Just worship Gorum instead if you want to cleave skulls. The longsword is the meat-and-potatoes martial weapon. Solid directed AOE debuff, crippling on a critical fail, and improves at 5th level. All magic weapons are also masterwork weapons, but their masterwork bonuses on attack rolls do not stack with their . It gets better if you're Shield Blocking to draw out the fight. Champions (B). D for Warpriests, F for Champions) is a powerful anti-caster buff, provided you have the spell slots to feed it. Cloistered Clerics (C). Bit of Luck (C) offers the better of two dice on one chosen saving throw in the next minute. These weapon strikes can be made with either hand. The original alternate theme for the Archives of Nethys. Swashbucklers fencer seems really up my alley, though the only two-handed sword Ive noticed is the elven curved blade, but flavoring it to be a straight blade probably wouldnt be a problem with most GMs. Healers Blessing (D for Clerics, F for Champions) grants one target extra HP whenever it is healed by a healing spell. Alignment enables Paladins and Redeemers. All three spells are good for you. The classic look for the Archives of Nethys. o Raziel was a human vampire hunter turned vampire and eventually turned wraith following his execution at the command of his sire - seemingly for evolving wings before him o His preferred weapon is the Wraith Blade/Soul Reaver, a symbiotic weapon that contains his very soul due to time shenanigans. Warpriests (D). Protectors Sphere (C) grants a solid amount of DR to you and your nearby allies, but needing sustaining each turn is rough. Its enough that this works. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. Finesse: Reach: Sweep: Uncommon: Recall Knowledge Source Core Rulebook pg. | Starjammer SRD Nature Domain. Free hand and weapon allows you to be able to grab, push and all those things. Better in social heavy campaigns. Only awkwardness is that youre pushed to be an archer (which is certainly good), but the domains shine best in melee. And it doesnt work with Major Striking runes. Nothing fancy, but it's never bad, and you'll be very happy with it. Gogunta, the Swamp Frog Monster God CE (CE). Full details on how you calculate the bonuses, modifiers, and penalties for attack rolls and damage rolls are given in Chapter 9, but they're summarized here, followed by the rules for weapons and dozens of weapon choices. D: An underwhelming or overly situational choice. Now I can be useless against skeletons with two diffirent flavors! Would be A or even S if it didnt need sustaining. Agile: Finesse: Versatile S: Source Core Rulebook pg. Desna, Goddess of Hippie Dreamers CG (NG, CG, CN). You get access to both Lawful and Good for Divine Lance. It is pretty good if you spend a lot of time infiltrating organised dungeons and bases. If youre not insanely evil, you wont want Treerazer as your deity. a "trip weapon") when making a trip combat maneuver: if your trip attack fails by 10 or more, you can drop the trip weapon . Good for slowing down fights, and amazing against fire elementals, red dragons, and anything else fire related. Nethys is unique among the divine in that he offers a full NINE granted spells, as opposed to the usual three. Alignment enables Paladins only. Very nice for dealing with otherwise awkward resistances. Champions (C). If you can find the time, its flexible enough that itll always have some use. Archived post. Deities bring quite a lot to the table in Pathfinder Second Edition, and different characters will be interested in different aspects of them. Protection domain can work if you're keeping to the backline. Cloistered Clerics (D/B). 1. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Warpriests (B). You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. Unity (C) enables you to grant your save modifier to allies when you come under an AOE. This trait indicates the alternate damage type. Depending on whether magic or might forms the foundation of their combat style, different characters wont be interested in the same options, As such, many options will therefore have more than one rating, and specific explanations explaining who its good for (or not). The default theme for the Archives of Nethys, forged on the fires of CSS3. Warpriests (A). A variant of the Light theme, based on the Rulebooks. The granted spells are fine, with Mask of Terror being decent, but also requiring a very high level. Only downside here is that the scimitar is only a d6, but the fire boost to Emblazon Armament helps offset that. Weapon is a whip, the domains arent too bad for you, but its just really hard to recommend the crazy evil swamp frog god for any character. The world of Golarion is rich in divine influences. A variant of the Light theme, based on the Rulebooks. If you are evil, this is literally the best Warpriest package available. You choose the damage type each time you make an attack. Darkness Domain B, assuming you and your team have low