I really enjoy the classic Zelda gameplay loop and am willing to put up with the downsides to get my exploring, puzzle-solving, dungeoneering fix. It has the lighthearted, yet semi-serious tone. This Caster Gun will also be important in puzzles. I heard about this game but never tried it. However it had animations there were just off and the combat was dreadful. Seems like a missed opportunity from part of the devs, despite the graphics overall. The lever to open the gate is found behind the large arch structure you passed by, up on a platform. One question: do the weapons constantly break? Stuck in this game? You must fight monsters, learn to use magic and discover ancient treasures . To exit to the world map, find your. Advanced lighting effects help to instil locales with plenty of atmosphere, whether thats the shadows in an ancient temple or the light filtering through a tree canopy, and the animation remains fluid throughout. Showing the player how to complete all missions \u0026 objectives for educational and entertainment purposes. FIGHT, SOLVE, EXPLOREBigger, better, and packed with new features - Oceanhorn 2 not only one of the best-looking adventure games out there, but it also builds a unique experience on the shoulder of classic video games. This guide will be an overview on where to go to unlock what throughout your quest. 76/100 from me. FEATURE OVERVIEW: - 15+ hours of story driven gameplay - Master magic and. They should give up making them! Yes we're back at it again, this time it's part 4 of our Oceanhorn 2: Knights of the Lost Realm walkthrough, and we've covered loads of tricky puzzles that might not be too obvious on your first time through. In Oceanhorn 2: Knights of the Lost Realm, players become a boy who has been trained to become a Knight of Arcadia. Sounds like a fair review, but I grabbed it all the same. Many times, then, it feels like the thin story doesn't add much to the overall game, but neither does it necessarily take away from it. I think it's good for this review to set expectations. When youre in dungeons or just poking around in one of the overworld sections, youre sure to come across the odd puzzle that dangles an enticing treasure chest or reward just out of reach. There are some strong features, but the actually play loop and combat controls the game feel they need to work on. Ask direction here and get the location of Sandbar and Withered Lands. The world of Gaia is simply gorgeous, with diverse terrain, foliage, and wildlife making each area a sight to behold. Defeat the Cepedes of Abandoned Mines Making Friends Release the Direfolk's prisoner Fabled Gardener Lift the curse from the Forest Shrine Town Sheriff Protect the Peace in Tikarel Honey Man Find out what happened to Honey Man Frutti di Terra Ship an item to another island Champion from Below Clear the entrance to Grand Core Leveling You can order your allies to attack specific enemies, and sometimes they even do just that, but we had one too many instances where they evidently forgot what they were doing in the heat of battle and decided either to do something else or to just not participate in the fight any longer. I'll just be thinking about it's shortcomings, since there's nothing of its own. Just like the first game, it's an uninspired Zelda clone that brings nothing new to the table. It has the combat. I would say that most Zelda games usually have additional gimmicks on top to keep that core gameplay loop fresh. The Super Mario Bros. Movie: Is There A Post-Credits Scene? Luckily, presentation is one area in which Oceanhorn 2 redeems itself somewhat. The final product, then, could be likened to the generic variant of a popular cereal. You can pick up a barrel and walk into the flaming fire pit in order to set if alight, and then you can throw that barrel at the wooden gate blocking the exit. Get Pocket Gamer tips, news & features in your inbox, Your sign up will be strictly used in accordance with our, Part 1 - Pirate Hideout, Galactoss, Arne Beacon, and more, Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station, Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon, Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions, Part 6 - Submeria, The Great Lagoon, Thunderstones, and more, Part 7 - Thunderstones, getting the Diving Helmet, entering Ootheca, and more, Part 8 - Ootheca Dungeon, Demon Turtle Yurmala Boss, Invasion of Great Lagoon and more, Part 9 - Source, Well House, High Philosopher's House, Escaping Prison, Prototype Spiderbot, Part 10 FINAL - Riskbourne Citadel, Saving Trin, Reclaiming Gear, Beating Mesmeroth, Final Boss, Coin Master free spins - updated daily links (April 2023), Follow the path to find the gate to Sernoa Station, There will be a switch puzzle just outside - use the radial menu to make Gen and Trin stand on the switches, and then stand on the final one yourself to open the gate, You can find a chest in the shack, and stock up on items from the vending machine on the platform, Once done, head inside the train, and you'll find that you need to activate the power, Head out of the train and go to the scrapyard - there's a ramp leading there from the back wall, and sign pointing towards it, Collect the search points for energy, and jump down to the main area, being wary of the Kaktos, You'll find another golden ball puzzle just ahead - again, just pick it up and place it on the switch to open a fast travel point, Head back into the main area of the station once you've collected a bunch of energy, and head behind the shack - stand on the metal plate with the energy symbol, Shoot the ball to your right with the energy, then point it at the orb above the gate, and the finally to the diamond to the left of the gate, and it should open up, In the next area you'll do much the same, but the metal plate you should be standing on it raised up next to a ladder to climb, Shoot the orb in the top left on the raised pipe, then connect it to the node on the floor, another node raised to the right of that, another just to right of that, and finally connect it to the diamond node to power the train, Finally, jump in the train and run up to the controls to have it go to White City, While on the train, simply talk to your companions to get the story moving again, You'll arrive at White City, the biggest location of the game yet, but you won't be able to explore anything quite yet, Once the cutscenes are all over and done with, you can talk to the soldier to be returned to the station, and you'll finally be able to explore - feel free to explore as much as you wish before returning to the main story, Once you're done exploring, head to the tavern, the Red Herring, which is where the yellow marker is on the your minimap, Once inside, chat to the owner at the bar and get tucked into bed, When you wake, you'll find everyone has already left for the harbour - rude - catch up with them, and then talk to the tall owl-like guy to get sailing again, While on the ship, simply talk to your companions to get the story going, It's time to sail again, head straight towards the yellow marker to find the L'Istrait, Another nice new town to explore! NL please also stop reviewing these clones! Next to the fast travel beacon is a cove and a grotto inside - to get inside you can shoot the pots on the pillars, as one of them will let you in (hint: it's on the right side when facing the gate) make sure to use normal bullets! If you need help in any of those areas just take a look below, and if you're already past this stuff, take a look at our next guides for what you need, Check our next guide for how to finish Arne Beacon, Get Pocket Gamer tips, news & features in your inbox, Your sign up will be strictly used in accordance with our, Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station, Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more, Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon, Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions, Part 6 - Submeria, The Great Lagoon, Thunderstones, and more, Part 7 - Thunderstones, getting the Diving Helmet, entering Ootheca, and more, Part 8 - Ootheca Dungeon, Demon Turtle Yurmala Boss, Invasion of Great Lagoon and more, Part 9 - Source, Well House, High Philosopher's House, Escaping Prison, Prototype Spiderbot, Part 10 FINAL - Riskbourne Citadel, Saving Trin, Reclaiming Gear, Beating Mesmeroth, Final Boss, Coin Master free spins - updated daily links (April 2023), You'll start the game on a beach - head towards the yellow marker on your minimap in the top right corner of the screen, this will be your main goal throughout the game, and you'll want to move towards it whenever you're lost, Move from the beach onto the island, and climb the ramp to activate the switch to lower the bridge, Head into the mine, leading to the Old Pirate Hideout, In the first room of the hideout you can mount the platform to your right, and use it to jump over to the box on the floor, and then the raised chest on a platform - jumping is done by walking off a ledge, just like older Zelda games, There are multiple pathways in the next room, but just follow the path on the floor to find the blue switch and stand on it to open the door, You'll get the shield from the chest, now go into the last room and find the exit with a boulder - hold up the shield and walk into the boulder to push it off the edge, and then jump across, There's a red switch on a platform - these will not stayed pressed when you stand on it, so get a pot from the left side of the room and place that on the switch to open the door, If you need health, you can get some by jumping on the box and ledge at the back of the room - once the enemies are defeated, open up the chest and open the final locked door in the previous room, In the next room you can push the boulder down the ramp to attach the enemies at the bottom - or just fight them, In the next room take a barrel off the floor and brush it against the bonfire, then run to the planks boarding up the exit to burn them away, and collect the chest inside, Once done, move up the ramp to the right of the room and once in the next area you can collect the chest on the shipwreck in the centre before moving through to the exit, Galactoss is the first boss, and he's a big ugly octopus with multiple phases, The first phase will have him simply hitting you with his large tentacles, and all you should do is attack the tentacles, and dodge roll once you see an attack animation, Once you've taken down enough tentacles, Galactoss will open his mouth allowing you to deal massive damage, In the second phase Galactoss will use the tentacles to throw pots at you, meaning long-range tactics are useless, Just attack as quickly as possible, and Galactoss will open his mouth for attack again, If you run low on health, you can get more by sometimes taking down tentacles. Reddit and its partners use cookies and similar technologies to provide you with a better experience. It's interesting b/c it was seen as a darling on mobile - and it only leaves me to believe what one review said: when there is no real competition it is great, but when you have to go up against console quality games like Breath of Wild, it no longer is that great. Tikarel Island Well Zelda is just a clone of Minecraft according to the highly educated YouTube comments section! It has the combat. add anything truly ground breaking. Hopefully part 3 will focus more on console controls! As of right now you can only play it on Apple Arcade, but you'll be able to enjoy it as it was intended on the Nintendo Switch very soon. It's probably realistic. For example, your companions on this journey have some excellent voice work that does a great job of instilling them with personality, but the lines they actually speak mostly consist of thinly-veiled exposition dumps and passive commentary on mundane objects or enemies in the environment. Our hero will need to use his boat to travel between these islands. In this walkthrough we are returning to White City, piloting an airship for the first time, making our way to Submeria, meeting the Gillfolk in their village, shutting down Thunderstones to open the way to Ootheca, and entering the Palace of Insight. Oceanhorn 2: Knights of the Lost Realm is an open-world action-adventure video game developed by Finnish studio Cornfox & Bros. Defeat the final boss and finish the game! Every waking moment, wondering how much more of the game is left, how many more items I must search for, and how many more dungeons there are to delve through. Protect the island and start fireworks. Oceanhorn 2 is a decent game, albeit one that doesn't do enough to stick out from the crowd. Still, those who snooped around the eShop could find some gems that were certainly worth a punt, and one of those early titles was Oceanhorn: Monster of Uncharted Seas. I do 100% collectibles runs to show where all of the secrets are. Watch this step-by-step walkthrough for "Oceanhorn 2: Knights Of The Lost Realm (iOS)", which may help and guide you through each and every level part of this game. I would give this a 7.5 - 8 out of 10. I'm disappointed this game doesn't play great based on all the reviews I've read. Reef Now I make video guides out of them. The first one got so much praise and I bought it for Switch because there basically zero alternatives in June 2017. You will obtain a Sword and Shield and embark on your journey. Now this one has rather poor reviews. Reviews are not going well for this game anywhere (71 on Metacritic). In Oceanhorn 2: Knights of the Lost Realm, players become a boy who has been trained to become a Knight of Arcadia. Too many people came here complaining about a game they never played. I kind of like ocean horn 2 as well. //