Cannot be executed while bound. Having this label means that this class is primarily focused on solo gaming. When you defeat an enemy after it has used that spell, you have a chance of learning it. u/ZeroTheBardbarian with extra information: u/maglen69 for Flame Seargeant Dalvag/Loom confirmation. The level 20 quest requires that you learn Mind Blast. I will not be covering where to learn spells, there's a million places you can go to get that information. Enemy level must be a multiple of 5. If you have someone that can help you learn it, then you Players must first complete the main scenario quest "The Ultimate Weapon." Inflicts Doom on target. The best options for Materia will boost your Critical Hit and Determination, to squeeze the maximum you can in terms of damage. The Blue Mage is one of Final Fantasy's most beloved and unique classes, and the Blue Mage in FFXIV is no different. The level 30 quest requires that you learn Faze. Blue Mage Spells Learning Guide. Once it is defeated, you have a chance of acquiring the ability. The following text commands can only be used with blue magic spells you have acquired: *Note that weapons are purely cosmetic for BLUs, the stats from the rest of their gear is weighted more heavily to compensate. The exact requirements are unknown at this time. This article is part of a directory: Final Fantasy 14: Complete Guide, How To Manage And Cancel Your Subscription, How To Use One-Time Passwords For Your Account, How To Unlock Crafters' And Gatherers' Scrips, Everything You Need To Know About Materia, How To Glamour Egi Familiars Into Carbuncles, How To Place Windows On Any Housing Surface, Everything You Need To Know About Triple Triad, The Thousand Maws Of Toto-Rak Dungeon Guide, The Tam-Tara Deepcroft (Hard) Dungeon Guide, Where To Find All Aether Currents In The Coerthas Western Highlands, Where To Find All Aether Currents In The Dravanian Forelands, Where To Find All Aether Currents In The Sea of Clouds, Where To Find All Aether Currents In The Churning Mists, Where To Find All Aether Currents In The Dravanian Hinterlands, Where To Find All Aether Currents In Azys Lla, The Lost City Of Amdapor (Hard) Dungeon Guide, The Great Gubal Library (Hard) Dungeon Guide, The Aetherochemical Research Facility Dungeon Guide, How To Unlock Count Charlemend Custom Deliveries, Where To Find All Aether Currents In The Fringes, Where To Find All Aether Currents In The Peaks, Where To Find All Aether Currents In The Ruby Sea, Where To Find All Aether Currents In Yanxia, Where To Find All Aether Currents In The Azim Steppe, Where To Find All Aether Currents In The Lochs, The Head, the Tail, the Whole Damned Thing FATE Guide, The Fractal Continuum (Hard) Dungeon Guide, Saint Mociannes Arboretum (Hard) Dungeon Guide, How To Get The Kamuy Of The Nine Tails Mount, Where To Find All Aether Currents In Lakeland, Where To Find All Aether Currents In Amh Araeng, Where To Find All Aether Currents In Kholusia, Where To Find All Aether Currents In Il Mheg, Where To Find All Aether Currents In Rak'tika Greatwood, Where To Find All Aether Currents In The Tempest, The Light Of Inspiration Quest Walkthrough, How To Beat Brionac And 4th Legion Helldiver In Castrum Lacus Litore, How To Complete The Prisoner Rescue In Castrum Lacus Litore, How To Beat Adrammelech In Castrum Lacus Litore, How To Beat Dawon And Lyon In Castrum Lacus Litore, How To Complete The City Of The Ancients Quest, The Crown Of The Immaculate (Extreme) Guide, How To Beat Trinity Seeker In Delubrum Reginae, How To Beat Bozjan Phantom In Delubrum Reginae, How To Beat The Queen's Guard In Delubrum Reginae, How To Beat Trinity Avowed In Delubrum Reginae, How To Beat The Queen In Delubrum Reginae, Where To Find All Aether Currents In Garlemald, Where To Find All Aether Currents In Mare Lamentorum, Where To Find All Aether Currents In Thavnair, Where To Find All Aether Currents In Elpis, Where To Find All Aether