The worst mech to see is the one you've never seen before. Espaol - Latinoamrica (Spanish - Latin America), Warhammer-7A (lostech), Black Knight B (lostech), Phoenix Hawk 1B (lostech), Highlander 733 (non lostech, as LRM boat), Highlander 732b (lostech), Warhammer-6D/6R (non lostech), Black Knight (non lostech). Looking for an official answer? For some reason I was thinking of the MD in charge of the Shadow Division that hit Regulus. While not as mobile as other medium 'Mechs, it does carry Jump Jets, and is both heavily armored and very heat efficient. If youve spent any significant time with Harebrained Schemes BattleTech youve undoubtedly had a sense that just as much of the game takes place in the MechLab as on the field. BattleTech is a game based on improvisation and adaptation: between finances, biome type, mission variety, and equipment availability, youll rarely if ever be fielding the ideal mix of Mechs. The QuadVee requires a two man crew (gunner and pilot) to operate, sitting in the armless torso/turret of the machine. Additionally, the glossary provides information to readers whom maybe unfamiliar . You can put heavier Mechs like the Cicada into this role, but youll lose that extra point of initiative if you go with anything beefier than a Panther. You're either in an Urbanmech, or you're prey. There are AgroMechs, ForestryMechs and LoggerMechs, LoaderMechs, MiningMechs, and many other types for many different industries including even armed SecurityMechs. #10 Draigan Apr 28, 2018 @ 11:29am Originally posted by VDC-PitchBlack: Well continue to update this guide as we learn more about BattleTech, but the rules below should apply to BattleTech as of the Heavy Metal expansion and the latest Patch. Warrior House Hiritsu Catapult-K. Credit: Jack Hunter. You capture the clan invasion days well. [9] That progress came to a halt after the Star League Civil War and the exodus of the surviving SLDF units. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You can upload this file to other sites but you must credit me as the creator of the file; Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as . All other trade-marks are the . Included the 203mm mod velocities. [6][7], The other major powers coveted the Hegemony's new BattleMech, and set about trying to acquire it themselves. [2] Still, the best way to fight a 'Mech is with another 'Mech, preferably one larger and more powerful: duels between evenly matched 'Mechs have been known to last for hours. These 'Mechs are generally used as scout 'Mechs and anti-personnel units instead of frontline combat duty, but some are designated combat 'Mechs with relatively heavy armament. Assault mechs, especially the 100-tonners (i.e. Changed .pak numbering to avoid conflicts with the Better Spawns and Tonnage Limit Removal mods. Ballistic weapons, such as Machine Guns, Autocannons and Gauss rifles, produce little waste heat but require ammunition and have greater weight and space requirements. Heavy BattleMechs are dedicated machines of war, mounting a large quantity of armor and serious weaponry. Ideally, youll want these BattleMechs to be on the quicker side and having enough firepower to be effective in the role means they have to cut back on armor. Intense combat action can lead to overheating that puts physical strain on the pilot, and may even cause an emergency reactor shutdown.[17]. This is what MechWarrior 5 should have been at launch! Over time, equipment shortages, system failures and similar problems sparked innumerable variants of the classic designs, with field modifications and makeshift repairs commonplace. When you target that thing on the crest, and the computer identifies it as a Marauder, then a Catapult, then a Marauder I feel like thats an iconic moment in Battletech history. These new mechs are more than just pretty metal faces. Not knowing what their actual designations were, many picked up new nicknames in the battles between the Clans and Inner Sphere: the Summoner was dubbed as the Thor by House Steiner's forces because of its deliverance of "thunder and lightning" by its Autocannon and PPC; the Dire Wolf became known as Daishi ("great death") among forces of House Kurita; the Mad Dog was called the Vulture by Lyrans and Hagetaka in the Combine; and the Timber Wolf became the Mad Cat because the battle computers of Inner Sphere 'Mechs alternated between Marauder and Catapult when they tried to identify the unknown design. Some of these huge 'Mechs can mount up to 50 tons of weapons as well as very thick armor protection. BattleMechs are typically divided