Condition Immunities arecharmed, deafened, blinded, frightened, poisoned, petrified. A character who examines the statue and succeeds on a DC 10 Sword Mountains Compendium - Sources->Sleeping Dragon's Wake ruins of bygone kingdoms, and more than a few half-forgotten dungeons and tombs. Can Godzilla go toe to toe with the other heavy hitters of D&D 5e? Damage Resistances arepsychic, radiant; bludgeoning, piercing, and slashing from nonmagical weapons. On a roll of 5-6, Bahamut is unaffected and the effect is reflected back at the caster as though it originated from bahamut, turning the caster into the target. It's said that their role is to find a way to revive Sardior, the former god of the gem dragons, whose consciousness is believed to be spread across the multiverse. What is spell save DC 5e and how do you calculate? His Statistics and capabilities are otherwise replaced by those of the new form, except any Class Features or legendary actions of that form. Each creature in that area must make a DC 25 Dexterity saving throw, taking 87 (12d12 + 15) force damage on a failed save and half as much on a successful one. Each creature of Bahamuts choice in the area must make a DC 36 Constitution saving throw. It is known as Platinum Brilliance and is available when the Aspect has taken a brief or extended rest. (Costs 2 actions; must be recharged) Bahamut uses his Misty Breath. Siege Monster. Hit: 100 (10d20) piercing damage. Unless Bahamut wishes to be affected, he is immune to spells of 7th level or lower, and is resistant to and has advantage on all other spells and magical effects. Change Shape: The aspect magically transforms into any Humanoid or Beast, while retaining his game statistics (other than his size). +20 to hit, reach 20 feet., one target. Circle of Justice. Each creature within 15 feet of Bahamut must succeed on a DC 27 Dexterity saving throw or take 24 (4d6 + 10) bludgeoning damage and be knocked prone. Each creature in that line must make a DC 25 Dexterity saving throw or take 90 (9d20) lighting damage on a failed save and half as much on a successful one. Fire Breath. Lets utilize the Bahamut 5e aspect, which still provides a wide range of possibilities for an epic battle. Claw. He can reduce the targets exhaustion level by one, or end one of the following effects on the target: One effect that charmed or petrified the target. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The tail attack enables the Bahamut 5e Aspect to protect himself from behind in case any sly rogues attempt to get them down on him. We and our partners use data for Personalised ads and content, ad and content measurement, audience insights and product development. Bahamut's home plane in the standard cosmology is Mount Celestia, his realm on the second layer (most of the time). Discorporation. To view the purposes they believe they have legitimate interest for, or to object to this data processing use the vendor list link below. Bahamut moves up to half his speed. The aspect can have only one creature grappled this way at a time. Bahamut choses one willing creature he can see within 240 feet of him. Hit: 21 (2d10 + 10) slashing damage. They would not fight, but in the elderly DND novels, Bahamut was stronger even though they had been in precisely the same power battle. A: Throughout the DND history, both dragons power levels fluctuate a lot. If the target is a Huge or smaller creature, it is grappled (escape DC 20) and is restrained until this grapple ends. Spellcasting:Bahumat 5e can throw any cleric or sorcerer spell of 2th-4th amounts 3/day each. Aspect of Bahamut (CR 10) Large ( Extraplanar ) Alignment: Always lawful good Initiative: +4; Senses: blindsense 60 ft., darkvision 120 ft., low-light vision, Listen +22, and Spot +22 Languages: Celestial, Common, and Draconic AC: 23 (-1 size, +14 natural), touch 9, flat-footed 23 Hit Dice: 10d12+60 (125 hp); DR: 5/epic Fort +13, Ref +7, Will +14 Dragonborn followers of Bahamut try to enact his will in the world, which might not be too difficult given their stats. D&D Tiamat 5e abilities. Languages all, Telepathy 1,200 ft. Bahamut can cast any cleric, paladin, or sorcerer spells of 1st level 5/day each. Only on a DnD forum would discussing the methods for jamming a T-Rex into a 10x10x10 box be a thing. Award a party an additional 155,000 XP (310,000 XP total) for defeating the aspect of Bahamut after his Platinum Brilliance activates. Other listed guises included: A prince with a carriage drawn by seven horses. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Move. Before entering the Faernian pantheon, he had been a part of this Draconic pantheon, a deity of great dragons, metallic paintings, intellect, and enlightened justice (justice tempered with mercy and punishment together with forgiveness) known by the title of Xymor. All three of the legendary action uses are expended on this action. The aspect can take 3 legendary actions, choosing from the options below. He can use the Bite attack described above thanks to this legendary action, which requires two uses. Even a party of 20th-level adventurers are going to face a deadly threat if they go up . When he desired to roam the deadly world, he generally looked at an aged human or demi-human dressed in peasant robes followed closely by seven canaries. Many worlds have myths and legends about. Legendary Resistance (3/Day). If the hit is successful, the creature is just grappled and only receives 2d10 + 10 piercing damage with a DC of 20 for escape. Each ability also has a modifier, derived from the score and ranging from 5 (for an ability score of 1) to +10 (for a score of 30). Each monster in that line has to make a DC 25 Dexterity saving throw or accept 80(8d20) acid damage on a failed rescue and a half up to a one. creators of the First World, are the closest things to gods among dragonkind. Additionally, the aspect can now use the options in the Mythic Actions section for 1 hour. In his normal shape, Bahamut was a huge dragon roughly 180 feet (55 meters) long, with a tail the same length as his entire body. If you do not understand balance please leave comments on this page's talk page before making any edits. A frost-bitten area is covered with ice and becomes difficult terrain. He is always accompanied by seven gold dragons, disguised as canaries, that he can summon to fight alongside him. To Bahamut, its much better to provide information, healing, or even a (temporary) safe refuge instead of taking others burdens upon oneself. He can can see, hear, touch, and smell at a distance of ten miles. Breath Weapon: Misty Breath. and. They also thought that although Bahamut was fond of his older man guise, hed make other guises too. Some things of notes: -Both of their Breaths are Dex-save. The Bahamut 5e regains spent epic action at the beginning of its turn. Theres good lore about the Deitys to determine how theyd respond to many. Acid Breath. Breath Weapon: Cold Breath. Know about the opposing sides of Ethereum currency! If this damage reduces the target to 0 hit points, it is disintegrated. Before entering the Faernian pantheon, he had been a part of this Draconic pantheon, a deity of great dragons, metallic paintings, intellect, and enlightened justice (justice tempered with mercy and punishment together with forgiveness) known by the title of Xymor. Whether or not you have a use for it, I hope you enjoy reading it, and can find some . Teleport. Each creature in that area must make a DC 27 Charisma saving throw or be incapacitated and turned into a fine mist for 1d4 hours. Two potent characteristics make the Bahamut 5e Aspect a formidable opponent. Armor Class 30 (natural armor) The consent submitted will only be used for data processing originating from this website. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to search. Cold Breath. Enemies of Bahamut that start or end their turn in the aura take 28 (8d6) cold or 28 (8d6) radiant damage, Bahamuts choice. Bahamut may also breathe underwater indefinitely (though like a deity, hes got no true requirement to breathe). Lightning Breath. Positive energy courses through the creature to undo a debilitating effect. In any form, Bahamuts aspect is often accompanied by seven ancient gold dragons who favor disguising themselves as canaries. He is neutral in alignment, but he also contains within him all other alignments. Sardior, first-born of dragonkind, Covered in platinum scales, his physical features combine various elements of the five kinds of metallic dragonsaccording to some scholars, combining them in different ways with each manifestation of the aspect. If this attack reduces a target to 0 hit points it is disintegrated. Innate spellcasting (3/Day). Bahamut uses his Radiant Breath. Bahamut, and up to 12 allies within 20 feet of him, magically teleport, along with any equipment carried, up to 240 feet to unoccupied spaces he can see. Bahumat 5e can throw any cleric or sorcerer spell of 2th-4th amounts 3/day each. 1/Day: astral projection, gate, mass heal (1000 hit points), true resurrection, wish, control weather, dominate monster, earthquake, foresight, holy aura, maze, prismatic wall, storm of vengeance, time stop, tsunami, weird. Saving Throws Str +21, Dex +13, Int +20, Wis +21, Cha +20Skills Arcana +20, Athletics +21, Insight +21, Intimidation +20, Investigation +20, Perception +21, Religion +20Damage Resistances psychic, radiant; bludgeoning, piercing, and slashing from