Currents In Ultima Thule, The Sil'dihn Subterrane Variant Dungeon Guide, Mount Ordeals Rubicante Extreme Trial Walkthrough, Pandmonium Asphodelos Raid Walkthrough Guide, Myths Of The Realm - Aglaia Raid Walkthrough Guide, How To Get Timeworn Almastykin And Kumbhiraskin Treasure Maps, How To Unlock The Arkasodara Tribal Quests, How To Unlock Ameliance Custom Deliveries, How To Get Every Mount And Minion Added In Patch 6.3, Final Fantasy 14: Endwalker - Beginner's Guide To Playing Sage, Final Fantasy 14: Complete Guide To Playing White Mage, Final Fantasy 14: Complete Guide To Playing Paladin. This deals a Reduces target's HP to 1. Sabotender Bailaors are level 25-27, so we are Use an HQ Tincture of Intelligence (any grade is fine) five seconds before pulling. Since Blue Mage Spells Learning Guide. There aren't separate rotations for single target and area cleave, as most Blue Mage dots and a fair few spells have an area of effect component built in. Deals lightning damage to the target and all enemies nearby it with a potency of 100 for the first enemy, and 50 percent less for all remaining enemies. Deals damage equal to half target's current HP. Many enemies that appear in the Masked Carnivale are weak to a particular element, which can be confirmed when viewing the list of stages. Deals unaspected damage with a potency of 50. Having this label means that this class is primarily focused on solo gaming. Blue mage is known as a limited job. J Kick (or Quasar) 300 Potency oGCD AOE / 60s Cooldown. start with the lowest level one first. Note: Dungeons, Raids, and Trials may have specific spells that are required to successfully complete them, so I'm specifically leaving open spots for each job with some added spells at the end that are good to snag. reach level 70. until you reach level cap. This system makes Blue Mages unable to queue up with other players in party instances such as Duty Roulettes and Deep Dungeons. Chance of successful attack is low. Effect ends upon reuse. Move quickly to the specified location. FFXIV Blue Mage spell list. We can abuse this to level up slightly faster. WebBlue Mage is first unlocked at Limsa Lominsa Lower Decks (X:10.0 Y:11.0) by a Zealous Yellowjacket, quest named "Out of the Blue," available January 15th. WebThe Blue Mage Quest. It requires you to travel into the new areas and provides a useful insight to the "Immortals". That said, some excellent spell options make an appearance in most Blue Mage builds. Having this label means that this class is primarily focused on solo gaming. Glass Dance 350 Potency oGCD AOE / 90s Cooldown. As of the Jan. 23 patch, Mind Blast & Glower now have a 100% learn rate. Deals unaspected damage with a potency of 140 to all nearby enemies. Deals ice damage with a potency of 130 to all nearby enemies. Feather Rain (or Eruption) 300 Potency oGCD AOE / 30s Cooldown, Shock Strike 400 Potency oGCD AOE / 60s Cooldown, Glass Dance 350 Potency oGCD AOE / 90s Cooldown, J Kick (or Quasar) 300 Potency oGCD AOE / 60s Cooldown, Surpanakha 200-500 Potency oGCD AOE / 30s Cooldown / 4 Charges (1400 Total Potency / 120s), Nightbloom 400 Potency oGCD + 75 Pot 60s Bleed DOT (Does NOT stack with Song), Phantom Flurry 200-1600 Potency Channeled oGCD / 120s Cooldown, White Wind Restore HP equal to current health to party, Angel Whisper Revive party member / 300s Cooldown, Bristle Boosts next spell damage by 50%, Song of Torment 50 Potency GCD + 50 Pot 30s Bleed DOT, TANK SPELLS - TANK MIMICRY GIVES INCREASED DEFENSE, The Look 220 Potency AOE + Enmity (Can be swapped with Knife for most content), Devour 250 Potency ST + Increases Max HP for 70s, 60s Cooldown, Cold Fog 5s Duration, after taking damage turns into White Death (15s of Instant Casts for 400 Potency), Dragon Force 40% DR for 15s, 120s Cooldown, Chelonian Gate 20% DR for 10s, deals 1000 Potency if damage received exceeds 30% Max HP, 30s Cooldown, Rams Voice 220 Potency AOE + Freeze (Dungeon Spell), Hydro Pull 220 Potency AOE + Draw In (Dungeon Spell), Ultravibration (or Lv. While these are solid spell picks, you're going to want to unlock each and every spell. Deals lightning damage with a potency of 90 to all nearby enemies. You can come up with all kinds of creative combos. Spell chances in the open world or Masked Carnivale are RNG based on the number of stars for that spell. 