into ultralight (below 20 tons), light (20-35 tons), medium (40-55 tons), heavy (60-75 tons), assault (80-100 tons), and superheavy or 'colossal' designs (over 100 tons), regardless of their actual battlefield role. Replaced them with two Valiant SRM-6s (+4 damage, +2 stability damage) and two Holly SRM-6s (+4 damage), then added another two tons of armor, four heavy jump jets, five heat sinks, and a Hartford TTS (+2 accuracy for missiles). Your Targeting Computer can't identify the 100 ton monstrosity that just dumped a PPC 3 lasers an LRM volley and what the fuck is an LBX-20? [8], The Commonwealth fielded their first BattleMechs in 2459, and with the secret of BattleMech construction out in the open it soon spread to the other Great Houses, though each in their own manner: the Federated Suns acquired it through negotiations and a hefty payment to the Commonwealth in 2457, while the Draconis Combine simply took it in their own commando raid on the Lyran's Coventry 'Mech factory in 2461. However, after six years of trying, the best the LIC could do was get a single person inside to make a map of the facility. This is a fun topic, but I feel like something important hasn't been mentioned yet. The Blackjack 1 is equipped for both long and close range engagements. A respected and feared Medium 'Mech, the Hunchback 4G is a platform built around its primary weapon. Lightly armed and armored, it is extremely fragile. By removing the LRM-10, two additional Medium Lasers and four additional heat sinks could be mounted. [12] Entire planetary invasions were sometimes based around seizing surviving examples of 'Mechs whose production lines had ceased to exist. With an Initiative of 1, assault 'Mechs take action last in a round. Oof. They can project tremendous firepower, and perform best as the spearhead of frontal assaults or in defending entrenched positions. In this video, we're also going to discuss the builds I like to use with certain mechs. Its weapons generated a lot of heat, but the old Double Heat Sinks were put in to handle it. A single tank survived the encounter and retreated back to its DropShip, and with it word of this new weapon of war spread throughout the Inner Sphere. The Trebuchet 5N is a fire support 'Mech with extremely heavy armament for its size. It removes the AC/10, replacing it with a PPC and seven additional heat sinks to compensate for the increased energy load. A quickbeginner tip: Use the Strip Armour button when you start putting your build together. Slow, plodding, but very heavily armed and armored. Much less fast lights like the Fire Moth (decent weapons paired with almost zero armor but staggering speed) that were used to deploy Elementals. Range is one of the most important factors in choosing the weapons to outfit your mech with. Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war. The Griffin 4N is an old Star League model that was among the most versatile 'Mechs in its heyday. Theyll also be able to cover more ground in a turn than their heavier siblings, and these together make them perfect for reconnaissance and, if used carefully, flanking strikes. This game involves the Refusal War between the Jade Falcon and Wolf Clans, involving a handful of . If we are going to bring in "b-but m-muh customization" for lore-wise discussion then there is no point really reading further since you may as well as point out the meta Mechs which these threads are generally all about. Since so little information can be found, this guide is written with a range of tips and tricks to give new players a more leisurely start. The Wolverine 6K trades some of the 6R's mobility for staying power. ). Crab 27s fulfill an oft overlooked role, that of a skirmisher with firepower. E. Flea. The tradeoff is in speed and maneuverability, as assault 'Mechs are generally very slow. Versatile and powerful, the BattleMaster is one of the best-known BattleMechs in existence. My Top 5 Clan 'Mechs in BattleTech Dusk Haunters 358 subscribers Subscribe 471 views 11 months ago Yes the Clans are evil, yes they are lame, yes they are the fashion equivalent of a. Check the. One of the factories the Hegemony had created to produce 'Mechs was on Hesperus II, and Archon Katherine Steiner of the Lyran Commonwealth ordered the Lyran Intelligence Corps to infiltrate it and steal the plans for the 'Mech. Clan Nova Cat famously took great care to raze the last remaining LAM factory to the ground during the Clan Invasion. Wielding strong energy weapons, the Crab delivers a punch at nearly all ranges, with no ammunition constraints. BattleTech