light vision. You get two types for Divine Lance, some nice area spells, a solid selection of domains, your choice of Divine Font and some messed up edicts and anathema. The following is a non-comprehensive work of opinion. You can find the stats of various material here. Apr 6, 2021. | Forge Engine SRD And it does nothing if you miss, which is immensely frustrating. All up a very solid package. None of the focus spells stand out for you, though. Sleep is a strong spell early on, but the incapacitation trait sucks, and the other two are situationally useful. | Gods and Monsters SRD An alternative feel, based on the Rulebooks. From noble and well-meaning gods who shape peoples lives for the better, to cruel and evil gods seeking death and destruction, to unfettered neutral deities who walk their own path, there is an abundance of figures that the faithful can offer their prayers and service to. New comments cannot be posted and votes cannot be cast. A magic weapon is enhanced to strike more truly and deliver more damage. Shes best suited to charismatic characters in intrigue campaigns. Alignment enables Paladins only. Waking Nightmare (C) is essentially the basic Fear spell as a focus spell. Depending on your campaign and what you're regularly fighting, this can approach A grade for its ability to Dispel debuffs like Hideous Laughter, Phantasmal Killer, Confusion, and Feeblemind. This trait indicates the alternate damage type. Solid selection of illusion spells, but a Harm only Font, a garbage Divine Lance, and an underwhelming selection of focus spells. A variant of the Light theme, based on the Rulebooks. Champions cannot currently serve Asmodeus. Champions (B). You get some interesting buff spells, some okay domain choices, your pick of Divine Font, and two alignments for Divine Lance. Glimpse the Turth (D) gives you a chance of ignoring illusions while youve got it on but you basically have to suspect theres illusions in the first place. Protectors Sacrifice (D for Clerics, F for Champions) enables you to absorb some damage from when an ally is attacked. If youre already casting a full spell each turn, its almost free. Charming Touch (D if youre ugly, B if youre hot) is a mostly social tool to make humanoid NPCs friendly, provided they can find you attractive. Alignment enables Paladins and Redeemers. Champions cannot currently serve Treerazer. Alignment enables Redeemers only. Perfected Form (F) lets you reroll a saving throw against a morph, petrification or polymorph effect, which is ridiculously specific. Cloistered Clerics (C). Unarmed attacks arent too bad, since theyre a d6 finesse agile weapon for you. | Cairn SRD Light theme with purplish hues and a simpler font. Either universally useful, or a defining part of a good build. Torag, God of Hammers (And Not Thunder) LG (LG, LN). Only recommended for an explicitly evil campaign, but it works well enough there. Warpriests (C). The only draw here is the awesome Phantasmal Killer spell. LG gives you the best Divine Lance, though. This weapon has a hilt like a longsword attached to several bladed segments connected by chain links. Champions care only about focus spells, since they can use whatever weapons they want, and cant access the spells anyway. Overall a decent package. Elven Songsword. A variant of the Dark theme, with stronger color contrast. | PF2 SRD Lightning Bolt for big AOE damage is just gravy at that point. Champions (C). 283 4.0 Out of combat spells tend to be rated fairly high, since combat effects are being rated relative to what else you could be doing, while cheap boosts to social or exploration abilities are never bad. Click here for the full rules on Base Weapons. Just make sure you set up your backstory so that youre not violating your anathema. Champions (D). The dagger is a d6 for you, which is passable, but the rest of the package does little for you. Harm-only font, only one half-decent Domain (Tyranny), and some batpoop crazy edicts. The Longbow is a great weapon for a little extra damage for casters. Tempt Fate (F) is a terrifyingly swingy tool that pushes yours or an allys saving throw towards either a critical success or a critical failure. It is equivalent to a longsword. Vibrant Thorns (A for Warpriests, B for Champions, D for Cloistered Clerics) is a single-action self-buff which punishes anything that hits you, and punishes them more if youre casting positive spells. You get True Strike, the Might and Zeal domains, and a goddess who wants you to be a knight in shining armour. You need a lot of healing spells before this starts being worth it, though. For creatures that already have reach with the limb or limbs that wield the weapon, the weapon increases their reach by 5 feet. Face in the Crowd (C in urban intrigue, F elsewhere) lets you hide in a crowd. Light theme with purplish hues and a simpler font. Downpour (C) is a large AOE which conceals everyone in it and grants generous fire resistance. The classic look for the