12 MUST HAVE SPELLS FOR ALL BLUE MAGES. He learned he had a knack for writing after covering all of the furniture in graffiti as a youngster. For extra safety we can use Sleep which will allow us to get Sign up to get the best content of the week, and great gaming deals, as picked by the editors. casts. Our goal before learning 1000 Needles is simply to get to a level at which we Usually, jobs follow a set path of slowly gaining extra abilities and mechanics as you master them, but the Blue Mage has its own ideas, and it's not keen on following the rules! This system makes Blue Mages unable to queue up with other players in party instances such as Duty Roulettes and Deep Dungeons. It's worth reiterating - the Blue Mage is not like other Jobs. Otherwise, you will need to run around killing enemies WebBlue Mage is the first limited job in the game. from Courser Chocobos in The Dravaniand Forelands (x:34, y:28). So if you have friends helping you with harder spells, make sure they raise you before killing the monster! Blue Mage gets massively increased experience from enemies in the open world After completing a performance, your clear time, bonuses, and score are displayed.Bonuses are awarded for fulfilling certain conditions and affect the score. Blue Mage can be played starting at level 1 Do whichever version of the Primal you can kill the fastest (except for Garuda and Shiva, where you have to do EX). 5 Death) Instantly kills all Frozen/Petrified enemies (Dungeon Spell), Bad Breath Multiple Debuffs + 100 Potency DOT (Raid Spell), Blood Drain 50 Potency ST + MP Recovery (Raid Spell), HEALER SPELLS - HEALER MIMICRY GIVES +20% HEALING POTENCY, Sharpened Knife (or Sonic Boom) 220 Potency Melee (or 210 Potency Ranged Attack), 1s Cast (Weaving spell), Filler Spell Any 220 Potency Ranged Attack, (Optional) Second AOE Spell Any 220 Potency AOE Attack, used for Libra Elements, Angels Snack 400 Potency AOE Heal + 1000 Pot Regen, 120s Cooldown, Exuviation - 300 Potency AOE Heal + Esuna, Condensed Libra 5% Increased Damage for 30s (Physical, Astral, or Umbral), Off-Guard (or Peculiar Light) 5% Increased Damage for 15s, DPS SPELLS - DPS MIMICRY GIVES +20% CRIT AND DIRECT HIT RATE, Moon Flute Increases Damage by 50% for 15s, cant take any action for 15s, Tingle 100 Potency AOE, increases next physical attack by 100 Potency, Whistle Increases next physical attack by 80%, Triple Trident 150x3 Potency ST, 90s Cooldown, (TWTT or Tingle Whistle Triple Trident is 750*1.8 Potency, the strongest attack outside Final Sting), Matra Magic 100x8 Potency ST, 120s Cooldown, (Bristled Matra Magic is the strongest per GCD attack), Rose of Destruction 400 Potency ST + Knockback, 30s Cooldown, Final Sting 2000 Potency ST, kills user, Magick Hammer 250 Potency AOE + MP Recovery + lowers INT and MND by 10% for 10s, 90s Cooldown, Rose of Destruction 400 Potency ST + Knockback, 30s Cooldown (Shares Cooldown w/ Chelonian Gate), Choco Meteor - 300 Potency AOE if Chocobo in party, Saintly Beam - 500 Potency AOE against Undead targets, Flying Sardine - 10 Potency ST + Interrupt, instant cast, Missile Deals 50% of Current HP, chance of failure (Dungeon Spell), Launcher Deals 50%/30%/20%/10% of Current HP in AOE (Dungeon Spell), Ultravibration Instantly kills all Frozen/Petrified enemies (Dungeon Spell), Lv. Increases the potency of the next spell cast by 50%. process for Blue Mage is dramatically different from the rest of the jobs. Also Eruption may now be learned from normal mode Ifrit. The Blue Mage is perhaps the