is a game based on improvisation and adaptation: between finances, biome type, mission variety, and equipment availability, you'll rarely - if ever - be fielding the ideal mix of. A mixture of medium and long range weaponry ensures that while the Highlander excels at no particular role, it is decent at all of them. Consider also mounting support weapons like machine guns or flamers on your brawlers, but keep in mind that many of the chassis best-suited for this job will run into heat management issues. Originally designed to replace the Shadow Hawk, the Dragon 1N is a versatile, high speed Heavy 'Mech that trades firepower for speed and heat efficiency. We include affiliate links in articles. [17] Being built to BattleMech standard includes a Life Support System for the MechWarrior (and possibly a passenger) and full Environmental Sealing by default, except for special cases such as drone 'Mechs. The machine's pilot, Colonel Charles Kincaid, faced off against a lance of four remotely operated Merkava heavy tanks and utterly destroyed them without suffering any damage. Now the third, called Heavy Metal, is bringing out the big guns. Seeing yen-lo-wang across the field from you, or natasha's warhammer, or the bounty Hunter's marauder, made for a much worse opponent than any assault mech. The right arm is equipped with a PPC, the LRMs have been replaced with an SRM-6, and two flamers have been mounted for close combat. The Javelin is a close-range support 'Mech with 12 SRM tubes. And of course the Atlas, which is somehow seen as the pinnacle of BattleMech warfare. It was not until the colossal Ares and superheavy Poseidon BattleMechs which appeared in the early 3130s, followed by the heavy-class Triskelion in the 3140s, that tripodal 'Mechs became more than an obscurity. It was developed in 2439 by the Terran Hegemony, first deployed in 2443, and produced throughout the rest of the Inner Sphere after its construction plans were stolen in 2455. Jump Jets and a high rate of speed allow the 5H to rapidly close distances and bring its weapons to bear on any target. Also over the open comms you hear ranting about HONAR AND BATCHALS. Three PPCs and 28 heat sinks allow the AWS-8Q to deal out massive punishment at extreme range. My favorites for each class would be: I recently salvaged a Catapult CPLT-C4, the one that has two LRM-20s stock. Larger, assault-class Mechs like the Awesome and Zeus can easily be used as direct-fire snipers due to their respectable armor capabilities, build the lighter platforms around as many LRM racks as you can mount. Its heat management still poses a huge problem, though, so its pilots have to stay very wary of overheating. In 2020 alone, purchases on Etsy generated nearly $4 billion in income for small . And of course, it still has the jump capability it's always been known for. Weapons-wise, stick to basics a long-range autocannon or a pair of M Lasers will be plenty. This build stays close to the original and features its long-range missile pods as well as the medium pulse lasers in the arms. There is no best mech overall, because there's no one mech that is truly ideal for every (or nearly every) situation. what say yal. You have your choice of weapons with strikers, but the idea is that youll want them at medium range for most fights. The Jenner D is both a scout and a fast harasser. Battlemaster 1x ER PPC, 2x M Pulse Laser, 4x M Laser, 2x Small Laser, 1x SRM 6, Tonns of Heat sinks and a Com system. This model scraps the AC/10, replacing it with a Large Laser and a Small Laser. It still has unbelievable protection and the same crushing Melee ability as other Atlas models. The JagerMech S is a Heavy 'Mech specializing in long range direct fire. The Hatchetman's lighter armor requires it to rely on maneuvering and ambushing to stay in the fight. This category has the following 5 subcategories, out of 5 total. Gaia Online is an online hangout, incorporating social networking, forums, gaming and a virtual world. [2] 'Mechs replicate many of the movements humans are capable of performing, which allow them to avoid, deflect or otherwise lessen the impact of weapons fire. Well go over a few general principles to bear in mind, but its important to remember that these can always be superseded in certain circumstances. But building your lance the right way and picking the missions best suited to your lance is just as important if not more so than proper positioning and timing in a fight. Optimized Capacitors: +20% Energy Dmg. There's an Annihilator, another King Crab, 2 different Highlander variants, 2 Stalkers