Archives of Nethys. Champions (B). It is both a musical instrument and a weapon, and it takes considerable skill to fully use it in combat. Longsword - d20PFSRD Get the complete Extinction Curse Pathfinder 2e print bundle (ONE bundle available) Home > Equipment > Weapons > Weapon Descriptions > Longsword Cost 15 gp Weight 4 lbs. You get three quality buff spells in Jump, Haste and Barkskin, access to the Knowledge and Truth domains, your choice of Divine Font, and very easy edicts and anathema. Human ancestry for Adapted Cantrip does a lot to make this work, bringing it up to an A. Warpriests (A). Cities Domain. You do get the Destruction domain and nice spells, so it's not unplayable, but one can do better. Silver. An alternative feel, based on the Rulebooks. Gets better at level 15, when it can also provide the properties of adamantine and mithral. Light theme with purplish hues and a simpler font. | Basic Fantasy SRD. Nature and Earth are both decent tools for Champions. Thanks in advance. Warpriests (D). Sarenrae, Goddess of Praise the Sun NG (LG, NG, CG). A variant of the Dark theme, with stronger color contrast. A variant of the Round feel, more compact. You get some adequate domain choices and an easy anathema to manage, but nothing that actually makes you better at punching things, meaning that unarmed Champions arent going to work well. Warpriests (D/A+). Itll have its moments where its clutch, but that it doesnt deny any damage overall means theres better options. wait, it's a d6 weapon. Archived post. Falchion. Erastil, God of Settlin Down on a Nice Quiet Farm LG (LG, NG, LN). Cloistered Clerics want a good deity, and ideally a lawful or chaotic one, as to be able to maximise use of Divine Lance. Sarenrae is fantastic. 599 4.0. Splash of Art (B) is a ranged, 5 foot burst debuff with a random decent effect on a fail. Alignment enables Paladins and Redeemers. The staff is a d6 weapon for you with no other bonuses, which is underwhelming but adequate. Tridents are good weapons, and the Nature domain is fantastic for you. 1 Action to Grip Bastard Sword with Two Hands. Legal Information/Open Game License. The classic look for the Archives of Nethys. Tricksters Twin (B) is a solid single-target illusion which should distract them and keep them off you for at least a turn or two, and potentially more. S. True Strike, an early wall spell, the amazing Nature Domain, the Earth domain theres a lot of gas here for Warpriests. Cloistered Clerics (F/C). Its an adequate debuff with a very niche bonus against a sleeping creature. Also, there are feats that allow two-handed users to use maneuvers (the Brutish Shove line of Fighter feats, for example). D, up to B in an undead heavy campaign. The classic look for the Archives of Nethys. Its nifty if you need to close a gap to start a fight, or run away in a hurry, and the Athletics boost is good for grappling and tripping. New Pages | Recent Changes | Privacy Policy. Family Domain. Overstuff (D) instantly fills a creatures stomach with nourishing food, which tends to make them sickened and want to vomit. Agile Feet (D) is just a worse Athletic Rush. Take its Course (D) can either abate the effects of poison or disease, or make them worse. Precious Metals (C) converts one metal weapon, suit of armour, or quiver of ammunition into a different metal- notably cold iron or silver- for a minute. C for casters, F for martials. Because we all know that spreading the damage is the most efficient way of fighting. You have to base it off what the weapon is. Thanks to action economy, crossbows do not make for ideal primary weapons. | Monad Echo SRD The lack of anything good on a success and potential for disaster makes this pretty bad. | Five Torches Deep SRD Harm-only Divine Font is less than ideal. Longspear - Weapons (Base) - Equipment - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes Skills Equipment + All Equipment Armor Shields Weapons Feats + All Feats General General (No Skill) Skill Game Mastery + Afflictions Creatures Hazards Rules + All Rules A variant of the Round feel, more compact. Greatsword Versatile P Source Core Rulebook pg. A variant of the Light theme, based on the Rulebooks. Solid selection of domains, though nothing fantastic until Travel grants flight. Edicts and anathema are very easy to work with. Unlike its name suggests, it doesnt remove the Wounded condition for a dying creature. Champions ( C ). The glittering hoard of a terrifying dragon! A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. A variant of the Dark theme, with stronger color contrast. Pretty good for the flight alone. It can represent extra damage on an AOE, but is more potentially clutch for Dispel Magic, the Remove line of spells, and other counteract tools (which Clerics have an abundance of). The classic look for the Archives of Nethys. The original alternate theme for the Archives of Nethys. Know the Enemy (B if youre invested in Knowledge skills, D otherwise) enables you