most unique job in all of Final Fantasy 14. From the log, you may view a list of available duties, recruit party members, and commence duties. experience. Loading an active set will only affect blue mage-exclusive hotbars. Start countdown > at ten seconds, Precast Whistle > at two seconds, Precast Tingle > cast Moon Flute (J Kick) > cast Rose of Destruction (Night Bloom) > cast Triple Trident (Shock Strike) > cast Bristle (Swift Cast + Glass Dance) > cast Supranakha (Matra Magic + Eruption) > cast Phantom Flurry. Blow noxious breath on all enemies in a cone before you, inflicting Slow +20 percent, Heavy +40 percent, Blind, and Paralysis. For many cases, spells must be learned from the mobs in the locations in this list, despite others appearing in the same family in other locations. It requires you to travel into the new areas and provides a useful insight to the "Immortals". Doing instances either premade with no Unrestricted options selected or with both Unrestricted and Level Sync options make the spell a 100% learn rate. Puts target and all nearby enemies to sleep. All of these restrictions might sound cumbersome, but the FFXIV Blue Mage is a lot of fun to use, comes with exclusive solo missions, and is a great distraction from the usual grind. Coordinates for monsters are in brackets. OA2-4 Khadga has a 1.9~2.0 attacks/round average, we'll go with 2.0 because it's a prettier number. Want to know what Blue Mage spells you can learn? Use this to your advantage and set your actions accordingly.The elemental weakness of enemies is also indicated by an icon above their display names. Additionally, multiple Blue Mages can be Blue Mage can be played starting at level 1 * It is possible, however, to enter the Wolves' Den as a blue mage. Now we've got all that out of the way. WebBlue Mage is first unlocked at Limsa Lominsa Lower Decks (X:10.0 Y:11.0) by a Zealous Yellowjacket, quest named Out of the Blue, available January 15th. Delivers a jumping physical attack to target and all enemies nearby it with a potency of 300 for the first enemy, and 50 percent less for all remaining enemies. free trial) Do whichever version of the Primal you can kill the fastest (except for Garuda and Shiva, where you have to do EX). LOGO ILLUSTRATION: 2010, 2014, 2016, 2018, 2021 YOSHITAKA AMANO. Before you can use your spells, however, you'll first need to set them as an Active Action. How do you unlock all of these spells? With 104 spells to choose from now and only 24 spell slots, spell selection has literally never been harder. Shadowbringers yet, then the highest level enemies available should be used. The Blue Mage was originally designed to be the first of a few Limited Jobs, but there have been no new additions since its reveal. To learn Blue Magic, all spells (with the exceptions of those listed under "Special Means") are learned by defeating a mob after it has used the spell you're looking for. The level 50 quest requires that you learn Glower. The Blue Mage class in FFXIV is designated as the first limited Job in the game. * No bonuses are granted to experience gained from FATE or guildleve enemies. Mage tags an enemy and the max level player kills the enemy. The level 10 quest requires that you learn Blood Drain. Blue Magic comes in a variety of different forms, from offensive spells to positive enhancements. An easy way to This is also true for Leviathan teaching Aqua Breath instead of Ultros. New comments cannot be posted and votes cannot be cast. powerleveling you in order to learn it. As such, there are several key points that distinguish it from other jobs. An exception has been found with Chiggoes teaching Blood Drain instead of Bats. The best enemies for leveling up are the Hobgoblins on the beach in Kholusia Players should use a standard experience (XP) to increase items they may already have, such as the Brand-New Ring and Friendship Circlet. Important! Giant Slayer is obtained by not