nonmagical weapons.Damage Immunities fire, cold, poison, acid, lightning.Condition Immunities charmed, deafened, blinded, frightened, poisoned, petrified. I could have simply increased the CR of each monster, to make them tougher; however, my goal is to make CR 21+ monsters feel more epic. Bahamut's catlike eyes are deep blue, as azure as a midsummer sky, some say. Bahamut lives in a great palace the seven heavens and has seven powerful ancient gold dragons as advisors. Some birds may have other abilities or improved actions, at the GM's discretion. He has advantage on saving throws against all other spells and magical effects. Breath Weapon: Paralyzing Breath. Bahamut exhales a beam of light that is five feet wide and can be up to 400 feet long. Bahamut exhales a beam of blue light that is 5 feet wide and 800 ft long. Additonaly, on a failed save, the creature takes 22 (4d10) radiant damage at the start of each of its turns. This action enables the Bahamut 5e Aspect to use its bonus action to change into any animal or humanoid found in 5e. Press question mark to learn the rest of the keyboard shortcuts. of that was hard to define and might have depended upon Bahamuts mood. Tiamet is the god of the evil chromatic dragons with his brother, Bahamut being the god of the good metallic dragons although it is unclear how deep into the good and bad of things the new Wotc will go. The blessing of Bahamut bestows a long, healthy life of 300 years for a lucky Bahamukin. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save. Enemies. He then makes three attacks: two with his claws and one with his bite, or uses one of his breath weapons. It has a reach of 15 feet and a +19-to-hit rating. Contents 1 Publication history 2 Description 3 Relationships 4 Dogma 5 Worshipers 5.1 Clergy 6 Temples 7 Rituals 8 Myths and legends 8.1 The Two Voids 8.2 Tiamat and Bahamut 8.3 The Sleeping Deep Dragons 8.4 Kurtulmak Majestic Aura (Costs 2 Actions). Breath Weapon: Weakening Breath. You once were a gold dragon who served, dragonriders in opposing armiesbattle in the temple of the Dragon Queen Krynn. A: Yes, it would be highly typical for a decent Dragonborn to revere Bahamut 5e and attempt to follow his teachings. Hopefully you have enjoyed reading about Dragonborn of Bahamut, we will continue to provide you with posts related to D&D in the future. This aspect is a physical manifestation of the Platinum Dragon, carrying his memories and willand a significant portion of his formidable strength. ruby-red jewel they made in their likeness; Some sages thought Bahamut utilized this humanoid guise never to frighten non-dragon beings. In other words, Bahamut is a good match if you can see your character saving a cat from a tree. Speed 30 ft., fly 100 ft. To newcomers, it would seem these are the . (Costs 2 Actions) Bahamut exhales repulsion energy in a 30-foot cone. This page is of questionable balance. If this attack reduces a target to 0 hit points it is disintegrated. The Bahamut can take 5 legendary actions, choosing from the options below. A creature in the area of more than one lance is affected only once. Dragonborn of Bahamut 5e: Monster Guide for D&D 5th Edition. Each creature in that area must succeed on a DC 27 Strength saving throw or have disadvantage on Strength-based Attack rolls, Strength Checks, and Strength saving throws for 1 minute. Bahamut 5e may make two claw foot, one bite, and a tail strike, or else he could use a breath weapon along with a tail strike. Bahamut exhales a gray mist that fills a 180-foot radius Sphere centered on Bahamut. Bahamut can, as a legendary action, duplicate the effects of any lair action that a metallic dragon can take, even if he is not in his lair, if he does so, the lair action will have twice the range, DC, damage, and/or effect, In addition, he can use a bonus action to see and hear through any metallic dragon. Only one legendary action can be used at a time, and only at the end of another creature's turn. Many players and Tiamat 5e fans think the 5th edition stat blocks released for Tiamat are fairly underwhelming, but both the Tiamat monster in The Rise of Tiamat module and the Aspect . Your Wisdom and Charisma scores are increased by 1. He can throw any cleric spell of 5th-6th degree 1/day. If Bahamut fails a saving throw, he can choose to succeed instead. Pirate Gonzalez Games. Bahamut 5e is stern and quite disapproving of wicked. Just one legendary action choice may be used in a time and just in the conclusion of some other monsters turn. Each creature of Bahamut's choice that is within 240 feet of Bahamut and aware of him must succeed on a DC 27 Wisdom saving throw or become Frightened for 1 minute. Also it's thought to be an endgame boss