make a knowledge check about a foe as a reaction, also with the better of two dice. Shop the Open Gaming Store! Magics Vessel (D for Cloistered Clerics early on, climbing to B. Cloistered Clerics (D). Usage varies by weapon; Bulk varies by weapon. A for Warpriests, C otherwise. What? A highly technical weapon, the chain sword is valued by duelists and experienced soldiers alike in the nations of Nirmathas and Molthune. A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. You have to wait for your flight, but its very nice when it comes. It also has Sweep. Scimitar has Forceful. Nothing fancy, but its never bad, and youll be very happy with it. Its not a strong debuff, but it helps in a pinch, and you can also use this in survival situations where you need food and can tolerate horrible discomfort as it materialises in your stomach. Malignant Sustenance (F, or A for necromancers) grants a generous Rapid Healing to a friendly undead. This trait indicates the alternate damage type. As above, make sure your backstory wont screw you over with your anathema. I thought about using the damage armor entry but it states metal has a hardness of 9 and the oozes corrosive surface only does 2d4 damage, so seems pretty redundant. A longsword is a bladed sword about 3 feet in length. A variant of the Round feel, more compact. Earth and Travel Domains are okay, but nothing spectacular. Warpriests can be less picky on alignment, but Champions care heavily, since it determines their options for their Cause. Delusional Pride (B for casters, D for martials) is an interesting debuff which kicks in once the target fails attacks and checks. The original alternate theme for the Archives of Nethys. The glittering hoard of a terrifying dragon. Champions (B). Divine Lance is awkwardly limited to Lawful, though. The scythe, like the falchion, is a two-handed d10 weapon which really wants a high accuracy to make the most of it. Mostly average domains (Truth is nice), underwhelming spells. The default theme for the Archives of Nethys, forged on the fires of CSS3. Domains tend to be rated more heavily towards their primary Domain spell, since its available earlier, and is a prerequisite for the Advanced Domain spell. It can surpass the longsword (very slightly) while the wielder has 4 attacks (such as being quickened or with a class feat that provides extra Strikes for the same Actions). Edicts and anathema encourage one to be rather happy-go-lucky. Clerics and Champions must choose a deity, adhere to their anathema, and stay within their bounds of alignment. Wall of Thorns is solid (though won't really hinder major threats), and True Strike is nice if you pick up any blasting. Shared Nightmare (D) is a fairly powerful debuff if they fail, but backfires if they succeed (and should never be used against a boss). I know "longsword" in this game is considered a one-hander, but irl I practice longsword fencing and was curious about how well it would work in pathfinder, a two-handed sword user that can tank with parrying/dodging rather than armor or a shield, and swapping to one hand to grapple and whatnot. Cloak of Shadow (B, or D if you cant see in low light yourself) is a single-action, 1 minute aura which dims light. Calistria, Goddess of Spite and Hookers CN (CG, CN, CE). C for Clerics, D for Champions. Generally useful, or has decent combos and tools for specific builds. If you cast it in the first round of combat and trade it in when necessary, it seems good enough. Champions cannot currently serve Gogunta. It also provides the seldom-resisted sonic damage type for Emblazon Energy for Warpriests. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. A variant of the Round feel, more compact. For Clerics and Champions however, its a core aspect of their being. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. If you dont see the value in this, you havent played enough Paladins. F: You should actively avoid this option. Longsword. Urgathoa, Goddess of Nightmare Fuel NE (LE, NE, CE). For creatures that already have reach with the limb or limbs that wield the weapon, the weapon increases their reach by 5 feet. Asmodeus offers a strong trio of mental spells. You still use your Strength modifier when calculating damage. The whip is an okayish weapon, though you'll never want to actually utilise the finesse trait (and a d4 is very underwhelming). Earth Domain. The broadsword usually has a basket hilt to protect the wielder's hand, but some are made . Note that there is an advantage to using a weapon with the trip special feature (a.k.a. Champions (B). The edicts and anathema encourage a peaceful and social character. Knowledge Domain. Touch of Idiocy and Hallucination are good spells, you get CG for your Divine Lance, and your edicts and anathema are easy to manage. Everything here is great. When they eventually can, hell be good for the CN version and the Antipaladin. Warpriests (D). Champions cannot currently serve Lamashtu. Positive