interrupting "King's Will" throughout the fight, Trouble with Tentacles is obtained by not killing any of the tentacles that spawn in the 3rd Act, Perfect Blue is obtained by getting a score of 300,000 or higher. Increases damage you deal target by 50%. Summons a chelonian gate, reducing damage taken by 20 percent. is enough to kill enemies in one or two casts early on, even enemies that are a After unlocking Blue Mage, Job Quests for BLU are at levels 1, 10, 20, 30, 40, 50 & 50. Deals unaspected damage with a potency of 130 to all enemies in a cone before you. Some suggestions might be: When you get past the point of using 1000 Needles you will WebThe Blue Mage Quest. The duties selected as prime targets are not otherwise accessible via the blue mage log. Blue mage functions independently of other classes and jobs, starting at level 1 with a maximum level of 70. Certain monster families use BLU magic regardless of the clue location, so simply seek out the lowest level/easiest one to farm. Cancels auto-attack upon execution. Deals unaspected damage with a potency of 10. If the This will one-shot enemies for a bit, but eventually it will take two For launch at least; up to 24 spells can be set at a single time, you can save up to 5 presets). There are several key points that distinguish it from other jobs. Shares a recast timer with Eruption. There are two methods of leveling up: being powerleveled by someone The level 40 quest requires that you learn 1000 Needles. level scaling by using the slider to adjust the information to your desired dying is very low. Feather Rain (or Eruption) 300 Potency oGCD AOE / 30s Cooldown. zone. Delivers a threefold attack, each hit with a potency of 150. Here are all 49 abilities and how to unlock them Deals lightning damage to target and all enemies nearby it with a potency of 310 for the first enemy, 30% less for the second, 60% less for the third, and 70% less for all remaining enemies. In Patch 4.5, by popular demand, Blue Mage (BLU) has been added to FFXIV Stormblood. If you die before the enemy does you will not learn the spell. Players must first complete the main scenario quest "The Ultimate Weapon." The difficulty of the Primal (HM vs EX) does not change the learn rate. With over 7 years of experience with in-depth feature reporting, Steven's mission is to chronicle the fascinating ways that games intersect our lives. Certain blue magic spells can be acquired via Whalaqee Totems.To obtain these items, complete the blue mage quest "Blue Leading the Blue" and certain achievements, then speak to Wayward Gaheel Ja in Ul'dah - Steps of Thal (X:12.5 Y:12.9). enemies. All you have to worry about is taking the time to collect all the spells, and then equipping the ones you think are best for the job. You'll know you successfully learned the spell when the words "Action Learned" cover the screen. Without money to spend, he spent an entire day watching the progress bar on a 25mb download of the Heroes of Might and Magic 2 demo that he then played for at least a hundred hours. Lots of Potency increases to pretty much every spell. Before we get started on the ins and outs of Blue Mage, there are some important things to understand about this Job. quickly they are able to burst enemies while moving. This is not for no reason, as Blue Mages can't queue for content like other jobs can, they can't access competitive PvP modes, they can't go higher than level 70, and they can't progress the Main Story Quest. effective way to level up is just by killing enemies in the open world! Players must first complete the main scenario quest The Ultimate Weapon.. Deals fire damage with a potency of 110 to all enemies at a designated location. When effect expires, the target will be KO'd. This system makes Blue Mages unable to queue up with other players in party instances such as Duty Roulettes and Deep Dungeons. It seems that as of the Jan 23rd patch, you can learn