so don't expect to be fighting any of those if your characters are not level 16 at least and have a bunch of magic items. Bahamut conjures five enormous lances of magical force that plummet to the ground at four different points he can see within 300 feet of him and then disappear. Bahamukin Traits All true Bahamukin share a handful of distinct features. Regeneration. (Recharge 4-6) Bahamut exhales a blast of pacifying energy in a 90-foot cone. Regeneration. +39 to hit, reach 130 feet., one target. Bahamut exhales fire in a 120-foot cone. Bahamut attacks and effects targeting creatures of CR 26-35 ignore resistances and treat immunities as resistance (condition immunities provide advantage in lieu of immunity). The seven historical gold dragons turned into canaries that fly him around. acid, cold, fire, lightning, poison; and bludgeoning, piercing and slashing from nonmagical attacks Condition Immunities: blinded, charmed, deafened, frightened, poisoned, stunned Senses: darkvision 240 ft., truesight 120 ft., passive perception 36 Languages: Common, Draconic, Infernal Challenge: 30 Traits Discorporation. After failing to get her brother to form a hatred for Vorel, Tiamat resorted to slaying Vorel and framing Bahamut. Still, they often have a similar level of strength since they work as opposing forces that are similar yet opposed to one another. To really embrace religion, one must believe one needs help. While mortals generally use silver dragons to represent Bahamut (since their scales are the most similar to platinum among the metallic dragons), the divine form of the . Fire Breath:Every one of those monsters in that area must make a DC 30 Dexterity saving throw or accept 80(8d20) fire damage on a failed rescue and a half up to a one. Every one of those monsters in that area must make a DC 30 Dexterity saving throw or accept 100(10d20) cold damage on a failed rescue and a half up to a one. Hit Points 512 (25d20 + 250) As a bonus action, Bahamut can transform into his old man form, appearing as a Medium sized humanoid. Wing Attack (costs 2 actions). Breath Weapon: Repulsion Breath. A magic item is unaffected by this breath weapon. Thats where he goes after you kill him. Aspect of Bahamut. Damage Immunities acid, cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks Condition Immunities blinded, charmed, deafened, frightened, poisoned, stunned Senses darkvision 240 ft., truesight 120 ft., passive Perception 36 Languages Common, Draconic, Infernal Challenge 30 (155000 XP) Discorporation. These effects last for 1 minute. Bahamut keeps a watchful eye out for its machinations of Tiamat, taking whatever action he deems necessary to inspect the spread of her influence and also to undo whatever damage shes done. Bahamut exhales cold in a 480-food cone. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Io spawned twins, Tiamat and Bahamut. Mortal allies of Bahamut within 60 feet of him gain advantage on all attacks, checks, and saving throws. His symbol is a multi-colored metallic disk. Armor Class: 23 (natural armor) Proficiency Bonus: +9 Hit Points: 585 (30d20 + 270) Speed: 60 ft., burrow 60 ft., fly 120 ft., swim 60 ft. STR 30 (+10) DEX 18 (+4) CON 29 (+9) INT 25 (+7) WIS 28 (+9) CHA 30 (+10), Saving Throws: Con +18, Int +16, Wis +18, Cha +19, Skills: Insight +18, Perception +18, Persuasion +19, Damage Immunities: acid, cold, fire, lightning, radiant; bludgeoning, piercing, and slashing from nonmagical attacks, Condition Immunities: charmed, deafened, frightened, paralyzed, stunned, Senses: truesight 120 ft., passive Perception 28. When Bahamut drops to 0 hit points or dies, his body is destroyed but his essence travels back to his domain in Celestia, and he is unable to take physical form for a while. When this action is utilized, four magical lances of force materialize in the sky and land 150 feet away from him at four locations throughout the battlefield. When Bahamut is targeted by a Magic Missile spell, line spell, or a spell that requires a ranged attack roll, roll a d6. If he fails a saving throw against an effect that would stun a creature, one of his unspent legendary actions is spent. You can help D&D Wiki by better balancing the mechanics of this page. Thus, I decided to update all epic monsters (CR 20+) with beefed up stat blocks. Claw. When the dragonborn uses this action, it can choose up to three creatures in the cone. In combat, Bahamuts enemies experience the full force of his justice, while his allies enjoy the full benefit of his mercy. Each of the creatures in that area must make a DC 30 Dexterity saving throw or take 80 (8d20) fire damage on a failed save and half as much on a successful one. 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