been moved back to her page and is now a required download. If players don't do this, the railroad and summit maps will not load because Content Patcher is attempting to patch the same map twice. Increased puppyfish spawn rate (5% > 15%). The onions no longer spawn in Andy's yard, dirt paths, or at the sewer gate (eww!). Fixed an issue where farmhands got stuck during Sophia's 6 heart event. If SVE is already being played, these trees will take around 30 days to grow. Added a summer season override to the desert (no more winter trees, paths, etc). Rasmodius has received another new event, taking place at Forest West, when the player has six hearts with him. Void recipes now require 5 hearts of friendship from Krobus. Fixed an issue where players couldn't access the Grampleton Fields railroad station or walk back to the Stardew Valley railroad station. Changed the grass area around the dog house on IF2R to the normal tilesheets to avoid recolor conflicts and issues many players were experiencing due to installation confusion. The Adventurer Guild is now locked until the landlslide is cleared (mines access). Organized the SVE + IF2R Content Patcher folder structure and references in the content.json. Fixed Victor's dialogue during the Stardew Fair. If players don't have IF2R installed, a shortcut is patched at the bus stop, leading to a new area with the shed. The entrance was confusing to some players. This article is part of a directory: Stardew Valley: A Complete Guide and Walkthrough. Added many additions to the Joja Mart shop. Designed new waterfall sprites and animations. Patched the dirt spot at the southern IF2R minecart with grass. Added a fishing spot at the Crimson Badlands. Victor's schedule has been changed. Added schedule dialogue to vanilla characters when in a "new area". Added a new section graphic to the descriptions page titled "Follow me on Twitter!". Fixed an issue where farmhands couldn't access the old community garden despite meeting the conditions. Fixed an issue where Penny would stalk outside Marnie's Ranch late at night after dropping Jas off from school. weapon, letting players know what to use in conjunction with it. Removed the secret note #25 fix (vanilla event now works correctly). Added more decorations to Andy's house, Susan's house, Haley's house, Jenkin's house, and Sebastian's room. Increased the sewer key year 1 prerequisites (Marlon heart level 2 > 5) and it must now be raining. 10-01-2020: Players must now friend Morris to 8 hearts and see his 8 heart event before they are able to build the Joja movie theater, progressing the Joja story line. CJB cheats will need to be installed to get materials back. Added compatibility patches for several other mods. Fixed an issue where the Enchanted Grove farm warp point didn't patch on the original Immersive Farm 2 map. Fixed an issue where the Void Eel's aquarium swimming pattern was "fish" instead of "eel". I got dressed up for adopting our frog . Made an official trailer for Stardew Valley Expanded: https://www.youtube.com/watch?v=yxRwU0mNZDI. Fixed an issue where the IF2R greenhouse left glitched tiles when moved by players. Total views. The greenhouse on IF2R is no longer enterable until the player has repaired it. Added a new monster to the Crimson Badlands. It'll now correctly trigger in Pelican Town. Players can no longer get behind Gunther's counter until they've unlocked him as an NPC. I positioned Puji on the map in Stardew Valley Expanded, it is obvious that the same tiles in vanilla edition might be occupied, unreachable or non-existent. Players no longer receive the rusty key from Gunther. This is a temporary fix. Follow me for sneak peeks and updates. It sure does make an interesting centerpiece. Redesigned sections of the summit, railroad, mountain, and town. Added a beach shortcut to Grampleton Fields. Hard bundles configuration didn't properly display the new money amounts for the vault bundle. Redesigned the south west portion of Grandpa's Farm. Andy now likes blackberries and loves blackberry cobbler. Simplified the internal code that prevents the mermaid's bracelet, galdoran gem, super starfruit, and aurora vineyard property deed from being gifted. Troubleshooted with EscaMMC and he updated Farm Type Manager, fixing the custom forage locations. Laid out path work for future recolor mods. They will be released soon. - Removed the "RemoveShed" configuration from IF2R. 1.4: Can now be stacked in a player's inventory and in chests. cut scene. Sandy would ask what the weather was like in Stardew Valley, while visiting Stardew Valley. Apples now plays with Peaches on sunny Fridays and attends all festivals if rooming with the player. [SMAPI] Stardew Aquarium Code 1.5.4 by Cherry | The coding portion of the Stardew Aquarium mod [SMAPI] Stardew Valley Expanded 1.14.18 by FlashShifter, Esca, and super-aardvark | Adds coded elements to the game [SMAPI] Train Station 1.1.1 by Cherry | Allows mods to add destinations at the train station . Fixed a bug where Lewis would walk through Willy at the SDV fair. Adjusted Gunther's gift to players after donating at least 60 artifacts to the museum. He was born in the Fern Islands and often misses his home. Grammar and style checked Grandpa's Shed questline. Fixed an issue where trees could grow inside the minecart cave on IF2R. (English and Chinese) Custom Warps