spells from monsters without them ever having to cast the spell. Has no effect on enemies whose level is higher than your own. Once you know where you'll be power-leveling, the process is easy. little difference in time. before, there is very no practical benefit to leveling this way. The leveling You'll also get a fair amount of experience and relevant gear. This quest is considered the easiest of the Treasures of Aht Urhgan quests. Feather Rain (or Eruption) 300 Potency oGCD AOE / 30s Cooldown. Below is a list of all the spells, sorted by region, focusing on the easiest locations, Talk to Wayward Gaheel Ja @Ul'dah - Steps of Thal (12, 12) to obtain Whalaqee spell totems if you meet the requirements. * Weekly targets are reset every Tuesday at 12:00 a.m. (PST). This action does not share a recast timer with any other actions. This seems to be false info, tested w/ 5.15 patch and could not learn spells without first seeing them used. Reduces damage taken by 90 percent and nullifies most knockback and draw-in effects. RELATED: Final Fantasy 14: Endwalker - Beginner's Guide To Playing Sage. Hobgoblins are good because they are melee-only, so the risk of Scan this QR code to download the app now, set "blue mage action" on, set "blue mage action" off, preset [active set 1-5], clear, /bluespellbook set "Water Cannon", /bluespellbook preset 2, /bluespellbook clear, Complete 1/5/10/15/20/25 stages at the Masked Carnivale, Achieve the "Giant Slayer" feat at the Masked Carnivale (#10 - A Little Knight Music), Achieve the "Trouble with Tentacles" feat at the Masked Carnivale (#20 - Miss Typhon), Achieve the "Perfect Blue" feat at the Masked Carnivale (#25 - Dirty Rotten Azulmagia), Middle La Noscea (23, 21), Goblin Fishers/Goblin Gamblers, Central Thanalan (Survivor Rats, FATE), Qiqirn Shellsweeper, Western Thanalan (15, 7), Giggling Gigantoads, Southern Thanalan (20, 10), Flowering Sabotender, "Flower Power" Levequest, Northern Thanalan (Reverse Engineering FATE), Abandoned Vanguards, Northern Thanalan (B rank Hunt), Flame Sergeant Dalvag, Mor Dhona (23, 11), Denizen of the Dark, Necrologos: The Liminal Ones Levequest, The Tam-tara Deepcroft, Galvanth the Dominator, The Wanderer's Palace (Hard), Frumious Koheel Ja, The Keeper of the Lake, Einhander & Magitek Gunship, The Bowl of Embers (Normal/Hard/Extreme), Ifrit, Central Thanalan (Survivor Rats, FATE), Qiqirn Shellsweeper / Central Thanalan (16, 19), Qiqirn Shellsweeper / Eastern La Noscea (Careless Whiskers, FATE), Qiqirn Gullroasters / Eastern La Noscea (26, 32), Qiqirn Gullroaster, Lower La Noscea (27, 16), Cave Bats / Central Shroud (25, 18), Chigoe, Western Thanalan (27, 16), Glide Bombs / Copperbell Mines, Flambeau / Halatali, Gas Bomb / Haukke Manor, Lady's Candle, North Shroud (24, 28), Treant Saplings / Central Shroud (22, 16), Treant Saplings, Middle La Noscea (15, 15), Killer Wespes / The Sunken Temple of Qarn, Central Thanalan (26, 19), Toxic Toads / Western Thanalan (15, 7), Laughing Gigantoad, Southern Thanalan (20, 10), Flowering Sabotender, "Flower Power" Levequest / Southern Thanalan (16, 15), Sabotender Bailaors / Cutter's Cry, Sabotender Desertors, North Shroud (17, 29), Clay Golem / Southern Thanalan (23, 12), Sandstone Golem / Copperbell Mines (Hard), Gogmagolem / Masked Carnivale #3, Zipacna / Masked Carnivale #25, Azulmagia, Central Shroud (18, 21), Stropers, Heliostropers / Masked Carnivale #19, Reflective Rebekkah, Cutter's Cry, Chimera / A Relic Reborn: The Chimera, Dhorme Chimera / Masked Carnivale #21, Apademak / Masked Carnivale #25, Azulmagia, Mor Dhona (23, 11), Denizen of the Dark, Necrologos: The Liminal Ones Levequest / Amdapor Keep, Anantaboga, Northern Thanalan (Reverse Engineering FATE), Abandoned Vanguards / Northern Thanalan (16, 15), Magitek Vanguard H-2 / The Keeper of the Lake, Magitek Vanguard, Northern Thanalan (B rank Hunt), Flame Sergeant Dalvag / The Tam-Tara Deepcroft (Hard), Dantalions, The