Luminance (B for Clerics, or A if in an undead heavy campaign) generates a steadily expanding aura which punishes undead for hitting you, and can be expended for either a large heal or an undead blast. | Everyday Heroes SRD If you're using a longsword and a dagger, attack with the longsword first because you're likely to do the most damage that way. When the time comes though, the Antipaladins will love him. Asmodeus mostly benefits characters with higher casting abilities, so you want full Wisdom investment here. Maybe Death domain for extra HP, but it's largely inferior to Lay on Hands. Alignment enables Redeemers only. The original alternate theme for the Archives of Nethys. Either way, its pretty niche. New comments cannot be posted and votes cannot be cast. Cloistered Clerics (C). Champions cannot currently serve Norgorber. Sell at the Open Gaming Store! So a longsword would be a "thin steel material" while a bow would be . New Pages The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. The original alternate theme for the Archives of Nethys. C to A, depending on campaign. A kobold giant barbarian who suffers from the delusion that he's a full dragon that is cursed to spend most of his life in a tiny vessel except during life or death situations, and possibly not all the time during said situations, who is also a silver kobold and fights using a bladed scarf because his cursed smol body is also cold (silver dragons Theres tactical applications, but its a very small effect for a focus point. Cloistered Clerics (D). The original alternate theme for the Archives of Nethys. Cloistered Clerics (C). Illusory Object is a good spell, Earth and Travel Domains have options you can use, the Crossbow is a nice backup weapon when you need some damage, you have both options for Divine Font, and the edicts and anathema wont be a problem 99% of the time. Disperse into Air (C for squishies, D for tanks) is a pretty nifty tool if youre in the warpath of a rampaging endboss. Its not bad if you can use it to turn around a big crit, but is otherwise underwhelming. | GumshoeSRD Nethys, God of Knowledge that Breaks Your Brain N (NG, LN, N, CN, NE). Gozreh, God of Hugging Trees and Stormy Seas N (NG, LN, N, CN, NE). Champions (C). Its a nice reaction for Clerics, but competes with Champions for theirs. Flying creatures are immune though, and it seems to harm yourself if you choose the radius effect. NOTE: This guide assumes that if youre playing a Warpriest, youll have a lower Wisdom and will be investing abilities heavily into being a martial character. Confidence, Fire, Trickery and Tyranny are all solid options for casters. Considering how many monsters have Grab, this should come up regularly enough. The glittering hoard of a terrifying dragon! Scholarly Recollection (B if youre invested in Knowledge skills, C otherwise) grants the better of two dice for a Perception check to Seek or a Knowledge check youre trained in, at the low cost of a reaction. | d20PFSRD Word of Freedom (C) lets you temporarily supress the confused, frightened, grabbed, or paralyzed condition, which can be critical in a pinch. Cloistered Clerics (C). Activate concentrate; Effect Until the end of your turn, the blade deals 1d6 extra fire damage instead of just 1. The original alternate theme for the Archives of Nethys. A variant of the Light theme, based on the Rulebooks. Captivating Adoration (C) is an okay AOE debuff centred on yourself. An alternative feel, based on the Rulebooks. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. Appearance of Wealth (D, or C if often dealing with humanoids or dragons) creates the illusion of a giant pile of money, which distracts creatures nearby. Dreamers Call (C) is a single target debuff that basically takes them out of the fight for a round, even on a success. | 5th Edition SRD The glaive is a decent enough weapon; a d8 is low for a two-handed weapon, but reach makes up for it (deadly is largely irrelevant for you). Death Domain. For most adventurers, this can bring a little more meaning to their story. Most of her domains have the advanced domain spell as the only attractive option, which leaves you worse off early on. The default theme for the Archives of Nethys, forged on the fires of CSS3. Cloistered Clerics (D). Item 2+. Wants a high save DC, and as an incapacitation effect, its less useful against bosses. | True20 SRD The Forceful weapon property adds (dice) damage for your second attack and double that damage on your third and future attacks. 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It gets better if you can find the time, its a Core aspect of their being the! Of focus spells stand out for you, which is immensely frustrating choices, your pick of Divine font a., and as an incapacitation effect, its less useful against bosses weapon! Little more meaning to their anathema, and a simpler font finesse: versatile S be! But their masterwork bonuses on attack rolls do not stack with their only for.