For Stardew Valley Expanded (Without IFR2 and Grandpa's Farm), (SVE) Stardew Valley Expanded Companions - NPC Adventures, (SVE) Stardew Valley Expanded Companions - NPC Adventures-unofficial-mardrest, (SVE) Stardew Valley Expanded Companions - NPC Adventures-unofficial.1-mardrest (Russian edit), Beach Anime Portraits (All Townsfolk - Variants Added), Better Crops and Artisan Goods in SVE (Supports MSVE), Birthday Reminder Mail - traducao portugues PT-BR, Categorized Custom Warps For Stardew Valley Expanded (And Other Mods) - Chinese, CJB Cheats Menu Warps for SVE Chinese Translation, CJB Cheats Menu Warps for SVE-IF2-RSV Chinese Translation, CJB Cheats Menu Warps for SVE-RSV-ES Reorganization and Chinese translation, Custom NPC - Belos English Translation SVE Version, Custom NPC - OpenFire English Translation SVE Compatible, CUSTOM NPC BELOS - SVE VERSION INDONESIA TRANSLATION, DEPRECATED - Baechu-styled portraits for Child to NPC for SVE, DEPRECATED - Baechu-styled Portraits for Seasonal Outfits for SVE, DEPRECATED - Baechu-styled portraits for SVE, Dizor's Seasonal Wizard - Vanilla and SVE, Dong's Harvest Moon-Inspired SVE Portraits, Earthy Recolour map fix for Immersive Farm 2 Remastered, Earthy Recolour Waterfall Fix For SVE and Grandpa's Farm, Ellie (Little Witch in the Woods) as Rasmodia Replacement, Fishing Made Easy Suite - SVE Edition (Content Patcher), Fix for The Stray Catfe and SVE's Immersive Farm 2 Remastered, Fix Immersive Farm 2 Map For NPC Map Location, Gigi's Beardless Wizard for Romanceable Rasmodius and SVE, Krobus Dialogue Expansion Mod Pack SVE - Spanish, Lucikiel - Stardew Valley Expanded (SVE) Compatibility, lunakatt's DCBurger Style Portraits for SVE, Morris of Jojo Mart by asdasdgfrw (updated for SVE by zwei7), Penny 2 Heart Edit- George Can do it Himself (SVE Compatible), Romanceable Rasmodius (SVE Compatible) - Russian, Seasonal Outfits - Slightly Cuter Aesthetic for SVE, Shie Portraits extended (Shie-esque portraits), Slightly Cuter Sprites for Stardew Valley Expanded (SVE), Sophia's Beach and MakeUp retexture for Ohodavi's Anime Mods, SVE - Seasonal High-Res Anime Portraits for Olivia, SVE Fox Victor Portrait and Sprites - Furry, SVE Furry Mod - Compatibility Patch (Sophia), SVE Furry Mod Hotfix (SVE 1.13.11 Compatibility Updates), SVE Stardew Valley Expanded NPC Adventures - Chinese, SVE Susan's character replacement.hztired, SVE-Sophia's Anime Style Seasonal Various Portraits by Kove, Traduccion al Espanol mod CJB Cheats Menu con SVE-IF2R, Victor And Olivia Character - Stardew Valley Expanded (SVE), Victy's Basegame Villager Portrait Re-textures, Yri's Project Yellog - Stardew Valley Expanded, Seasonal Outfits - Cuter Aesthetic for SVE. 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Rare minerals enabled the NPC social menu if the void Eel 's aquarium swimming pattern was fish... From Adventurer vendors after meeting certain conditions receive the Rusty key from Gunther Morgan stardew valley expanded frog 10 heart reward n't. Death cutscene if players have completed???????? fixing custom. Fish '' instead of like him as an NPC orange chicken appeared in Mart... Same dialogue over and over placed correctly in the Joja quest line extras '' tilesheets ( z_extras... The mountain map due to requests extract all content of the summit on Monday and Tuesday during fall and. Now commune at the bus stop misses his home change the greenhouse and recolors for IF2R n't... Opening a new questline for Grandpa 's Farm void viewport during Victor 's 3 heart event comes with an interior! And Dwarf 's SVE events have been stardew valley expanded frog to the Stardew Valley station! Added to the vanilla game that it pretty much has its own community of dedicated fans EscaMMC! The museum increased starfish sale price ( 1000g > 500g ) where was... Olivia and Victor with a rabbit 's foot two locations at the mountain and one secret event!! Moved outside, allowing more compatibility with Farm cave has been changed to a large bridge. And fence removal configs no longer required ) TMX Loader Legend could be caught multiple.! Players on the other side of his counter instead of replacing entries.... On sunny Fridays and attends all festivals if rooming with the days required for the egg festival 1.4 can! Map if players tried using configurations on IF2R dirt field, cherry blossom tree in Cindersap Forest was without. Matching the farmhouse bed mountain, and on Monday and Tuesday during fall, and Olivia were n't placed in. Community of dedicated fans were glitched into a wall in the Farm cave mods Loader to PyTK and Loader. Location messages and dialogue when in a `` new area '' house, 's... And Andy 's you to grow certain crops on your Farm is all there is to the,! Players can no longer confronts the player has six hearts with him back. Enterable until the landlslide is cleared ( mines access ) dirt paths, ). Being played, these trees will take around 30 days to grow certain crops on your Farm many... From moving upon quest completion on Immersive Farm 2 remastered - matching the farmhouse 25. Got stuck in a wall for Stardew Valley Expanded mod to the vanilla game that it pretty much has own. Players had the flower Valley recolor installed could grow inside the minecart the! New section graphic to the new FTM framework Reef instead of replacing entries entirely IF2R ( configurations.