Wanderers Palace, Tonberry King / Upper La Noscea (A Rank Hunt), Marberry, Pharos Sirius, Zu / Outer La Noscea (A Rank Hunt), Cornu, Brayflox's Longstop (Hard), Gobmachine G-VI / The Keeper of the Lake, Einhander, Magitek Gunship, The Whorleater (Hard/Extreme), Leviathan / The Dragons Neck, Ultros / Masked Carnivale #20, Ultros, The Binding Coil of Bahamut T1, ADS / The Binding Coil of Bahamut T2, Nodes, ADS / Masked Carnivale #15, Bestial Node, Sastasha (Hard), Karlabos / The Peaks (24, 10), Crag Claws, The Dragons Neck, Typhon / Masked Carnivale #20, Typhon, The Stone Vigil (Hard), Cuca Fera / The Steps of Faith, Horde Armored Dragon. Once we have learned the spell we are So if you have friends helping you with harder spells, make sure they raise you before killing the monster! u/Muhreena for Manor Sentry/Level 5 Petrify confirmation. Deals earth damage to all enemies in a cone before you with a potency of 310 for the first enemy, 30% less for the second, 60% less for the third, and 70% less for all remaining enemies. into three phases: before 1000 Needles, 1000 Needles, after 1000 Needles. attack with no cast time. With the recommended spells out of the way, here's a simple damage rotation for the Blue Mage. *Note that weapons are purely cosmetic for BLUs, the stats from the rest of their gear is weighted more heavily to compensate. In addition to the standard weekly target, marked with a silver star in the list of duties, there is also a prime target, marked with a gold star. Deals lightning damage to target and all enemies nearby it with a potency of 400 for the first enemy, and 50 percent less for all remaining enemies. Instead of slotting both, just pick one. Most AoE spells now have 50% reduced potency on targets after the first. Shares a recast timer with Shock Strike. FFXIV is interesting because whoever tags the enemy first gets the full Retainers cannot be assigned the blue mage job. Shock Strike 400 Potency oGCD AOE / 60s Cooldown. The Job can't be used in relevant endgame content, and it's not going to see use in challenging content. On the other hand, the Blue Mage doesn't have a job gauge or complex profession mechanics to keep track of. It's a catalog of arena-based fights that require creative use of your spells to complete. Speak with the Celestium attendant in Ul'dah - Steps of Thal (X:11.5 Y:13.2). want to make sure that you have level-appropriate casting gear. Deals lightning damage with a potency of 110 to nearby enemies. So, in this section, we'll be focusing on damage-dealing gear. Obvious spoilers regarding Blue Magic aside, BLU's initial spells have been datamined and doing some research on my own, as well as using research contributions from the community, on the mobs/dungeons levels, I've put together a small guide on when you can learn spells, not just from where and from what. Assuming you have 0% QA, TA, and DA, that's a 50% increase in TP speed, but that's ignoring the higher delay that's hampering your attack speed. You can find your new ability in the Blue Mage spellbook in the character menu. All we want to do at this point is use 1000 Needles to kill Just make sure everyone is alive! To unlock Blue Mage spells, you have to first witness a monster using that spell in combat and then defeat the monster. Blue mage functions independently of other classes and jobs, starting at level 1 with a maximum level of 70. Blue mage cannot be used to progress through the main scenario. There are several key points that distinguish it from other jobs. thereafter. The Blue Mage class in FFXIV is designated as the first limited Job in the game. Required fields are marked *. Ultimately it makes very For You cannot learn spells while dead! longer and you don't get to "learn" how to play Blue Mage while leveling. Increases magic damage taken by all nearby enemies by 30%. your level until you reach level 70. 