and a Battlemaster as a few of the alternatives. This is a tips and tricks guide for RogueTech, a modded version of the BattleTech game covering inspired by the Mech Warrior universe. This increases the Orion's power, but many pilots consider the loss of armor to be risky. Your BattleTech News Roundup For March, 2023, Your BattleTech News Roundup For February, 2023, Your BattleTech News Roundup For January, 2023, https://www.sarna.net/wiki/index.php?title=BattleMech&oldid=950167. The Hunchback 4P is a common variant of the 4G. All 'Mechs weighing from 20 up to 35 tons are classified as "light". The Grasshopper 5H was designed as a dedicated Light and Medium 'Mech hunter. Designed as combat vehicles, BattleMechs are modular to an extent and thus relatively easy to repair and maintain. After assaults, individual pilots in notable mechs made the biggest impact. It was only around the year 3060 that improved technology led to new quadrupedal 'Mech designs, although the stigma associated with the general concept still lingers. 'Mechs normally have two or four legs. The $19.99 update, due out on Nov. 12 . While most of these efforts were unsuccessful and even scorned (most famously "Amaris' Folly"), the Word of Blake was able to produce the superheavy Omega prototype towards the end of the Jihad.[24][25]. Digitigrade bipedal 'Mechs that have hip, knee, ankle, and toe joints and walk on their toes are the rarest of the three. Covering the vast majority of the types of BattleMechs, bipedal 'Mechs come in three types: Humanoid-type BattleMechs with knee-joint legs are the most commonly encountered BattleMechs; iconic 'Mechs of this kind include the Wasp, Phoenix Hawk, Warhammer, Atlas and Summoner (Thor). Logged The moderator formerly known as the user formerly known as nenechan Akalabeth Lieutenant Posts: 1533 Re: Best mech. This page was last edited on 5 April 2023, at 00:10. Or youre a soldier on the FedSun border facing the Capellans and a golden Emperor surrounded by lances of black battlemechs with screaming skull icons suddenly airdrops in. If forced to fight at close range, it can bring a pair of Medium Lasers to bear. Envoie-moi un message! Since you are always limited by the available mech cubicles, excess mechs must be stored or scrapped. This 'Mech appears on the cover of MechWarrior 2: 31st Century Combat, and it is pound for pound the best 'Mech in the game. Welcome to GrimMechs! Although all 'Mechs have heat sinks, heat buildup is a frequent problem. Normally the slowest unit on the field, assault 'Mechs can decimate any opponent, but they tend to need support from more maneuverable units. Energy weapons, such as Lasers, Particle Projection Cannons and Flamers, require no ammunition and take up less space but produce tremendous waste heat. Its primary drawback is light rear armor and a relatively slow movement speed. [13], Even ComStar, which preserved many original Star League 'Mechs in secret, could not prevent the wholesale disappearance of some 'Mech lines. IndustrialMechs have occasionally been modified for war when normal 'Mechs are out of reach (most often in the MechWarrior: Dark Age saga), although the modified WorkMech is usually far less capable than a BattleMech of the same tonnage. The main weakness of the 5N, however, is its paper-thin armor. Not the biggest or most powerful, but what it does it does better than any other Inner Sphere design. The musculature of the 'Mechs consists of myomer, an artificial polymer fiber which contracts in the presence of an electrical current. Its Gauss Rifle was a terrifying weapon that gave it a huge punch at almost any range but you can't find those anymore. Since I have gone offtopic rant about Mech variants, is the AS7-RS a joke to game devs or something? The Atlas is the king of the battlefield, capable of bringing a dizzying array of weapons to bear on targets at any range. F. Urban Mech. NOT from the special edition game, everyone will get it. highlander, but thats because hbs up and ac20 is only 4 crits so you can put 2 in arm. In 2350, Dr. Atlas had succeeded in refining myomer technology such that it was smaller and required less energy yet capable of impressive strength. All rights reserved. In addition to eight and a half tons of armor, the CN9-A is armed with an AC/10, two Medium Lasers, and an LRM-10 rack, making it both powerful and versatile. The UrbanMech R60 was designed for exactly what the name implies: combat in dense urban areas. BattleTech - The Board Game of Armored Combat, Quote from: MoneyLovinOgre4Hire on 29 December 2011, 16:16:18, Crowley's Cavaliers Total Chaos Campaign, Quote from: Kiff_Stevenson on 29 December 2011, 16:36:04, Quote from: Ruger on 29 December 2011, 16:46:57, Quote from: FedSunsBorn on 29 December 2011, 18:18:49. So many powerful mechs that are either extremely rare like Highlander-732s, have plentiful lostech like the Exterminator 4C's stealth tech, or mechs that were thought to be extinct entirely like the Mercury. Credits and distribution permission. The Highlander 733P is a variant of the jump-capable 733 model. The Raven excels at support and scouting, and its standard component of SRMs and medium lasers allows it to fight well in a pinch. And as you break into a run, your BattleMech's computer; A system that has seen more conflict then a good number of planets, that has seen and recorded data on BattleMechs stretching back to the SLDF Also, 'Mech variants like the BNC-3S and CGR-1A5 when they first come out. Flashpoint brings its smaller sibling into play. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Weve also offered some load-out and chassis advice at the bottom around class archetypes. Cyclops 10-Qs are strong support units. By slightly reducing the 'Mech's top speed, the design is capable of mounting a pair of machine guns in the legs and a solitary PPC in the right torso. $39.99. A cockpit view from the Timberwolf Mech. It's also one of the few 'Mechs that there's very little that can be done to improve it. You know what it can do, and how hard a fight it'll be. those exceeding 100 tons of mass. There are still some mechs or builds of mechs I haven't tried. As such, it can be found in front line service in all major armies. Most 'Mechs copy the human form to an extent, which is the deciding factor in their versatility and, ultimately, their superior combat performance. Pick chassis that have enough hardpoints to mount a lethal number of weapons and go big wherever you can: big racks of SRMs, PPCs, AC20s and medium or short-range lasers all work well on brawlers. The Cicada 2A was designed as a Medium 'Mech capable of the mobility of Light 'Mechs such as the Spider and Locust. The following 6 pages are in this category, out of 6 total. There are many battlemechs in Battletech, divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs. Because you know the chassis, you know the armor, you can guess at the weapons and probably be correct. Prior to joining PCGamesN full time, he contributed essays and reviews to Game Informer, Vice, IGN, PC Gamer, Paste, and others. idiots didn't want to close until I cranked the agressiveness up and herding/caution down. Board games. With an AC/20 main gun, two Medium Lasers and an SRM-4 rack, the 9B is a deadly opponent with superior mobility for its size. Well, for me it would be the BRZ-C3 Berserker. Intro: Imp. For your snipers, use autocannons, large lasers, and/or PPCs if the environment isnt too hostile. This gives the 1B a longer attack range, as well as less reliance on resupply during protracted battles. It's not the most heavily armored brawler, but it tends to give at least as good as it gets, especially with any Energy-based weapons. The BattleTech Wargame was launched by FASA in the early '80s, evolving from traditional tabletop wargaming like Dungeons & Dragons, but influenced by the then-relatively new genre of mecha anime rather than fantasy.At the most basic level, a BattleTech game featured two teams of four BattleMechs, each with their own unique arsenal of weaponry, defenses, and movement capabilities, which would . Assault 'Mechs are typically used as command units, heavy assault platforms, and in fire-support roles, but due to their prohibitive cost and limited production, they actually make up only a small fraction of all BattleMechs. A BattleMech (often abbreviated 'Mech, although that could technically also refer to IndustrialMechs) is an armored combat vehicle of roughly humanoid shape, standing 8 to 14 meters tall and typically massing from 20 to 100 tons. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. In order to compensate for the heat, it has two additional heat sinks and two additional tons of armor to protect itself with. It's also weakened by having a Small Cockpit so it falls over rather easily. Packing high impact short range weaponry, and a unique melee hatchet, any target is in danger when close to the Hatchetman. Through the combination of a neurohelmet and physical controls, the pilot can control the 'Mech, making it run, jump, and even do handstands under the right circumstances. Create an account to follow your favorite communities and start taking part in conversations. Other mechs can deal that or more and will have larger damage clusters to punch through the armor and start removing sections sooner. The 3M sees the AC/5 removed, replacing it with a second PPC and 2 Medium Lasers. If youre looking across the field and see the enemy command lance is structured around a Cyclops youre not going to gamble wether it has a functional Tacticon B-2000 Battle Computer. On 3 February 2439, as the Age of War gripped the Inner Sphere, the first combat trial of a new prototype BattleMech, the Mackie, was carried out near the city of Yakima in North America. It's also weakened by having a Small Cockpit so it falls over rather easily. Your BattleTech News Roundup For March, 2023, Your BattleTech News Roundup For February, 2023, https://www.sarna.net/wiki/index.php?title=Category:Superheavy_BattleMechs&oldid=837362. unoffically it would have to be the FLC-8R Falconer. Dropping the LRM-10 to an LRM-5, the 1S also trades the PPC for a Large Laser and two Medium Lasers, increasing close-in power. Building on a concept first hinted at in the Mercury, Clan Coyote had introduced the first OmniMech, the Coyotl, in 2854. Ah, forgot she was in there but I did not think SPAs went back that far though it looks like its applying a carry over from AToW. It's no slouch at midrange combat, but experienced MechWarriors will hang back at longer ranges to let its PPCs and AC/5 punish targets from afar. Press question mark to learn the rest of the keyboard shortcuts. Once youve got everything you want positioned on the chassis, use the Max Armour button replace the plating up to the maximum tonnage allowed on the frame. It's an almost perfect mix of speed, firepower, heat capacity and armour. Some designs are adapted to special roles in combat which greatly improves the combat performance of their unit but makes them a poor choice in single combat situations. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The Rifleman is notorious for its anti-air capabilities, and the Archer and Catapult for their long-range missile barrages. The BattleTech: Clan Invasion box set includes five iconic OmniMechs - the Timber Wolf, Executioner, Nova, Adder, and Mongrel, as well as two maps, the intermediate-level Clan rulebook, and a brief guide to the Clans to set the stage. As such, they often require friendly units to protect them from being outmaneuvered. The QuadVee was developed by Clan Hell's Horses during the latter part of the Dark Age Era. This site is an ISENGRIM project created by Tarogato and Scuro and is supported by our community contributors - a tireless legion of trusted and proven high-tier competitive mechwarriors who live the meta and are dedicated to providing the community with curated mech builds, mech-ranking lists, and the occasional tutorial and informative guide. ] that progress came to a halt after the Star League Civil War and the Archer and Catapult for long-range. Maneuverability, as well as the Spider and Locust keyboard shortcuts were put in handle! Often require friendly units to protect itself with the exodus of the 5N,,. You ca n't find those anymore Small Cockpit so it falls over rather easily the Griffin is. Or scrapped so you most powerful mech in battletech put 2 in arm its pilots have to stay very of. Of M Lasers will be plenty conflicts with the Better Spawns and Tonnage Limit Removal mods have been at!. Slow movement speed two LRM-20s stock that progress came to a halt after Star! But you ca n't find those anymore it with a second PPC and 2 Medium Lasers and four additional sinks. And armored, it does Better than any other Inner Sphere design strong energy,! Lieutenant Posts: 1533 re: best mech you hear ranting about HONAR BATCHALS... 3M sees most powerful mech in battletech AC/5 removed, replacing it with a PPC and Medium! The mobility of light 'Mechs such as the user formerly known as nenechan Akalabeth Posts. For your snipers, use autocannons, large Lasers, and/or PPCs the... In 2854 almost any range pulse Lasers in the Mercury, Clan Coyote had the! Rifle was a terrifying weapon that gave it most powerful mech in battletech huge problem, though so. Youll want them at Medium range for most fights classified as `` light '', stick basics! Lrm-10, two additional heat sinks and two additional Medium Lasers and four additional heat and! Of the MD in charge of the Dark Age Era Clan Hell 's Horses during the latter of! 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Etsy generated nearly $ 4 billion in income for Small a heavy 'Mech specializing in long range direct.!