1000 Needles is learned from Sabotender Bailaors in Thanks to the FFXIV wiki (opens in new tab) for all the research. If with other BLUs, every BLU will learn the spell at the same time if the party succeeds as a whole in their chance to learn. but the only thing that changes in each stage is which spells you will use. Its colossal array of spells include virtually everything under the sun, with multiple ways to sleep enemies, spammable stuns, heavy-damage nukes, and just about every status enhancement and status ailment imaginable. Deals water damage with a potency of 90 to all enemies in a cone before you. Increases magic damage taken by all nearby enemies by five percent. You have to get at least both "Total Mastery" & "Can't Touch This" (Use all 6 elements + all 3 physical types & Take 0 Damage). * The additional rewards for a weekly target can only be earned once per week. until you reach roughly level 20. The Blue Mage class in FFXIV is designated as the first limited Job in the game. mentioned here as an option, but it is important to recognize that it should be FFXIV Blue Mage spell list. Players must first complete the main scenario quest The Ultimate Weapon.. example, level 69 Bhoot enemies in The Lochs (x:23, y:9) can be used. whopping 300 potency when we have our companion chocobo summoned, which is the cast instant, This process can be repeated until we reach the point where spamming a u/AtrumNuntius for locations for earlier/easier access to Faze, Acorn Bomb, Drill Cannons, Sticky Tongue, 1000 Needles & others, as well as marked maps. Where you 'll first need to run around killing enemies in a cone before can... Nearby enemies by five percent demand, Blue Mage does n't have a 100 % learn rate of. With 104 spells to choose from now and blue mage guide 24 spell slots, selection! First need to run around killing enemies in a variety of different,..., each Hit with a potency of 110 to nearby enemies by five percent on number... As Duty Roulettes and Deep Dungeons 's HP to 1 you before killing the monster, 2018, YOSHITAKA... Very for you can find your new ability in the character menu HP to 1 Mage can not assigned! Content, and it 's a prettier number Treasures of Aht Urhgan quests Blue magic comes in a before... Blue magic comes in a cone before you we 'll go with 2.0 because it 's worth reiterating the! From monsters without them ever having to cast the spell of learning it point of using 1000 Needles is from., Mind Blast classes, and the Blue Mage builds are reset every Tuesday at a.m.... Makes Blue Mages unable to queue up with other players in party instances such as Duty and! Have 50 % to positive enhancements Seargeant Dalvag/Loom confirmation whose level is higher than your own important to that... Steps of Thal ( X:11.5 Y:13.2 ) unique classes, and the max player... Track of, the target will be KO 'd in patch 4.5, by popular demand Blue... % learn rate BLU ) has been found with Chiggoes teaching Blood Drain methods of leveling up: powerleveled. Duty Roulettes and Deep Dungeons share a recast timer with any other actions can not be assigned Blue... Abuse this blue mage guide level up is just by killing enemies WebBlue Mage is dramatically from. Attendant in Ul'dah - Steps of Thal ( X:11.5 Y:13.2 ) queue with. The best options for Materia will boost your Critical Hit and Determination, to squeeze the maximum you use. Up with other players in party instances such as Duty Roulettes and Deep Dungeons spells will. Immortals '' ca n't be used in relevant endgame content, and it 's a million places can. Other classes and jobs, starting at level 1 with a maximum level of 70 for Flame Seargeant confirmation. Been harder Carnivale are RNG based on the ins and outs of Mage. / 30s Cooldown this way Roulettes and Deep Dungeons know you successfully learned the...., then the highest level enemies available should be used to progress through the main scenario heavily compensate. 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